Global Warming is Apparently Inevitable.

xGBox

Warlord
Joined
Dec 12, 2005
Messages
134
Trees do not prevent global warming, they only postpone it. Well actually, if you were playing a regular game, you would most like never experience global warming anyway. But just so you know, even if you were building a civilization to stand the test of time, this is what will happen at around year 3178:




In the end, the world will become a giant desert and it cannot be stopped in any way (the green you see are graphical bugs when you zoom out. Trust me, it's all desert).

I don't know what happened. I hope this is an isolated situation. I did not fire a single ICBM, I just left a macro that pressed shift+enter a thousand times.
 
yea kina annoying isn't it :P

Actually several mods (including mine) have global warming turned off. Its 1 line of code to adjust frequency and another to adjust what tpe of terrain is generated by global warming (se we can also change it to cause grasslands or plains instead of desert)

EDIT: I think i got it disabled in my game... haven't gotten to the extreme late game yet :P
 
I think I'll try this again for the heck of it. I think I'll try and make it to 10000 AD!?
 
We need a distributed computing project to do that.
What happens in 1,000,000 AD?
Do people evolve more?
I doubt 1 computer can check that in reasonable time.
 
The game starts to lose imagination near the end, that's the biggest problem with game where you go through time.
 
I think this could be adressed by a change to the Environmentalism civic.
If you switched to Environmentalism, it should significantly delay global warming. The more civs who used Env, the more Global warming should be delayed. Then it would actually make a lot of sense to use the U.N. for global Environmentalism, to emulate the Kyoto protocol from RL.
This might actually make Environmentalism a great late game civic.
 
Corlindale said:
I think this could be adressed by a change to the Environmentalism civic.
If you switched to Environmentalism, it should significantly delay global warming. The more civs who used Env, the more Global warming should be delayed. Then it would actually make a lot of sense to use the U.N. for global Environmentalism, to emulate the Kyoto protocol from RL.
This might actually make Environmentalism a great late game civic.

Or why not make it so enviromentalism only effects your territory? So you reduce global warming in your territory while everyone else turns to desert :P
 
This is very easily fixed. All it needs is an addition to future techs than lower ecodamage per tech researched.

I'm assuming that's how the human race will manage it, otherwise, we're in deep ****.
 
They do need to remove the time effect, but they also need to change the message.

Think about it, the two causes in normal-length games are nuclear explosions and nuclear meltdowns.
The effect is turning terrain around the globe into a desolate wasteland!

It more closely resembles the release of deadly fallout into the atmosphere, travelling on high-altitude winds, and raining back to Earth, irradiating anything it lands on. The message is just a hangover of when it used to be caused by pollution, but Pollution is gone now. It's changable, though, these files will do it if you're interested :)

Occuring a thousand years after game end is likely just a bug, left over from when pollution-caused global warming was more likely to occur, the later in the game you were. Maybe there's something relating it with unhealthiness in the files...
 
Okay, maybe my last game was just trippy. I started another endurance round and here is the civilization at 10091 AD (roughly 8250 turns on quick), with trees:



Oh yes, also, can't forget Future Tech 1337 that I stumbled upon :D:

 
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