unknown_spirit
Militaristic extremist
Has anyone out there figured out what Global Warming actually does? I've tried deliberately causing it by launching nukes, and I STILL can't figure out what it does..


Originally posted by unknown_spirit
Thanx, guys. I now know to definitely get Environmentalism and lots of Solar Plants before I get an itchy red-button finger:die:
Not necessary. Solar Plants will not help with the pollution caused by nuke warfare. Solar Plants are only needed to stop RP (resource pollution) when a city's SP (shield production) reaches 61 or 62 (I forget the exact number). With a smaller number of SPs, a recycling plant will handle the pollution.a
Originally posted by starlifter
Not exactly, in regards to pollution & global warming. A Solar Plant will help!! What a Solar Plant does is negate 1/2 (one half) of one white skull (polltution). Normally, at 9 skulls, you have a chance of global warming. If you have 20 Solar Plants, then they will nullify 10 skulls.... this means you can nuke, and your upper limit goes from 9 to 19 skulls.... The Solar Plant will not clean up the mess, but it will allow the mess to exist will less chance of GW.
So Solar Plants are good for more than just eliminating RP and boosting Shields by 50%......
I forgot about that! Was just thinking about the skulls directly caused by the nukes and their quick elimination by engineers. The Solar Plants will provide an additional safety margin against gobal warming, but in a blitzkreig nuke war, you should be able to "clean up" before gobal warming kicks in. I'm playing the percentages here that you won't get gobal warming immediately you cross the threshold that enables it. The one time I got gobal warming in a nuke war, was a three way shoot-out between me (Germans), and the Japanese and Russians, and I was unable to clean up the pollution when both of them used stealth fighters to massacre my engineers.
PS, The SP number is 62, for a RC. The 62nd shield will cause the first yellow triangle to occur with MT & RC.
Thanks.
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Originally posted by Ace
The only real danger is if the AI has stealth. He WILL use stealth fighters to massacre your engineers. A single stealth fighter is perfectly capabily of killing 4 or 5+ engineers in a single turn if its in range. The only way I have found to preclude this and protect my engineers is to park a stealth bomber over one, and thats risky because the stealth fighter will probably kill both of them. This is assuming you do not wipe out the target civ in one turn.