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GlobeTheatre - National Park combo

Woodreaux

Prince
Joined
Sep 18, 2007
Messages
357
Location
So Cal
My apologies in advance if someone else has already covered this... but I'm wondering if anyone else has tried to putting the GlobeTheatre & National Park in the same city. The obvious benefit is the only limit on population is :food:. I've done this in one of my cities in a game playing as Huana running a Cottage Economy. Because of the CE, I'm not using many specialists so I've haven't generated too many Great People in the early and middle game. I'm thinking this would make an excellent late game :gp: farm if you're not running a dedicated Specialist Economy with specialized cities already generating lots of :gp: points. (That being said, I doubt this maneuver would help a SE very much).
I'm just thinking about the attributes of these wonders and how to make the most of them. Since each Forest Reserve provides a free specialist, a large number of forested tile definitely desirable. But this pretty much means that particular city cannot be cottaged, nor can any of tile in the BFC be improved until it has a forest. Then again, having all forests isn't ideal either because growth will be slow due to 1 or 2 :food: / per tile, so ideally a flood plain/food resource or 2 will really help.
The advantages:
  • A full powered GTNP (GlobeTheatre + NationalPark city) will have around 16 -18 forest preserves. Fantastic synergy with Environmentalism.
  • A full powered GTNP will have an insane number of specialists, hence sick :gp: points.

Disadvantages:
  • The GTNP cannot have any other National Wonders.
  • From the get-go, tile improvements around the GTNP must focus on promoting forest growth: no improvements on non forested tiles, and no chopping in the GTNP's BFC.
  • The GTNP's development as a city will be hindered by the preparations, hence until the wonders are in place, it will not be as useful in the early game.
  • The :gp: farm benefit isn't as helpful for SE

If anyone sees any weaknesses or benefits I have forgotten, please let me know.
 
every forest preserve in a city's BFC gives +1 :). so as long as my designated NPark city stays happy enough until i can make them (SciM i think?), i haven't needed Globe there if it has a bunch of forests. i did build it in NParkville once, when i wanted to run a lot of artists to harass the bad guys with :mischief:, but that's another matter entirely :lol:.
 
Better to combine National Park with National Epic - double the GP points! and, as KMAdCandy said, lots of forest preserves tend to keep people happy.
 
I usually have no forests lefvt by the time i can build catapults, so preserves are quite useless to me.

The only occassion i care to build them is, when i finally get around to build a city in that spot of forest/jungle with no resources whatsoever.
Such spots may or may not be designated as "preserve city" in the beginning of the game, but i dont see too many games carry into the industrial age.

By the time i can make the national park, the national epic is sure be suited somewhere else, and that spot is sure to have not a single forest near it.
 
In my opinion, the National Park comes too late to be worth any concessions. I'll usually found a city just for it in the most heavily forested area I can find. It doesn't matter if the terrain sucks royally otherwise; a few properly built up corporations and the specialists themselves are good enough to get the essential buildings in a reasonable time frame.
 
Nay:
By the time i can make the national park, the national epic is sure be suited somewhere else, and that spot is sure to have not a single forest near it.

While I don't clear cut my forests and jungles, this statement holds true for my games. National Epic will be in my first primary great people farm, usually along with the Globe Theatre. I will usually plan that the National Park will go into either my Wall Street city or my Oxford University city, depending on what type of great person I've been emphasising.This can often be the city in which I've settled great people generated by the National Epic city.
 
but i dont see too many games carry into the industrial age.

Don't you like playing long games?
I'd suggest to enlargen the map and/or disable cultural victory.
If you don't like playing that far, don't bother with what I said.

Back on topic:
I agree with KMadCandy, why should I bother with a national park city if I don't get as many forest preserves as possible. And why should I bother with unhappiness when I have most of my fat cross full of preserves?
 
I play on marathon speed, and my games tend to end with military tradition (cav´o´ death sweeps the land), so i seldom get to build NPs.

If they came earlier, they would make a viable tactic, but how many preserve 12+ forests for 700 turns just to build a national wonder there?

If you work those tiles with improvements for 700 turns, the NP can never catch up in effectiveness.

Also, by the time i can build NPs i usually have churned out 6-7 GPs, so the next one will take a considerable amout of time to emerge, and this city will have no national epic due to being very late game.
 
If you work those tiles with improvements for 700 turns, the NP can never catch up in effectiveness.

OK, that'd be stupid, I agree. Maybe I'm a bit biased since I usually play terra and the first settlers ariving in the "New World" isn't THAT far away from biology technologically. (and I play with/against friends and on a difficulty level on par with us, so the whole "cav´o´ death sweeps the land" can get a real tricky business)
 
Ok, with new world that might work.
But in any other case, there simply is no patch of land worthy of a NP by the time you can get them.
And forest seem hesitant to reproduce, let alone miraculously appear (amazing! how many trees were planted?)


Cav´o´Death worked fine from noble to immortal, nothing to do with difficulty (though i havent tried it on deity).
 
imho, a national park + globe theater city should not especially get forest preserves. For two reasons:
- if you have a forest preserves high city, it means you have 1 or 2 food tiles mostly. So that your city will perhaps reach 20 pop, but not really more. In this configuration, you don't need globe theater.
- even more, as KMad pointed, each forest preserve gives 1 happy face. So no need for globe theater.

I feel that the two effects of national park are hard to combine in fact:
- either you have a forested city, plant forest preserves everywhere and get specialists, in which case the "remove unhealthiness" bonus is irrelevant
- or you have a high population city (food specials + farms), usually with globe theater, and you need national park for its "remove unhealthiness" effect. But not for the forest preserves.

My 2 :commerce: :)
 
National Park would be great if it came earlier. I think it could be buildable with Nationalism and make sense. Of course, even then it would be too late to save the forests.

I find myself not building it usually, or putting it in the city with the worst health problem otherwise. Or maybe in a non-production city that won't get Wall Street.

One thing that you can do is hold off on the National Epic. Save building it until you have Forge, Factory, Industrial Park and National Park in a city. Build National Epic there for some late-game Great Engineers.

I had a game recently in which I had no coal. National Park was more attractive than usual.
 
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