ilduce349
(Financial, Philo)
As I will have allot of free time over the next few months, I challenge myself to gm 3 games at once. A realsenate will be my 3rd game. This will be a game set up like the roman senate. It is the exact same except one difference, rather then having one president, we have two (Who despite the votes will have equal power) consuls they are the leaders of the two parties with the most votes.
In it, they will be the leaders of the republic, although there power isn't absolute. Every member of Every party will get 1 vote in an issue, however the two consuls will have veto power. I will be playing monarch difficulty in RFCRAND1.27. We will be playing as Rome (as the name suggests). It will be high earth likeness, with everything but time victory enabled. Ilduces Civic mod is also being used.
I also learnt my lesson from the last one, I will try to cut back on spam (this means try to post little ot, and if for any reason you post, please put it in a spoiler)
Also I will make it less civ based, like Lighthearters I will make some issues that aren't in game.
Any questions?
the next two posts will be reserved, after that feel free to sign up.
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it.
- Rule #1 of the senate: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every twenty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.
- Every twenty in-game turns an election shall be held, the first election will take place when 4 parties have begun to organize, and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
**recently changed- The two parties with the most votes during the election have their leaders become consuls, they are the leaders of Rome. The two coalitions with the highest votes leader will become consul. However if one coalition has more then double the vote of the other, they can elect two consuls instead of 1.**recently changed
- The party with the 3rd most amount of votes will be the opposition.
- Anyone can call opposition actions. They can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution
**recently changed- The winning parties will come into office right after the elections. They then post who the members of the administration are. The Consuls have to decide together who fills what role, if this takes to long, the senate will intervene and vote for them. Here are the administration members and roles.
Praetor: Leader of the Army. 1 of 3 great general units I gave to Rome. Together the 2 consuls and the Praetor control the entire Roman army. If military stategies for war put forth by him are agreed by both Consuls, then it will not go forth to the senate.
Quaestor: Leader of Finance. He puts forth suggestions for tax rate (how high the tech rate, gold rate are). Also puts forth of the suggestions for building for the city of Roma, and what tiles are worked. He also puts forth suggestions for what techs are to be researched.
Aedile: Interior. He puts forth suggestions for what improvements the workers build and suggestions for building for the city of Roma
Governors: Appointed by the senate, the governors have control over the construction of there territory. They have full power over their region, however the senate can strip them of this power and replace them. However the governors do not vote in any issues, as they live to far away from Rome to voice there opinion. The governors can control all the cities within 4 tiles from his home city. (must be specified)
If there are not sufficient spots in the government to fill all spots, the Aedile and Quaestor can be played by the same person. If there are still not sufficient spots, I will take over for some of the Governors.
Tribune: The opposition leader. As well as having the highest success at performing opposition actions (tied with consuls) he can suggest vetoing a veto or putting forth his own veto. In either case, every member not in the administration votes, if all of them decide they want him to use his veto, then he is allowed to.**recently changed
-I will post in the forum before each play session, where the consuls and opposition leader will then put forth suggests to decide the course Rome takes. Each senator will then vote on which option they like best. The consuls have the option to veto the oppositions suggestions. If they do so, no vote towards the oppositions suggestions will be counted. They also have the option to veto the other consuls suggestion. If all 4 suggestions are vetoed, then the senate will have no control over what happens in the situation.
- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.
- Every reader (including players) has two votes in the elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.
-The two consuls will have an in game unit, a great general, the great general will be attached to the unit of their choice, and if the unit dies. The position become vacant, and the other consul will temporarily hold full power.
-A consul cannot be elected twice in a row. Unless their party hold more then 40% of the vote during the second election.
- The host (Ilduce349) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every game-related issue. Alternatives are using the profile visitor comments, or simply commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!
That about sums it up. I'll reserve one post after this for the party listing and one after that for the ruling entities/election status, then feel free to post parties or go independent and simply comment.
In it, they will be the leaders of the republic, although there power isn't absolute. Every member of Every party will get 1 vote in an issue, however the two consuls will have veto power. I will be playing monarch difficulty in RFCRAND1.27. We will be playing as Rome (as the name suggests). It will be high earth likeness, with everything but time victory enabled. Ilduces Civic mod is also being used.
I also learnt my lesson from the last one, I will try to cut back on spam (this means try to post little ot, and if for any reason you post, please put it in a spoiler)
Also I will make it less civ based, like Lighthearters I will make some issues that aren't in game.
Any questions?
the next two posts will be reserved, after that feel free to sign up.
Here are the rules:
- I as host reserve the right to veto any action any player wishes to undertake: To consolidate the stability of the AAR, to stop interference with the normal functioning of the thread or simply because I feel like it.
- Rule #1 of the senate: Democracy is absolute. Even when the Nazis or communists are elected into office, they will still have to answer to the opposition and face elections every twenty turns.
- Any member is free to establish or join a political party of his choice. A member can only be member of one party at a time, although he is free to switch allegiance whenever he sees fit.
- I am going to ask everyone to use their own nicknames at all times when playing or in story updates they write. This is to avoid confusion.
- Every twenty in-game turns an election shall be held, the first election will take place when 4 parties have begun to organize, and campaign to get as many people as they can to vote. Note that everyone registered on the CivFanatics forums is eligible to vote.
**recently changed- The two parties with the most votes during the election have their leaders become consuls, they are the leaders of Rome. The two coalitions with the highest votes leader will become consul. However if one coalition has more then double the vote of the other, they can elect two consuls instead of 1.**recently changed
- The party with the 3rd most amount of votes will be the opposition.
- Anyone can call opposition actions. They can call for a General Strike, a Vote of No Confidence, or if things get REALLY ugly, an Armed Revolution
**recently changed- The winning parties will come into office right after the elections. They then post who the members of the administration are. The Consuls have to decide together who fills what role, if this takes to long, the senate will intervene and vote for them. Here are the administration members and roles.
Praetor: Leader of the Army. 1 of 3 great general units I gave to Rome. Together the 2 consuls and the Praetor control the entire Roman army. If military stategies for war put forth by him are agreed by both Consuls, then it will not go forth to the senate.
Quaestor: Leader of Finance. He puts forth suggestions for tax rate (how high the tech rate, gold rate are). Also puts forth of the suggestions for building for the city of Roma, and what tiles are worked. He also puts forth suggestions for what techs are to be researched.
Aedile: Interior. He puts forth suggestions for what improvements the workers build and suggestions for building for the city of Roma
Governors: Appointed by the senate, the governors have control over the construction of there territory. They have full power over their region, however the senate can strip them of this power and replace them. However the governors do not vote in any issues, as they live to far away from Rome to voice there opinion. The governors can control all the cities within 4 tiles from his home city. (must be specified)
If there are not sufficient spots in the government to fill all spots, the Aedile and Quaestor can be played by the same person. If there are still not sufficient spots, I will take over for some of the Governors.
Tribune: The opposition leader. As well as having the highest success at performing opposition actions (tied with consuls) he can suggest vetoing a veto or putting forth his own veto. In either case, every member not in the administration votes, if all of them decide they want him to use his veto, then he is allowed to.**recently changed
-I will post in the forum before each play session, where the consuls and opposition leader will then put forth suggests to decide the course Rome takes. Each senator will then vote on which option they like best. The consuls have the option to veto the oppositions suggestions. If they do so, no vote towards the oppositions suggestions will be counted. They also have the option to veto the other consuls suggestion. If all 4 suggestions are vetoed, then the senate will have no control over what happens in the situation.
- Elections can be ended early if one side concedes defeat, but their starting strength will be lowered and they will gain it much slower.
- Every reader (including players) has two votes in the elections. Putting in two votes for a single party is not allowed. However, if parties want to play it smart they'll seek coalition with a like-minded party so players can put two votes into their front.
-The two consuls will have an in game unit, a great general, the great general will be attached to the unit of their choice, and if the unit dies. The position become vacant, and the other consul will temporarily hold full power.
-A consul cannot be elected twice in a row. Unless their party hold more then 40% of the vote during the second election.
- The host (Ilduce349) retains full rights to ban any party that has violated these rules. Spamming parties, parties using a complaint generator, parties inciting hate or parties that are found obtrusive for the normal functioning of this thread will be banned from the elections indefinitely.
- Please refrain from PMing me for every game-related issue. Alternatives are using the profile visitor comments, or simply commenting in the thread.
- You cannot change your vote once it is cast, but you can withdraw your party from a coalition and join another one mid-elections.
- By voting, joining a party or performing any other form of interaction with this AAR, you declare that you have read and understood these rules to the letter. I don't want to be a jerk guys, so keep it clean!
That about sums it up. I'll reserve one post after this for the party listing and one after that for the ruling entities/election status, then feel free to post parties or go independent and simply comment.