I believe there is a dotmapping tool in CA2, but I'm not certain because I've never played a succession game before and my dotmaps are always done by hand. From the Latin cardo, cardinis [hinge], the cardinal directions are the four principal directions -- North, East, South, and West. Why TGOM prefers exploring in cardinal directions as opposed to ordinal directions, I don't quite know. Perhaps the mechanics of movement and tile visibility allow more tiles to be uncovered in the same time when moving cardinally. Oh Grumpy One??? As long as we pop it while there is still one ancient age tech that we have not researched and are not researching, the hut has the same chance of giving us a tech. So there is no hurry on that front. However, if we pop it by cultural expansion, it won't give a barb (except in limited circumstances1). I don't know whether the game replaces the barb outcome with something good or just with an empty hut. At best, popping by expansion increases our likelihood of a goody. At worst, it decreases our chance of being harassed by hairy Jutes or Saxons. 1I think that one can get a barb from a hut popped by cultural expansion when the hut is closer to another existing center city square than it is to the center city square of the city that expands to pop it, but I could be wrong. Oh Grumpy One??? Tribute, tribute, tribute. I say play meek and mild while we're allowed to do so. Let them use our money to build and research things we'll later take from them by force. Until then, let's focus resources on growth and learning. N.B.: You'll soon realise that I'm opinionated. I'm also often wrong. Please do correct me when I'm being dunderheaded!