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God Like Horses?

Discussion in 'Civ6 - General Discussions' started by Zaimejs, Apr 17, 2019.

  1. Trav'ling Canuck

    Trav'ling Canuck Warlord Supporter

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    I agree mounted troops should not have an advantage versus cities compared to foot troops of the same era. So a malus making them equally to their foot contemporary makes sense (ignoring that a mounted unit typically had far fewer fighting men than a foot unit of the same period).

    The main balancing issue, though, to my mind should be that you should be heavily limited in the number of elite troops, like cavalry, you can field, and it should be far more expensive to maintain them. I believe the resource system is intended to have this effect, but I'm not sure it works out in practice.
     
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  2. Elhoim

    Elhoim Iron Tower Studio Dev

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    God likes all creatures equally.

    OT: Mounted troops should definitely have a malus for attacking cities, especially walls.
     
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  3. ezzlar

    ezzlar Chieftain

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    And dont forget that pillaging is still very rewarding! The high movement, 1 pillage move promotion and no ZOC makes cavalry indeed superior.
     
  4. Archon_Wing

    Archon_Wing Vote for me or die

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    Coursers are indeed too strong since you can just run over people with horsemen and upgrade them into coursers and then cavalry later.

    I think it's better than chariot ---> knights because it flows better. Also easier to accumulate horse in the early game. It does get countered harder by the meme pikeman rush though!
     
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  5. criZp

    criZp Warlord

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    Coursers are too strong because... horsemen are strong?
     
  6. Archon_Wing

    Archon_Wing Vote for me or die

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    Upgrade path sorta matters.
     
  7. criZp

    criZp Warlord

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    Knights and pikes are both stronger than coursers.
     
  8. Archon_Wing

    Archon_Wing Vote for me or die

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    Yea, so?

    You can prebuild horsemen and take a bunch of cities. They get promoted, and get upgraded to coursers. Then, they have a upgrade path to cavalry. You seriously aren't telling me you're prebuilding spearmen and taking cities, and while Chariots aren't bad, they don't pack the same punch. You snowball faster with horses.

    Furthermore, you just need horses. If you miss niter, your knights are stuck.
     
    Last edited: Apr 19, 2019
  9. criZp

    criZp Warlord

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    You are just saying that horsemen are too good, not that coursers are.
     
  10. Archon_Wing

    Archon_Wing Vote for me or die

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    The entire horseman line up to Cavalry is too good. The introduction of the courser is just part of it.

    We done splitting hairs yet? Or are you just going to keep repeating yourself because you have nothing else to say?
     
  11. criZp

    criZp Warlord

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    Yes, I'm gonna repeat that knights and pikes are both better than coursers. They are not OP.
     
  12. Weraptor

    Weraptor Chieftain

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    Can somebody please create a mod that gives cavalry units a malus vs cities, similarly to ranged (but ofc less severe)? This has been bugging me for ages.
     
  13. Bibor

    Bibor Doomsday Machine

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    The thing is, historically cav was always superior to infantry. i don’t know any scenario where this wasn’t the case. I mean, it can dismount if needed. It was the cost of cav that made it more rare than infantry.

    It should be stronger but also cost way more to build & maintain.
     
  14. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    S&T:UE
     
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  15. Weraptor

    Weraptor Chieftain

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    I know about the mod, but I don't agree with its overly extensive overhaul.
     
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  16. Laurana Kanan

    Laurana Kanan Don’t underestimate who I am.

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    So just copy the code and make your own mod.
     
  17. NukeAJS

    NukeAJS Chieftain

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    I always wondered why in civ5, mounted units didn't benefit from terrain (but did suffer from negatives), couldn't fortify, and had a sizable penalty against cities.

    Then civ6 comes along and all of those penalties are gone. Why would I build swordsmen? Especially when flat tiles are more common than hills thus more horse resources than iron.

    I think some of the civ5 penalties need to be reintroduced. Particularly the attack against cities. It'd give a reason to build a couple of swordsmen -- swords for sieges and horses for the field. Ranged units get a penalty against cities to make room for siege units. The would be the same but with up close fighting.
     
  18. Socrates99

    Socrates99 Bottoms up!

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    Which also means cities are stronger too. Coursers can't crush cities like knights can. I just use them against obsolete units and for pillaging. It's not like you can just continue to spam only them and conquer the world.
     
  19. Gloompy

    Gloompy Chieftain

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    The problem is is that the very first promotion option for Light Cavalry is +5 vs Anti-Cavalry, there-bye mitigating Spears and Pikeman might too easily. The +5 Anti-Cavalry attack bonus should come at the second tiered promotion option.

    My next game im gonna mod this promotion out to the 2nd tier for something else, as soon as I learn how to do it!
     
  20. criZp

    criZp Warlord

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    anticav does get +5 vs cavalry as their first promotion too, so it evens out
     

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