Gods of War Mod

terraslayer

Chieftain
Joined
Sep 13, 2010
Messages
62
This is my very first Mod. It combines the Gods of Old mod and the Next War mod. Several new features added:

V1.
Great Prophets have been allowed to join the city.
Monasteries no longer obsoletes with Scientific Method.

V2.
Random events have been added with increased chance of occurring

Future update:

Add God promotions for NextWar units.

Please let me know if you find any problems. Thanks.

The updated mod is attached here (Without sound files).

Note: There are two files, the one attached here is without the sound files of the other two mods because the files are over the 10 MB limit. If you need the sound files, you can just copy the sound folder from the Gods of Old and Next War mods into the Gods of War Folder.

The Upload with the sound files are here: http://www.megaupload.com/?d=DRYRC6O0
 

Attachments

  • Gods of War v2.zip
    2.7 MB · Views: 27
Nice! :goodjob:
 
I'm trying to load random events into the mod (Those random events that happen in a normal Civ game). But so far, even after copying the events XML and changing the religions names to match those from GoO, they don't show up. Other than that, I've managed to find a few bugs and (hopefully) fixed them. If I can get random events going, I'll upload a new file. :)
 
Wow thanks. I knew I Was missing something. lol The first thing I did when combining the two mods was copy and past everything from both files to one folder, then began to compare each replica files and combine the different data (still working on that to fix some bugs). Of course, it might be a poor way to start, but you have to start somewhere right? :D Since i'm taking Databases in school, I've started learning more about XML, and am now being brave enough to try modding things, so I'm understanding what more of these XML does.
 
In XML\GameInfo\EraInfos.xml, there's the tag iEventChancePerTurn. In GodsOfOld it's set to 0, that's probably the problem ;).

Thanks for your help. I've now updated my mod with the random events included, and I increased their chance of occurring based on era. I also noticed my Tech Tree was wrong and fixed that. New Mod is located on main post.
 
Top Bottom