Goggles's Germania  (Antiquity)

Goggles's Germania (Antiquity) 1.7

The_goggles_do_nothing updated Goggles's Germania (Antiquity) with a new update entry:

Fixes, Changes

This should? be done now.


Fix BOIORIX and HERMANAFRID tooltip
Require buildings for BOIORIX and HERMANAFRID so you know have the tech for the units.

Changed some great people abilities to grant traditions. They were previously not working.
Some great people now need to be used on specific buildings.

Fixed some text variables that didn't match up between files.

Fix Germania civics tree always available

Added some AI instructions

Made some abilites more powerfull after testing

Read the rest of this update entry...
 
May I recommend a simpler version of the civ icon? It's accurate but next to the other icons it's a bit spotty/unclear, like a blob of points in the form of a horsehead.
 
May I recommend a simpler version of the civ icon? It's accurate but next to the other icons it's a bit spotty/unclear, like a blob of points in the form of a horsehead.
Also please let me know if something’s not working (still). I was using some modifiers incorrectly in early versions (because they are confusing to a modding newby like me). I think I’ve got it all working now.
 
First of all, thanks for this. I wanted this so much. However, why two so specific conditions (wine and salt)? Especially salt for my favorite Antiquity Age wonder. Any way to make it just like the game original's condition and benefits??

Thanks again for this mod. I'm sure I'll enjoy it a lot, but I have this issue with the wonder.
 
First of all, thanks for this. I wanted this so much. However, why two so specific conditions (wine and salt)? Especially salt for my favorite Antiquity Age wonder. Any way to make it just like the game original's condition and benefits??

Thanks again for this mod. I'm sure I'll enjoy it a lot, but I have this issue with the wonder.
DOH! I originally designed my own wonder but realized that can't be done right now. I change the name but not the text. In the game it's always been the costal adjacency but not the description reflects that.
 
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