"civ_sym_germania" is just the "civ_line_germania.png" file with the extension removed, no encryption was done. Then it's referenced in the icons file. "goggles_civ_germania" would be the id of your mod.Hi how do you get your icon to appear in the civ select screen? I noticed you have an encrypted file of unknown type along with your png for the icon. Is this related? I greatly admired your germania by the way so I'm creating an England.
<Database>
<IconDefinitions>
<!-- Civ Symbol-->
<Row>
<ID>CIVILIZATION_GERMANIA</ID>
<Path>fs://game/goggles_civ_germania/icons/civ_sym_germania</Path>
<Context>DEFAULT</Context>
</Row>
Thanks. I got it working but I’ll clean up some of my file names now that I understand this."civ_sym_germania" is just the "civ_line_germania.png" file with the extension removed, no encryption was done. Then it's referenced in the icons file. "goggles_civ_germania" would be the id of your mod.
Code:<Database> <IconDefinitions> <!-- Civ Symbol--> <Row> <ID>CIVILIZATION_GERMANIA</ID> <Path>fs://game/goggles_civ_germania/icons/civ_sym_germania</Path> <Context>DEFAULT</Context> </Row>
No, I haven't figure that out yet.Do you know how to set a custom building to use the model assets of another building?
I'm going to try and "borrow" an antiquity building and reset its text and age and so forth.No, I haven't figure that out yet.
Fix Error in YnAMP file
different icons for each level of suebi
visual remap
Fix Traditions, Change Traditions
fix unlocks
add tip text
rename modifiers with initials
Namespace update to reduce chance of conflicts
Update Great People
syntax error
update civ ability
Update Folc with new abelites. Added Arminius Unit
great people
great people
resources
Herrinfhof, civ ability