patinthedesert
Chieftain
So for a new game I decided to try a civ with the Agri trait. One reason was viewing a couple of Suedeciviii Youtube videos where he discussed strengths/weakness of traits. Start a new Regent game, map is small-continents-70%-random for climate-roaming barbs. And picked Iroquois. As I have discovered there are 2 continents with 3 civs each plus a few small to medium islands. My continent is long but not very wide. Iroquois have the South, Korea the middle and Germany the North.
It has been going well enough. The big challenge so far is that I had no iron. And it turned out no saltpeter either. The early expansion was brief as not much room between the civs. I had 5 or 6 cities when I Declared on Korea (K). Mounted warriors were very effective against mostly spears and warriors. The first war stopped when K still had 4 cities, 2 not connected on the mainland and 2 islands that appeared insignificant.
I could see that Germany (G) had iron, 2 of them. One was fairly close but would require taking 2 cities plus probably settling a new town of my own. I built up what I thought was a good force of the Mounted Warriors plus several Trebuchets and a few spears. Not enough spears. I was able to take first G city quick enough, and was approaching second city which was his capitol Leipzig. Defenders now showed up in groups, mostly swords and archers. Mounted Warriors are great on offense but if you have to defend a city or a position they are weak.Also Med Infantry were coming too. I was about to lose a big part of my attack force (3-4 trebs plus 3 Mounted Warrions, all on red) when G offered peace deal. So I took it and brought back the forces to safety. While I built more spears and considered my options, I tried a trade. G agreed to trade Iron, for a high price, and I took it and started to build Med. Infantry quick. When I got Gunpowder I discovered no Saltpeter. No Saltpeter showing anywhere on the continent. Also my now caravels had explored and found the other continent and England, Egypt and Portugal. Search using ctl-shft-M showed Saltpeter on one of K's islands, with only 2 tiles. Kind of a surprise. So back to war with K.Took his 2 mainland cities while preparing for caravel invasion of the island. Very glad to see he had no navy except 1 galley. Conquered the island and built harbor as soon as resistance ended. Upgrades to cannon follow. Also eliminate K by taking last island.
2nd war with G is stronger. Med Infantry + cannon + few longbows + first few Knights and leftover Mounted Warriors. Conquer 3 southern G cities with most of the best land. Plus iron and dye. I settle 2 new cities in the gaps.
Now building up and developing. added several universities and banks. Added workers to build rails after Steam. Approaching Rep Parts for infantry. I had a discussion in Strategy forum about optional tech improvements. I skipped some but felt I had to have navigation, economics, and nationalism. So I need to decide the strategy from here. The 3 civs on the other continent have roughly the same size territory and nobody is getting destroyed. First will be to take out G who is now weak. Then go into trade and diplomacy to make alliance with one of the 3 others and upset the balance?
Corruption and culture flips are going to be a problem when I get over there. The distance between the 2 continents is about as far as it can be on this size map. Almost the same distance East or West.
It has been going well enough. The big challenge so far is that I had no iron. And it turned out no saltpeter either. The early expansion was brief as not much room between the civs. I had 5 or 6 cities when I Declared on Korea (K). Mounted warriors were very effective against mostly spears and warriors. The first war stopped when K still had 4 cities, 2 not connected on the mainland and 2 islands that appeared insignificant.
I could see that Germany (G) had iron, 2 of them. One was fairly close but would require taking 2 cities plus probably settling a new town of my own. I built up what I thought was a good force of the Mounted Warriors plus several Trebuchets and a few spears. Not enough spears. I was able to take first G city quick enough, and was approaching second city which was his capitol Leipzig. Defenders now showed up in groups, mostly swords and archers. Mounted Warriors are great on offense but if you have to defend a city or a position they are weak.Also Med Infantry were coming too. I was about to lose a big part of my attack force (3-4 trebs plus 3 Mounted Warrions, all on red) when G offered peace deal. So I took it and brought back the forces to safety. While I built more spears and considered my options, I tried a trade. G agreed to trade Iron, for a high price, and I took it and started to build Med. Infantry quick. When I got Gunpowder I discovered no Saltpeter. No Saltpeter showing anywhere on the continent. Also my now caravels had explored and found the other continent and England, Egypt and Portugal. Search using ctl-shft-M showed Saltpeter on one of K's islands, with only 2 tiles. Kind of a surprise. So back to war with K.Took his 2 mainland cities while preparing for caravel invasion of the island. Very glad to see he had no navy except 1 galley. Conquered the island and built harbor as soon as resistance ended. Upgrades to cannon follow. Also eliminate K by taking last island.
2nd war with G is stronger. Med Infantry + cannon + few longbows + first few Knights and leftover Mounted Warriors. Conquer 3 southern G cities with most of the best land. Plus iron and dye. I settle 2 new cities in the gaps.
Now building up and developing. added several universities and banks. Added workers to build rails after Steam. Approaching Rep Parts for infantry. I had a discussion in Strategy forum about optional tech improvements. I skipped some but felt I had to have navigation, economics, and nationalism. So I need to decide the strategy from here. The 3 civs on the other continent have roughly the same size territory and nobody is getting destroyed. First will be to take out G who is now weak. Then go into trade and diplomacy to make alliance with one of the 3 others and upset the balance?
Corruption and culture flips are going to be a problem when I get over there. The distance between the 2 continents is about as far as it can be on this size map. Almost the same distance East or West.