Let me dig into this one a bit. First, lets take another look at lumbermills vs farms in the late game. If we assume permanent GA which is common at this point. I will also assume the city has access to a workshop, Agribusiness, Hospital, Bank, and Train Station/Seaport for the purpose of base multipliers (I consider banks to effectively convert 1 GPT = .15 SPT....but if people think that's a bad assumption please let me know). I am not assuming triangles for either one. So modifier wise that is: 1) +45% prod 2) +1 gold per tiles that make gold 3) 1 Food = .05 science and .1 gold 4) 1 Gold = .15 science Lumbermill - 8 prod, 2 gold. With modifiers that is 11.6 prod, 2 gold, .30 science. Farm - 5 food, 2 prod, 2 gold. With modifiers that is 5 food, 2.9 prod, 3.5 gold, .775 science Historically we often like to say 2 gold = 1 prod. However, I think in the late game gold becomes more valuable (as turns run down instant buying becomes stronger), so to condense the argument I am going to say that 1 gold = 1 prod. I will also say that 1 science = 2 prod (this is probably an over valuation but I am giving the counter to my argument the benefit of the doubt). So we are currently at: Lumbermill: 14.2 prod Farm: 5 food, 7.95 prod So now the crux of the argument and the important question: X food = 1 prod at this point in the game? I have argued in the past that food is very weak at this point, I might put it at 4 food = 1 prod. Others might think its stronger. But again giving the benefit of the doubt, let me give it a full 1 food = 1 prod value. That would be Lumbermill: 14.2 prod Farm: 12.95 prod So I think I've given farms the benefit of the doubt in all of my assumptions....and lumbermills still come out ahead. So I do not feel that this assertion that Agribusiness makes farms superior to all other base terrain is accurate. However, I have made a number of assumptions here, so please give your thoughts.