Looking at Autocracy. I want to look at these two tenants. Total War: +25% prod on land units, +25% warscore, +25% easier for CS tribute. Martial Spirit: +25% attack for 50 turns, -25% war weariness, +100% raze speed I think they are both "fine" but a little watered down from what they could be. The land production bonus can useful, there is that portion of the game around industrial where my supply starts to go up and I need to fill it, but it tends to wane as the game goes on. And then for martial spirit, you get a combination of some nice permanent bonuses with a temporary bonus, and honestly those permanent bonuses feel a bit...."total war" ish. So what if we shuffled the abilities around a bit. New Proposal Total War: +25% warscore, +25% easier CS tribute, -25% war weariness, +100% raze speed. Martial Spirit: +25% attack, +33% prod on all units. War Weariness does not impact your unit production. These bonuses last for 50 turns. So with this idea, total war is now just a solid all around tenant for when you are at war, giving you benefits in lots of key areas. Its your "marathon" war tenant. Martial Spirit becomes the ultimate "sprint" war tenant. It gives you a big boost to your unit production to ramp up your military (in any unit you choose to build). And/Or you can use it to apply a big surge during war with the attack bonus, and the ability to maintain peak production no matter how the war goes.