tu_79
Deity
Oh. So we'll have to wait until we can produce a great prophet before usurping a religion.
As it is right now if you make a GP and then take a religion you can't enhance with that GP. You can only plant as a sacred site. Can't even spread.Oh. So we'll have to wait until we can produce a great prophet before usurping a religion.
I thought this could be the case. Anyways, I think I'd still wait until I produce the great prophet so I don't waste my faith points. Better a Holy site than nothing.As it is right now if you make a GP and then take a religion you can't enhance with that GP. You can only plant as a sacred site. Can't even spread.
I mean if you're close, then sure. But if it's 20 more turns then just taking the city and ditching the faith is the best choice. Your 9 yields from the tile won't compare to the yields you'd lose in the meantime.I thought this could be the case. Anyways, I think I'd still wait until I produce the great prophet so I don't waste my faith points. Better a Holy site than nothing.
I think just resetting your faith to zero when you change your nation's 'official religion' makes sense to me. You've suddenly switched out beliefs, whatever 'faith' you had in your previous deity/ies is now gone.
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AI hording faith? lolOr just add a prophet cost to your next (first) prophet? Otherwise, AI who has been hoarding faith, didn't buy missionaries/rel. buildings in their already converted cities and conquers a holy city will be hurt while a player will know what he should first do.
AI hording faith? lol
Or just add a prophet cost to your next (first) prophet? Otherwise, AI who has been hoarding faith, didn't buy missionaries/rel. buildings in their already converted cities and conquers a holy city will be hurt while a player will know what he should first do.
God of the Sea is still 3 yield in (almost) every city with no investment and strong scaling with territory. It is a great option for any coastal progress game if you have another source of faith, such as faith luxuries, monopoly bonuses or natural wonders. Even if you don't, you can still found by committing to shrines in multiple cities. Overall, I think it is fine where it is and that the difficulty in founding is balanced by its overall very strong yields.
And build and purchase working boats before workers.I agree with that. Also, it's not impossible to found with it, you just need to take fishing boats early (maximum 3rd tech).
Well God of Sea can be used if you go war with navy instead of land units. If you Rush towards Sailing - you have high chances to get Great Lighthouse, build 8 ships and conquer couple of coastal cities. But God of Sea is sure more about peaceful start.In my experience, having to pick Trapping&Fishing as my 2nd and 3rd techs really screws up (my) gameplans when playing on higher difficulties, because it means I have to delay my armies for at least 15-20 turns (often more, since I usually don't have enough money to buy all the needed workboats, but instead have to build them), and that can have grave consequences. It also delays wells, councils, most early wonders etc.
I'd prefer if God of Sea gave less/no food to coastal cities (if you have sea resources, you'll by default have enough food immediately, and then when lighthouses/harbours come online), and instead gave an amount of faith to coastal cities and/or sea resources (without having to be improved), while the added benefit (currently +1 production) would remain upon improvement of sea resources.
In my experience, having to pick Trapping&Fishing as my 2nd and 3rd techs really screws up (my) gameplans when playing on higher difficulties, because it means I have to delay my armies for at least 15-20 turns (often more, since I usually don't have enough money to buy all the needed workboats, but instead have to build them), and that can have grave consequences. It also delays wells, councils, most early wonders etc.
I'd prefer if God of Sea gave less/no food to coastal cities (if you have sea resources, you'll by default have enough food immediately, and then when lighthouses/harbours come online), and instead gave an amount of faith to coastal cities and/or sea resources (without having to be improved), while the added benefit (currently +1 production) would remain upon improvement of sea resources.