Maybe Zoos or Hotels could boost Lakes and Marshes?
Or Caravansaries. Yes it makes 0 real world sense but I am always looking for a way to make that building useful
Maybe Zoos or Hotels could boost Lakes and Marshes?
Purity is pretty unique in that you wouldn't be caught dead working unimproved marshes or lakes after Medieval, so the benefit of the pantheon drops to literally zero.
Its true that festivals doesn't truly bloom until the midgame, as if I'm going for it, I am going shrine first everywhere, and expanding fast. So some of its early culture is burned with later monuments. But once those monuments are in place...well now I have a lot more culture than my opposition. An extra +12 culture (very doable with festivals), is a huge shot in the arm at that point in the game.
I don't see a point for goddess of festivals for tradition
Maybe because I play Brazil often, but Festivals hasn't struggled more with Tradition than with another social tree for me.
No other pantheon is so directly crippled by an early war.
I do think that lakes are missing a mid-late game boost in addition to Hydro Plants. Something to help them compete with other pantheons, who all get tech/policy boosts to their respective terrain/improvements
Maybe Zoos or Hotels could boost Lakes and Marshes?
I do think that lakes are missing a mid-late game boost
Maybe Zoos or Hotels could boost Lakes and Marshes?
Oasis and Lakes could use a late game boost as their Yields fall off around the Renaissance.
A problem I had with purity with a lakeside capital is that natural tile acquisition didn't target lake tiles, costing too much gold to purchase and failing to found in the end. Weird given the high yields of lakes, I wonder if the border growth factors potential worker improvements and not the pantheon in its priorities.
I strongly agree that lakes deserve a buff, in late-game at the very least. Personally my preference would be that Lakes get a science boost from Universities the same way that jungle does.
You could also add the +2 gold from the Gardens, the Aqueduct already links oasis and lakes together, so the building that follows (Gardens) makes sense to do so as well.
There should be more trade-offs for transforming every bit of nature available
If it's new code, maybe just a culture bonus to all un-upgraded tiles.
Same for later boosts from zoos/hotels to lakes mentioned here, apply to all un-upgraded tiles.
I agree! I think using %boost to great people might make things more complicated than it needs to be. Renewal does currently reward not chopping forests and jungles, although it's true the tiles still end up being lumber mills/logging camps.
It's a cool idea - like what the UA the Maori have in Civ 6 does. Purity mainly rewards settling near fresh water though, which seems like a useful option to have available. Giving yields on unimproved tiles seems distinct enough to be it's own pantheon .
Also a cool idea, but this aspect would probably fit better as an enhancer, reformation, or even a founder or follower belief. Pantheons are designed to either help you found or give you some other boost during the early game. That way if you don't manage to found (and get converted to someone else's religion), you haven't wasted your pantheon choice.
Finally tried out the new Commerce pantheon, I can say I was not impressed by its faith output.
I went with a monument -> shrine, picked up commerce. I had 5 extra cities in rapid order, and had a road waiting for every one of them, so they got instant bonuses when I settled. Also when shrine first in every city. With all of that, I was only 1 turn away from losing a religion on Emperor. I thought I would be a shoe in with how good I was with my city connections, but was very surprised at the slow faith generation.
What are people's thoughts on Sun God right now?
you can't get there quickly enough without the tradition boost (or equivalent faith boost).