BiteInTheMark
Deity
Elephants arent the only source for ivory.....Marble deposits can be found around the world - elephants, not so much.
G
It also comes from narwhales, walruses and hippos.
Elephants arent the only source for ivory.....Marble deposits can be found around the world - elephants, not so much.
G
Elephants arent the only source for ivory.....
It also comes from narwhales, walruses and hippos.
Well if changing resource placement is off the table, then there's no discussion to be had.
I don't think it is conducive to balance to have a luxury resource which confers a unique unit, and then have that resource localized to one corner of the map. A historical reason for why we should keep it localized was tabled, and I attempted a historically-rooted rebuttal. My historical argument is at best obtuse, but it's my opinion that the historical aspects of the game should be in service to the gameplay, as opposed to a hindrance.
Have you never heard of Hannibal, who crossed the Alps with his hippos and walruses to defeat the Romans? I thought it was in the nature of the game to change the story to his liking?Indeed, but - unless I need new glasses - those grey trunky mammal thingies on the civ map aren't hippos.
Solution looking for a problem IMO.
G
Carthage would shrug and go straight for Fishing Boats.
The yields for perls are only gold, and whales have much better monopoly, while giving valuable food and hammer you need before you can build the working boat.Coral and Pearl is far superior. Whale is just so-so.
The yields for perls are only gold, and whales have much better monopoly, while giving valuable food and hammer you need before you can build the working boat.
For me, gold and silver are the most terrible luxury you can get. It gives only 3 yields (mainly weak gold), the enhancing building comes extremly late and the monopoly (from gold) suck.
Also tobacco. +4 gold in comparison to +4 hammer from tea is absolutly inferior, additionaly, the enhancing building for tobacco comes very late and give even more gold, which is kinda nothing in that state of the game.
How long do you need to unlock bank or grocery? 200 turns? 8 from 30 luxuries are improved already after tier 2 or 3 tech and gain 2 yields, while bank and grocery comes at tier7 tech, and only improve by 3 yields, mainly by relative crappy gold.
We should give those luxuries an earler related building or give them much more and valuable yields for balance. (Gold/silver could give 3 gold, 2 culture for example, a lot of cultural relevant jewellry or works of art are made by gold and silver.)
Doesn't gold give +1 culture right off the bat? That is a pretty nice benefit and hard to discount.
It gives 1G1C at start and 1G1P when improved.I might be mistaking Gold with something else, but I think it gives like +1 Gold at start, then +2 Gold +1 Production. or something like that. Or I'm thinking of something else, that or it was buffed and I didn't notice.
My army at the start is rather small, maybe thats the reason why I nearly never have big problems with gold early, something I always lack is hammers. Its simply always a pain to start near luxuries which mainly give gold. And how much does 3 extra gold for gold or silver really help? You have to pay some hundreds of gold to buy something and 6 luxuries with 3 extra gold each doesnt make that big deal.Tobacco has faith on monopoly, which can be used to consistently found a religion. You can argue that being a founder is no longer such a big deal, but don't ignore it.
Gold is rather bland, but it can be connected ligthing fast (only mines) and give early gold that is very useful for a mid-sized standing army, in a time where markets are absent. Problem I see with silver and gold is when there are no chances to make use of this bigger ancient army. If this small advantage cannot be used (something that happens to me every time), then it becomes a drag for the rest of the game. But don't overlook the corporations. Jewelers has a very nice corporation for GP generation. I turned once the tides thanks to this. Sea luxuries, on the other hand, give a food corporation (yeah, extra food is nice, if you are happy).
The yields for perls are only gold, and whales have much better monopoly, while giving valuable food and hammer you need before you can build the working boat.
For me, gold and silver are the most terrible luxury you can get. It gives only 3 yields (mainly weak gold), the enhancing building comes extremly late and the monopoly (from gold) suck.
Also tobacco. +4 gold in comparison to +4 hammer from tea is absolutly inferior, additionaly, the enhancing building for tobacco comes very late and give even more gold, which is kinda nothing in that state of the game.
How long do you need to unlock bank or grocery? 200 turns? 8 from 30 luxuries are improved already after tier 2 or 3 tech and gain 2 yields, while bank and grocery comes at tier7 tech, and only improve by 3 yields, mainly by relative crappy gold.
We should give those luxuries an earler related building or give them much more and valuable yields for balance. (Gold/silver could give 3 gold, 2 culture for example, a lot of cultural relevant jewellry or works of art are made by gold and silver.)
It gives 1G1C at start and 1G1P when improved.
It did.Gold is nice to start near due to the culture bonus, early production and fact that it is in the first tech tier so easy to get online. It does lag during the mid game and I think the gold bonus could be moved to customs house.
Does silver give culture too?