After digging in the repository, I find that the ratio is 1:3 culture:tourism, but I'm seeing some really weird stuff in CvPlayer::GetHistoricEventTourism. Might report on Github when I have time.
Wide tourism has been identified as a major issue for a long while, and even the most optimal scenarios of wide tourism, such as Byzantium with Sacred Sites, and 3 religious buildings, still underperforms a basic tall Tradition empire. But it is still stuck in this broken state.
Wide tourism has been identified as a major issue for a long while, and even the most optimal scenarios of wide tourism, such as Byzantium with Sacred Sites, and 3 religious buildings, still underperforms a basic tall Tradition empire. But it is still stuck in this broken state.
We suggested a change for order's cultural revolution tenet a while ago, that would be helpful as that policy is a bit weird. It gives tourism to GW, which you don't have many as wide. Doubling science stealing speed is not only useless but also doesn't make sense.
PolicyCulture cost, technology science cost, and tourism penalties per city are reduced by 15% (effects are retroactive, and affect both incremental and capped totals)
Unlocks the Propaganda Process (converts 15% of Production into Tourism each turn)
Some of the numbers could be tweaked but it makes sense as a big problem with wide are the penalties. A big strength or order is tourism so the proccess makes sense.
Wide tourism has been identified as a major issue for a long while, and even the most optimal scenarios of wide tourism, such as Byzantium with Sacred Sites, and 3 religious buildings, still underperforms a basic tall Tradition empire. But it is still stuck in this broken state.
Could just use some different maths for the tourism penalty.
Currently if you have n+1 cities (first one doesn't give penalty) you will have:
100 - (n * 5)
For n=10: 100 - (10 * 5) = 50% tourism
Possible options:
100 * (0.95 ^ n)
For n=10: 100 * (0.95 ^ 10) = 59.9% tourism
or
100 / (1 + n * 0.05)
For n=10: 100 / (1 + 10 * 0.05) = 66.7% tourism
Could just use some different maths for the tourism penalty.
Currently if you have n+1 cities (first one doesn't give penalty) you will have:
100 - (n * 5)
For n=10: 100 - (10 * 5) = 50% tourism
Possible options:
100 * (0.95 ^ n)
For n=10: 100 * (0.95 ^ 10) = 59.9% tourism
or
100 / (1 + n * 0.05)
For n=10: 100 / (1 + 10 * 0.05) = 66.7% tourism
The last one would put it in line with science and culture. I think we should stick to that (and remove the -75% cap). The multiplier should be larger though, I think.
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