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Going for Gold: Tourism

Discussion in 'General Balance' started by CrazyG, Jan 3, 2020.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    it’s not 1:1, hasn’t been for awhile. I think it’s 1:4 right now but not at desk to look.
     
  2. azum4roll

    azum4roll Emperor

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    After digging in the repository, I find that the ratio is 1:3 culture:tourism, but I'm seeing some really weird stuff in CvPlayer::GetHistoricEventTourism. Might report on Github when I have time.
     
  3. Drakle

    Drakle King

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    How should wide tourism be fixed?

    Wide tourism has been identified as a major issue for a long while, and even the most optimal scenarios of wide tourism, such as Byzantium with Sacred Sites, and 3 religious buildings, still underperforms a basic tall Tradition empire. But it is still stuck in this broken state.
     
  4. InkAxis

    InkAxis Prince

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    We suggested a change for order's cultural revolution tenet a while ago, that would be helpful as that policy is a bit weird. It gives tourism to GW, which you don't have many as wide. Doubling science stealing speed is not only useless but also doesn't make sense.

    EDIT: @pineappledan 's proposal was:
    Some of the numbers could be tweaked but it makes sense as a big problem with wide are the penalties. A big strength or order is tourism so the proccess makes sense.
     
    Last edited: Oct 17, 2020
    Nightmare Dusk likes this.
  5. Milae

    Milae Warlord

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    Could just use some different maths for the tourism penalty.
    Currently if you have n+1 cities (first one doesn't give penalty) you will have:
    100 - (n * 5)
    For n=10: 100 - (10 * 5) = 50% tourism
    Possible options:
    100 * (0.95 ^ n)
    For n=10: 100 * (0.95 ^ 10) = 59.9% tourism
    or
    100 / (1 + n * 0.05)
    For n=10: 100 / (1 + 10 * 0.05) = 66.7% tourism
     
    Nightmare Dusk likes this.
  6. azum4roll

    azum4roll Emperor

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    The last one would put it in line with science and culture. I think we should stick to that (and remove the -75% cap). The multiplier should be larger though, I think.
     
    Nightmare Dusk and Milae like this.
  7. Glassmage

    Glassmage The Desert Flame

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    sacred site reformation is too OP. i consistently get ~90 tourism to AI ~35, and become influential with 8 out of 21 civs by turn 120.
     
  8. Milae

    Milae Warlord

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    Yea it is great for early tourism but doesn't give any culture so it will still take a long time to get to two tier 3 ideologies.
     

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