Going to Mars in 76 turns!

So, for my final game before the new 28th oct. patch, I got this strategy (the original one, not the city spam) down to 71 turns! I even made mistakes like not building holy sites early enough and thus missed the +5 research on research quarter tenet - not that it made a huge difference as my science was mostly from production anyway. In fact, I think you could win just as easily without building a single research quarter, seeing as a makers quarter outputs much more hammers (which convert 1:1 to science AFTER production %-multipliers...) than research quarters output science... will be interesting to see if the patch shakes things up a bit.
 
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