Light Cleric
ElCee/LC/El Cid
- Joined
- Feb 5, 2011
- Messages
- 3,225
So I've had a nice chunk of free time the past week(I work in IT at a university and the students are gone for summer, woo ) and have been able to play quite a number of Deity games with several civs, and set aside certain starts instead of playing them in case they look LP worthy. In the ones I did play, though, I found an overwhelming theme, and that's going wide was a horrible idea on the overwhelming majority of Deity maps.
The reason I discuss Deity specifically is because of one very important factor that the other difficulty levels don't have. On Deity, the AI starts with 2 Settlers instead of one. This immediately cuts the amount of available land down by a huuuuuuuge amount.
These are the civs I've found some benefit to going wide with.
-Maya/Ethiopia/The Celts, the "religious" civs.
-Rome
-France
-Byzantium - more Shrines for religion. Technically, this could apply to any civ, but Byzantium's UA makes it much more worthwhile to "chase" the 4th/5th religion which can still be amazing for them with 2 enhancers but could really suck for another civ.
-The Netherlands(they can get out quick and preserve happiness; 2-3 pop satellite cities are waaaay better than 1 pop ones)
-Carthage(on water maps, free Harbor = free Trade route and easy triggering of Meritocracy)
-Arabia(situational. I don't need 18 Copper thank you)
Note that wide = Liberty but Liberty does not always equal wide. For example Monty can murder barbs to shave several turns off of Collective Rule, but going wide is not always a great idea compared to abusing Floating Gardens in a tall game. Darius renames Representation to Immortal Steamroller, which can make Liberty worth taking even if you stay smallish.
I have been a defender of Liberty for a while and I still think it's a strong option those civilizations, but I have found it very, very difficult to justify going wide otherwise and sometimes go tall even with those civs. One argument that is often used is the ability to claim lots of land and therefore Luxury/Strategic Resources, but even founding just 4 cities lets you claim 144 workable/purchasable tiles, and Tradition's faster borders(reduces culture costs 75% IIRC) makes it easier to get those important tiles as well as the ones in the 4th/5th ring in a reasonable time.
So the question is: have you gotten wide to "work" on Deity outside of those civs and how can you justify it over Tradition tall? For the purposes of this discussion, I'm going to define wide as 7 or more settled cities.
The reason I discuss Deity specifically is because of one very important factor that the other difficulty levels don't have. On Deity, the AI starts with 2 Settlers instead of one. This immediately cuts the amount of available land down by a huuuuuuuge amount.
These are the civs I've found some benefit to going wide with.
-Maya/Ethiopia/The Celts, the "religious" civs.
-Rome
-France
-Byzantium - more Shrines for religion. Technically, this could apply to any civ, but Byzantium's UA makes it much more worthwhile to "chase" the 4th/5th religion which can still be amazing for them with 2 enhancers but could really suck for another civ.
-The Netherlands(they can get out quick and preserve happiness; 2-3 pop satellite cities are waaaay better than 1 pop ones)
-Carthage(on water maps, free Harbor = free Trade route and easy triggering of Meritocracy)
-Arabia(situational. I don't need 18 Copper thank you)
Note that wide = Liberty but Liberty does not always equal wide. For example Monty can murder barbs to shave several turns off of Collective Rule, but going wide is not always a great idea compared to abusing Floating Gardens in a tall game. Darius renames Representation to Immortal Steamroller, which can make Liberty worth taking even if you stay smallish.
I have been a defender of Liberty for a while and I still think it's a strong option those civilizations, but I have found it very, very difficult to justify going wide otherwise and sometimes go tall even with those civs. One argument that is often used is the ability to claim lots of land and therefore Luxury/Strategic Resources, but even founding just 4 cities lets you claim 144 workable/purchasable tiles, and Tradition's faster borders(reduces culture costs 75% IIRC) makes it easier to get those important tiles as well as the ones in the 4th/5th ring in a reasonable time.
So the question is: have you gotten wide to "work" on Deity outside of those civs and how can you justify it over Tradition tall? For the purposes of this discussion, I'm going to define wide as 7 or more settled cities.