Legionary37
Warlord
- Joined
- Jun 24, 2005
- Messages
- 169
Being a vetran of Civilization 2, I remember how useful spies were and how viable a strategy they were. They needed alot of gold, but they were very useful. You could bribe armies, sabatoge production, steal technologies, and even bribe cities. This made accumulating alot of gold into a viable strategy.
However, I have found this is a much less viable strategy in Civilization 3. Accumulating and spending alot of gold isn't as useful as it used to. This of course has alot to do with the complete nerfing of espionage in Civ 3, along with wonders not being able to be rushed, but also that it just doesn't get what it used to.
Of course, you can upgrade units (The Warrior-to-swordsman rush is a good strat) but it seems to me that gold simply isn't asuseful.
Currently in the game I'm playing (70% water, Continents, large map, Persians, Monarch Level, it's about 1776, I'm in the Modern Age, just about to complete the Manhattan project) I've accumulated more than 120000 gold and am the world superpower.
The problem is that there isn't alot for me to spend it on. Espionage is ridiculously expensive and hardly works anyway. The AI seems to demand an enormous amount of money for most things (It's just better to trade techs for resources and luxuries, and vice-versa.) Most of my cities can build tanks etc. in just a few turns, so just rushing everything is really just going to deplete my treasury. It seems the only practical use for this horde I've accumulated over the past 700 years is to defecit spend for a while to research techs faster.
I thought of this when i was reading about Civ 4. The Great Merchent can complete a "Trade Deal" that gives you 1000 gold. My thought is "So what? Except earlier in the game, 1000 gold just gets you a few units, or 1 or 2 improvements.
So my question is, how is Civilization 4 going to make obtaining alot of wealth viable, rather than just channeling it into culture and research?
However, I have found this is a much less viable strategy in Civilization 3. Accumulating and spending alot of gold isn't as useful as it used to. This of course has alot to do with the complete nerfing of espionage in Civ 3, along with wonders not being able to be rushed, but also that it just doesn't get what it used to.
Of course, you can upgrade units (The Warrior-to-swordsman rush is a good strat) but it seems to me that gold simply isn't asuseful.
Currently in the game I'm playing (70% water, Continents, large map, Persians, Monarch Level, it's about 1776, I'm in the Modern Age, just about to complete the Manhattan project) I've accumulated more than 120000 gold and am the world superpower.
The problem is that there isn't alot for me to spend it on. Espionage is ridiculously expensive and hardly works anyway. The AI seems to demand an enormous amount of money for most things (It's just better to trade techs for resources and luxuries, and vice-versa.) Most of my cities can build tanks etc. in just a few turns, so just rushing everything is really just going to deplete my treasury. It seems the only practical use for this horde I've accumulated over the past 700 years is to defecit spend for a while to research techs faster.
I thought of this when i was reading about Civ 4. The Great Merchent can complete a "Trade Deal" that gives you 1000 gold. My thought is "So what? Except earlier in the game, 1000 gold just gets you a few units, or 1 or 2 improvements.
So my question is, how is Civilization 4 going to make obtaining alot of wealth viable, rather than just channeling it into culture and research?