Road costs scaling over time would be interesting (I hope you aren't thinking of starting them at 2 gold in ancient era).One idea I had when working on my tweaks was to double road maintenance costs (it is too easy nowadays to spam roads, which can give major military advantages in defense) and increase the maintenance cost of all non-wonder buildings by 1, except for gold generating buildings : this would mean mindlessly constructing all buildings would be detrimental to your economy, and so you'd have to think about city specialization a lot more.
Yea I actually had a moment where I sold a resource for 8 gold to an unhappy civ, then they connected that same luxury and sold it back to me for 3. StonksAI pays more for luxuries it "needs" but doesn't charge the player more when you need one. Player can hoard resources for cheap when they're not "needed" in anticipation of WLTKDs, AI won't. Prices for duplicate resources without demand are pocket change in both directions. Although I didn't like trade offer spam either, a lot of users seemed to think the AI buying luxuries not in demand was detrimental despite it giving growth and some policy-dependent advantages. The player and AI approach trade differently right now and this can be exploited.
AI pays more for luxuries it "needs" but doesn't charge the player more when you need one. Player can hoard resources for cheap when they're not "needed" in anticipation of WLTKDs, AI won't. Prices for duplicate resources without demand are pocket change in both directions. Although I didn't like trade offer spam either, a lot of users seemed to think the AI buying luxuries not in demand was detrimental despite it giving growth and some policy-dependent advantages. The player and AI approach trade differently right now and this can be exploited.
I think it scales over time.Increasing maintenance over time makes sense, hope someone can work out the numbers and make a proposal for that, the sooner the better. I'm fine with units costing more too, currently all combat units cost 2, right?
Type | Maintenance | Era |
BUILDING_BARRACKS | 1 | ANCIENT |
BUILDING_GRANARY | 1 | ANCIENT |
BUILDING_HERBALIST | 1 | ANCIENT |
BUILDING_STONE_WORKS | 1 | ANCIENT |
BUILDING_WALLS | 1 | ANCIENT |
BUILDING_WELL | 1 | ANCIENT |
BUILDING_AMPHITHEATER | 1 | CLASSICAL |
BUILDING_AQUEDUCT | 1 | CLASSICAL |
BUILDING_BATH | 1 | CLASSICAL |
BUILDING_COLOSSEUM | 1 | CLASSICAL |
BUILDING_COURTHOUSE | 3 | CLASSICAL |
BUILDING_FORGE | 1 | CLASSICAL |
BUILDING_LIBRARY | 1 | CLASSICAL |
BUILDING_LIGHTHOUSE | 1 | CLASSICAL |
BUILDING_TEMPLE | 1 | CLASSICAL |
BUILDING_WATERMILL | 1 | CLASSICAL |
BUILDING_ARMORY | 2 | MEDIEVAL |
BUILDING_CASTLE | 2 | MEDIEVAL |
BUILDING_CHANCERY | 3 | MEDIEVAL |
BUILDING_CIRCUS | 2 | MEDIEVAL |
BUILDING_GARDEN | 3 | MEDIEVAL |
BUILDING_HARBOR | 2 | MEDIEVAL |
BUILDING_STABLE | 2 | MEDIEVAL |
BUILDING_UNIVERSITY | 2 | MEDIEVAL |
BUILDING_WORKSHOP | 2 | MEDIEVAL |
BUILDING_CONSTABLE | 4 | RENAISSANCE |
BUILDING_GROCER | 4 | RENAISSANCE |
BUILDING_OBSERVATORY | 4 | RENAISSANCE |
BUILDING_OPERA_HOUSE | 4 | RENAISSANCE |
BUILDING_WINDMILL | 4 | RENAISSANCE |
BUILDING_ARSENAL | 6 | INDUSTRIAL |
BUILDING_FACTORY | 7 | INDUSTRIAL |
BUILDING_HOTEL | 6 | INDUSTRIAL |
BUILDING_MILITARY_ACADEMY | 6 | INDUSTRIAL |
BUILDING_MUSEUM | 6 | INDUSTRIAL |
BUILDING_PUBLIC_SCHOOL | 6 | INDUSTRIAL |
BUILDING_SEAPORT | 7 | INDUSTRIAL |
BUILDING_STOCKYARD | 7 | INDUSTRIAL |
BUILDING_THEATRE | 6 | INDUSTRIAL |
BUILDING_TRAINSTATION | 7 | INDUSTRIAL |
BUILDING_BROADCAST_TOWER | 8 | MODERN |
BUILDING_HOSPITAL | 8 | MODERN |
BUILDING_LABORATORY | 8 | MODERN |
BUILDING_MINEFIELD | 8 | MODERN |
BUILDING_WIRE_SERVICE | 6 | MODERN |
BUILDING_AIRPORT | 10 | ATOMIC |
BUILDING_BOMB_SHELTER | 10 | ATOMIC |
BUILDING_MEDICAL_LAB | 10 | ATOMIC |
BUILDING_MILITARY_BASE | 10 | ATOMIC |
BUILDING_POLICE_STATION | 10 | ATOMIC |
BUILDING_STADIUM | 10 | ATOMIC |
BUILDING_HYDRO_PLANT | 10 | INFORMATION |
BUILDING_INTERPRETIVE_CENTER | 10 | INFORMATION |
BUILDING_NUCLEAR_PLANT | 10 | INFORMATION |
BUILDING_SOLAR_PLANT | 10 | INFORMATION |
BUILDING_SPACESHIP_FACTORY | 10 | INFORMATION |
BUILDING_TIDAL_PLANT | 10 | INFORMATION |
BUILDING_WIND_PLANT | 10 | INFORMATION |