Hard disagree on this point, this is what defines having a "playstyle" tied to decisions the player makes (picking Progress, in this case). Tradition "forces you to work specialists", but that isn't seen as bad design. If Progress was designed around making Processes better (maybe especially for Happiness?), I wouldn't say that's bad design. Right now, they are incentivized to just build everything though, so if there's any policy tree that would prefer Process over Buildings, it's not Progress (right now).