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Gold, Silver & Gems

Discussion in 'Communitas Expansion Pack' started by steass, May 12, 2012.

  1. steass

    steass Chieftain

    Joined:
    Dec 15, 2010
    Messages:
    67
    Firstly I'd like to say great work on this project and thank you so much for revitalizing Civ 5 for us!

    So just a very small issue: I find these resources to be a bit underwhelming in terms of gold output as in the later eras, a village on a river tile gives the same if not more gold than tiles with these resources.

    If this is intentional and is to balance gameplay then I guess that's ok. It just breaks the realism a little when a fully developed city with 5 plots of Gold resource makes less money than a regular city on a river with villages.

    So it would be great if either these luxury resources were buffed, or villages nerfed (in b4 flames). Atm, it seems to be too easy to make money compare to Vanilla. Not a bad thing, just seems to be a little too much.
     
  2. Seek

    Seek Chieftain Supporter

    Joined:
    Aug 7, 2010
    Messages:
    3,292
    Well, there is the Mint which adds +2 gold on these resources, but I agree - hooking these up should give +1 gold and -1 production from where it is now.
     
  3. Thalassicus

    Thalassicus Bytes and Nibblers

    Joined:
    Nov 9, 2005
    Messages:
    11,057
    Location:
    Texas
    I think these are the current yields, unless I overlooked anything:
    River Grassland Village
    1 :c5gold: 1 :c5science: improvement
    1 :c5gold: river
    1 :c5gold: sailing
    1 :c5gold: patent law
    1 :c5science: free thought
    2 :c5food: grassland
    ================
    4 :c5gold: 2 :c5food: 2 :c5science: total

    River Mined Gold
    4 :c5happy: luxury
    1 :c5happy: commerce finisher
    1 :c5gold: resource
    1 :c5gold: river
    1 :c5gold: market
    2 :c5gold: mint
    2 :c5production: hill
    1 :c5production: mine
    1 :c5production: iron working
    1 :c5production: engineering
    ================
    5 :c5gold: 5 :c5production: 5 :c5happy: total
    Which number would you suggest changing?
     
  4. steass

    steass Chieftain

    Joined:
    Dec 15, 2010
    Messages:
    67
    Has village gold output been changed recently?

    Because I seem to be getting +2 per village (base improvement). It reads that way in the Civlopedia, so I have a feeling it was reduced in VEM and I just have an old version of VEM. And this is where I get 5gpt per river tile from.

    Whilst gold on a desert tile with no river = 4gpt (Including market + mint).

    On another note, the Mint building being built anywhere is gamebreaking imo. Being able to spam mints in every city kind of feels cheesy. No longer does a city with a gold, silver or gems feel special anymore. It used to be when you found these resources, you knew it was very likely to become your gold ouput city with Mint. (Though this is a personal opinion, not a real critisicm.)
     
  5. Thalassicus

    Thalassicus Bytes and Nibblers

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    Villages changed to 1:c5gold: 1:c5science: in v154.1.

    When comparing things it's important to control for unrelated variables. This is why I compare a river to a river, or desert to a desert. Comparing river/grass/village to dry/desert/gold has too many factors to say for certain if the resource is a problem.
     
  6. steass

    steass Chieftain

    Joined:
    Dec 15, 2010
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    Ahh no wonder sorry you can ignore this thread then cos my VEM is not up to date /embarrassed

    But the problem with comparing like tiles is that it doesnt account for the fact that Gold/Silver/Gems in both reality and in the game are much rarer than river tiles.

    Add the random chance that such resources happen to be on a river tile further makes these resources feel weak, when comparing river villages which can be built in abundance.
     
  7. Sanguinus

    Sanguinus Chieftain

    Joined:
    Apr 23, 2012
    Messages:
    93
    Location:
    Germany
    @steass
    There is the happiness factor too, which can be more important than gold.
     
  8. steass

    steass Chieftain

    Joined:
    Dec 15, 2010
    Messages:
    67
    Hmm that's a good point. Anyway my points kind of hold no weight until I start a new game with the new version :p
     

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