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Gold - Where Will You Be Spending It?

I'll be spending it at Amazon.com.

But seriously, Greg made a comment during the video that I'd missed the first time: that the units available at the start of the game (Settler, Worker, Warrior, Scout) would ALWAYS be purchaseable with gold. The implication being, you can't automatically rush-build the later units (depending on certain SPs or techs?), but you'll always be able to quickly build a new Worker or Settler. (Or rush a Warrior and upgrade it to an Infantry?)
Obviously, the emphasis of this game has been shifted away from the early Settler spam for territory, and that it's now more about developing the few cities you already have. But I can see this being a HUGE benefit on a Terra-type map, where you discover The New World and quickly need to send five or six Settlers before the other civs can claim the good spots.

But the main use for gold, IMO? Bribing city-states. Given their benefits, it seems like it's important to keep nearby city-states on your good side, and gold lets you do that without running lots of missions for them. (First, they might not offer you missions that often. Second, they might be asking you to attack some other city-state, and maybe you don't want to do that because they're your friend as well. So pay them both gold, and everyone's happy.
 
Any comments Greg made while hurriedly presenting the gameplay should be taken with a handful of NaCl.

Any unit or building can be rushed as soon as it becomes available; compared to CIV which required US or slavery to rush.
 
Any comments Greg made while hurriedly presenting the gameplay should be taken with a handful of NaCl.

Any unit or building can be rushed as soon as it becomes available; compared to CIV which required US or slavery to rush.

Thats what he said, I think some people may have misunderstood. I did at first.


I'll be spending on city-states, tiles, might rush a scout or two.
 
I've been giving my first game a little high level thought and I want to try to be America for cheaper tiles. Also adopt Tradition and get Monarchy for an extra 50% off tiles and buy up the world. Also with the combat bonus within your borders from Tradition hopefully anyone that decides to attack I can fend off while learning the game. After exploring that it would depend on my own findings while playing the game. The other area I'm leaning towards is city states as they seem like a cool addition to the series.
 
Initital Thoughts...
Buying units in the ancient era so that production can be used on important buildings (esp. granary, but also monument) as well as a possible settler.

What about rush-buying the granary/monument, so you get the effects of them longer, then using production on the unit?
 
I'll mostly be using it for research pacts and domestic building maintenance. I'm a sucker for research and anything domestic. I'm not very good with diplomacy or warfare, though.
 
What about rush-buying the granary/monument, so you get the effects of them longer, then using production on the unit?

Also a consideration; the main concern is cost differential between units and buildings. I cannot buy 2/3rds of a Granary but if a scout costs 1/3 that of a granary I can buy 2 scouts.

I am figuring that it is somewhat more valuable to get the warrior+scout groups out earlier than it is to rush the extra food/culture when happy is going to be a limiting factor.

I plan on going down the Honor path my first game as the Ottomans so that influences the decision as well. I want two military hunter+killer groups when I get that Great General and I plan to fund the second group via gold while building a worker and a granary. I figure to then try and get a monument up to push deeper into the Honor while beginning my expansion.

Hoping I start on the coast so that I can also rush a trieme once I get sailing (probably after mining).
 
Can cities still 'build' science or wealth?
 
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