Goldflash's Altered tech Tree Mod

Goldflash

Civ III Modder, Civ VII Player
Joined
Mar 18, 2004
Messages
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Location
Oh Ayche Ten
Hello! Welcome to the Goldflash Altered Tech Tree Mod! My take on Civilization, the GATTM adds new technologies in every era, a gaggle of new units including a new unique unit for EVERY civilization,new building, a new goverment, and more!

Check out the development thread Here


Index
Files
Units
Unique Units
Buildings
 
You must be reading this post 'cause you want the files.

GATTM 1.3 (79.03MB)

And Down here will be Patches

--------------------------------
Update History

1.2- Two new units, New Goverment, New Small Wonder, Minor Tweaks
1.1- A New Portugese UU, the Banderatine. New Graphics for the Celtic Raider. Minor Fixes, tweaks, and name changes to various Units. Civiliopedia is better. Not Perfect, but better. Other Minor Fixes.
1.0- Everything is new. First version.
 
Here shall be a Detailed list off all the new Technologies.

Format

Name Prerequisite(s) Allowed Advances New Units New Buildings/Wonders New Other

Ancient

Animal Domestication The Wheel Horses, Cattle, Wool
Farming Pottery Irrigate, Corn, Wheat
Horsemanship Horseback Riding Ancient Cavalry
Mining Bronze Working New Units Mine, Gems, Gold, Silver
Sailing Map Making Curragh
Story Telling Cerimonial Burial

Midevial

Artist's Guild, The Illumination, Music Theory Free Artistry Stradivarius Violins
Illumination Monotheism(s) Patron of The Arts The Book of Kells
Flintlock Metallurgy, Physics Military Tradition Musket Infantry, Line Infantry
Patron of the Arts Illumination Artist's Guild, The The Sistine Chapel
Siegecraft Engineering, Invention Metallurgy Trebuchet Barricade, Great Wall Obsolete
Theocracy Theology Theocracy Goverment

Industrial

Advanced Tactics Nationalism Espionage Cavalry Pentagon New Other
Air Defenses Flight Flak
Conscription Nationalism Patriotism Draft
Consitiutional Monarchy Consitituional Monarchy Goverment
Patriotism Conscription, Espionage Secret Police HQ, Five Year Plan, Parliment, Congress Mobilize, Mutual Protection, Embargo
Police Forces Sanitation Police Station Police Officer Specialist
Railroads Steam Power Railroads
Weapon Specialization Replacable Parts New Units Machine Gunner, Flamethrower

Modern
 
This is a detailed Listing of the new or modified Units, except the Unique Units

Format:
Unit Name (A.D.M) (B.R.F) Special Abilities Technology Upgrades From Upgrades To

Assault Infantry Class

Grenadier (7.4.1) (0.0.0)Military Tradition Midevial Infantry Flamethrower
Flamethrower (12.D.M) (0.0.0) Weapon Specialization Grenadier Multirole Infantry

Bombarding Infantry Class

Line Infantry (4.4.1) (3.0.1) Bombards When attacked Flintlock Longbowman Infantry
Infantry (10.7.1) (3.0.1) Bombards When Attacked Replaceable Parts Line Infantry Multirole Infantry

Defensive Infantry Class

Musket Infantry (3.5.1) (0.0.0)Flintlock Musketman Machine Gunner
Machine Gunner (7.10.1) (0.0.0) Weapon Specialization Musket Infantry Multirole Infantry

Mercenary Infantry

Mercenary Swordsman (3.2.1) (0.0.0) Hidden Nationality Currency Mercenary
Mercenary (4.2.1) (0.0.0) Hidden Nationality Feudalism Mercenary Swordsman Geurilla
Geurilla (9.5.1) (0.0.0) Hidden Nationality Replaeceable Parts Mercenary Merc
Merc (18.16.1) (0.0.0) Hidden Nationality Synthetic Fibers Geurilla

Other Infantry

Marine (12.7.1) (0.0.0) Amphibous Amphibious Warefare Multirole
Paratrooper (12.8.1) (0.0.0) Paradrops up to 8 sqaures away Advanced Flight Multirole Infantry
Multirole Infantry (18.18.1) (8.0.1) Bombards When attacked, Amphibious, Paradrops up to 12 Squares Away, Global Warfare Machine Gunner, Infantry, Flame Thrower, Paratrooper, Marine
Rocket Infantry (12.12.1) (0.0.0) Air Defense Str of 3 Rocketry

Mounted Units

Dragoon (6.3.3) (0.0.0) ] Military Tradition Knight Cavalry
Cavalry (8.5.3) (0.0.0) Advanced Tactics Dragoon Ranger
Ranger (20.14.3) (0.0.0) Ecology Cavalry Coming in 1.3

Armored Units

Light Tank (12.8.2) (0.0.0) Motorized Transport Mechinized Infantry
Mechinized Infantry (20.15.2) (0.0.0) Computers Light Tank
Tank (16.8.2) (0.0.0) Blitz Motorized Transport Modern Armour
Modern Armour(25.16.3) (0.0.0) Blitz Global Warfare Tank
Recon (7.4.2) (0.0.0) Treats All Terrain As Road Motorized Trasnport Explorer HMVW Formerly Called 'Jeep'
HMVW (12.8.3) (0.0.0) Treats All Terrain as Roads Technology Recon Formerly Called 'Humvee'
Attack Helicopter (20.2.3) (0.0.0) Treats All Terrain as Roads, Radar, Blitz, Air Defense Strength of 2 Aeronautics
Gunship (18.15.2) (12.2.2) Treats all terrain as Roads, Recon, Rebase, Carry one Foot unit Verticle Flight

Artillery Units

Trebuchet (0.0.1) (6.2.1) Bombards Siegecraft Catapult Cannon
Radar Artillery (0.0.2) (16.5.3) Bombards, Radar Miniturization Artillery

Transport Ships

Armored Transport (3.10.10) (0.0.0) Transports 8, Radar, Air Defense Str of 2 Synthetic Fibers Transport
Carrier (1.8.7) (0.0.0) Radar, Transports 4 Aircraft, Air Defense Str of 1 Mass Production Supercarrier
Supercarrier (3.10.10) (0.0.0) Radar, Transports 8 Aircraft, Air Defense Str of 3 Supercarriers Carrier

Light Warships

Galleass (2.2.4) (2.1.1) Bombards Metallurgy Frigate
Frigate (3.2.5) (3.1.2) Bombard Magnetism Galleass Destroyer
Destroyer (12.8.8) (6.3.2) See Invisible, Bombard, Air Defense Str of 1 Combustion Frigate Missile Destroyer
Missile Destroyer (14.10.12) (6.R.F) See Invisible, Radar, Bombard, Air Defense Str of 2 Rocketry Destroyer

Medium Warships

Steamer (3.3.6) (5.1.2) Bombard Steam Power Cruiser
Cruiser (15.10.6) (7.4.2) Bombard, Radar, Air Defense Str of 2 Combustion Steamer AEGIS Cruiser
AEGIS Cruiser (18.10.10) (7.6.2) See Invisible, Radar, Bombard, Air Defense Str of 4 Technology Cruiser

Heavy Warships

Ironclads (4.4.4) (6.2.2) Bombard Ironclads Battleship
Battleship (18.14.6) (10.5.3) Bombard, Air Defense Str of 2 Mass Production Ironclad Battleship-Refit
Battleship-Refit (20.14.10) (20.6.3) Radar, Bombard, Air Defense Str of 3 Technology Battleship

Submerisbles

Submarine (6.8.4) (0.0.0) Invisible, See Invisible, Stealth Attack Mass Production Hunter Killer
Hunter Killer (15.10.10) (0.0.0) Stealth Attack, Invisible, Detect Invisible, Radar Technology Submarine
Nuclear Submarine (12.8.12) (0.0.0) Invisible, Stealth Attack, Detect Invisible, Radar, Transports 3 Cruiser Missiles and/or Tacticle Nukes Fusion

Air Superiority

Biplane (2.1) (2.6.1) Air Superiority, Bombing, Recon, Rebase Flight Fighter
Fighter (4.2) (3.10.1) Air Superiority, Bombing,Recon, Rebase, Lethal Sea Bombardment Advanced Flight Biplane Combat Jet
Combat Jet (7.3) (3.14.1) Air Superiority, Bombing, Recon, Rebase,Radar, Lethal sea Bombardment Jet Engine Fighter Jet Fighter
Jet Fighter (8.4) (6.16.1) Air Superiority, Bombing, Recon, Rebase, Radar, Lethal Sea Bombardment Aeronautics Combat Jet
Stealth Interceptor (10.4) (8.14.1) Air Superiority, Bombing, Percision Strike, Recon, Rebase, Radar, Lethal Sea Bombardment, Stealth, Stealth Attack Stealth

Multi-Mission Aircraft

Fighter/Bomber (3.3) (6.10.1) Air Superiority, Bombing, Recon, Rebase, Lethal Land and Sea Bombardment Advanced Flight Strike Jet
Strike Jet (6.6) (12.16.2) Sir Superiority, Bombing, Recon, Rebase, Radar, Lethal Land and Sea Bombardment Aeronautics Fighter/Bomber
Stealth Fighter/Bomber (8.8) (8.12.2) Air Superiority, Bombing, Percision Strike, Recon, Rebase, Radar, Stealth, Stealth Attack, Lethal Land and Sea Bombardment. Stealth Formerly Known as the Stealth Fighter

Bombing Aircraft
Note: Bombers can not be loaded onto carriers.

Bomber(0.3) (12.16.3) Bombing, Rebase, Lethal Land and Sea Bombardment Advanced Flight Jet Bomber
Jet Bomber (0.8) (20.20.4) Bombing, Rebase, Radar, Lethal Land and Sea Bombardment Aeronautics Bomber
Stealth Bomber (0.6) (16.16.3) Bombing, Rebase, Lethal Land and Sea Bombardment, Radar, Stealth Attack, Stealth Stealth
Sea Guard (0.6) (6.8.3) Radar, See Invis, Recon, Rebase, Bombing Vertical Flight

Other Units

Helicopter (0.6) (0.16.0) Rebase, Recon, Transports 3 Foot Units Verticle Flight
Mobile SAM (1.6.2) Air Defense Str of 4 SAM Flak
Cruise Missile (0.0.1) (16.18.3) Cruise Missile, Can be Loaded onto Nuclear Submarines Guided Munitions
 
A Detailed Listing of Every New Unique Unit.
Format:
Unit Name (A.D.M) (B.R.F) Special Abilities Technology Replaces Civilization

Bandeirante(3.5.1) (0.0.0) Treats All Terrain as Road, Enslaves to Worker Flintlock Line Infantry Portugal
Battle Elephant (4.3.2) (0.0.0) Extra Hitpoint Horsemanship Ancient Cavalry, Knight Carthage
Catamaran(3.3.6) (3.1.3) Bombard Magnetism Frigate Polynesia
Cataphract (4.3.2) (0.0.0) Blitz Horsemanship Ancient Cavalry, Knight Byzantium
Cobra (12.8.4) (0.0.0) Treats all terrain as roads Computers Humvee Ottomans
Elephant Cavalry (8.5.3) (0.0.0) Extra Hitpoint Advanced Tactics Cavalry India
Enkidu Warrior (1.2.1) (0.0.0) None Warrior Babylon
FARC (10.7.2) (3.0.1) Ignores Swamp, Jungle, and Forest Penalties, Denfesnive Bombard Replaceable Parts Infantry Cuba
Free French (10.7.1) (3.0.1) Stealth Attack, All Terrain as Road, Defensive Bombard Replaceable Parts Infantry France
Grenzer(3.6.1) (0.0.0) Flintlock Musket Infantry Austria
Grizzly Warrior (3.3.1) (0.0.0) Feudalism Pikeman Iriquois
Hokulea (1.1.4) (0.0.0) Safley end durn in Sea square Map Making Galley Polynesia
IS3M (25.16.3) (8.0.1) Defensive Bombard Global Warefare Modern Armour Egypt
Itallian Infantry (10.7.1) (3.0.1) Extra Hitpoint Replaceable Parts Infantry Rome Note: This unit will be replaced in a future version
Jun Yaun (5.5.4) (6.2.2) Bombard Ironclads Ironclad China
KAFV(20.18.2) (0.0.0) Blitz Computers Mech. Infantry Korea
Knight of Castille (4.3.2) (0.0.0) Blitz Chivalry Knight Spain Note: This unit will be replaced in a future version
Longship (2.2.6) (0.0.0) Transports Four Map Making Galley, Caravel Scandinavians
Marmon Harrington (12.8.2) (0.0.0) Ignores Swamp, Jungle, and Forest penalties Motorized Transportation Light Tank Cuba
MiG-15 (7.3) (3.14.1) Radar, Lethal Sea bombard Jet Engine Combat Jet Russia
Minuteman (4.4.1) (1.0.3) Steath Attack, All Terr as Road, Defensive Bombard Flintlock Line Infantry America
Mongolian Infantry (10.7.2) (1.0.3) Ignores Hill and Moutain penalties, Defensive bombard Replaceable Parts Infantry Mongolia
Persian Pike (3.4.1) (0.0.0) Feudalism Pikeman Persia
Raider (5.2.2) (0.0.0) Feudalism Midevial Infantry Celts
Ritter(5.3.2) (0.0.0) Chivalry Knight Germany
Rooikat (22.18.2) (0.0.0) Computers Mech Infantry Zululand Note: This Unit will be replaced in a future version
SCUD Launcher (0.0.2) (16.6.3) Lethal land and Sea Bombard, Radar Miniturization Radar Artillery Arabia
Sloop (3.2.7) (3.1.2) Bombard Magnetism Frigate Netherlands
Soldato (7.6.1) (0.0.0) Nationalism Rifleman Aztec
Spitfire (5.2) (3.10.1) Lethal Sea Bombard, Extra Hitpoint Advanced Flight Fighter England
Trireme (2.1.4) (0.0.0) Transports 2 Map Making Galley Greece
Zero (5.2) (3.10.1) Lethal sea Bombard Advanced Flight Fighter Japan
 
All of the New and Modified Improvements and Wonders shall be listed here

Note: All Sciencetific and relgious buildings and wonders reduce Corruption

Format:

Name Cost in Shields Culture Per Turn Technology Effect Other

Great Wonders

The Statue of Zeus 220 4 Mathematics +50% Research, Luxury, and Tax output. +1 Gold in every square producing atleast one Requires Ivory, Obsolete by Monotheism
The Effiel Tower 850 4 Steel +50% Tax Output, +1 Trade in Every Sqaure producing atleast one
Circus Maximus 270 5 None Doubles Happiness of Coluseum Requires Five Coluseiums in cities you control
Stradivarious Violins 550 8 The Artist's Guild Four Happy People in Every City you Control Redered Obsolete By Computers
Canterburry Cathedral 770 6 Theology Two Happy People in every city on the Continent, Free Temple in every City on the Continent Probably Hoihn to be changed Sometime soon
The Book of Kells 30 10 Illumination
Supercollider 1500 1 Super Conductor Two Free Tech Advances

Small Wonders

Secret Police Headquarters 250 0 Patriotism Acts as a secon Forbidden Palace Requires Fascism Government
The Five Year Plan 300 0 Patriotism Halves Upgrade Cost Requires Communism Goverment, Pollution Factor of 2
The Congress320 4 Patriotism Reduces War Weariness in All Cities Requires Democratic Governement and 4 Gold Maintence Per Turn

Improvments

Oil Refinery 280 0 Refining Increases Production by 75% Requires Oil in City Radius, Pollution Factor of 3
Smith 180 0 None Increases Production by 25% Requires Iron in city Radius
Vineyard 160 2 Pottery One Happyface in Every City on Contenint Requires Wine in City Radius
 
And Finally, Civilizations.

Each Civilization has three traits, as listed below.

China- Ind, Mil, Sci
Japan- Mil, Rel, Sea
Korea- Agr, Com, Sci
Mongols- Agr, Exp, Mil
Polynesia- Com, Rel, Sea

America- Agr, Com, Ind
Aztecs- Agr, Ind, Mil
Cuba- Ind, Mil, Sea
Iriquois- Agr, Com, Rel
Maya- Agr, Ind, Mil

Austria- Mil, Ind, Com
Celts- Agr, Mil, Rel
England- Sea, Com, Exp
France- Ind, Com, Agr
Germany- Mil, Sci, Exp
Netherlands-Agr, Com, Sea
Russia- Mil, Sci, Exp
Portugal- Com, Exp, Sea
Spain- Exp, Rel, Sea
Scandinavia- Mil, Exp, Sea

Byzantine- Mil, Sea, Sci
Carthage- Com,Sea, Sci
Egypt - Agr, Ind, Rel
Greece - Com, Sea, Sci
Rome- Com, Exp, Mil

Arabs- Exp, Rel, Sci
Babylon- Ind, Rel, Sci
Ottomans- Ind, Mil, Sci
Persia- Ind, Mil, Sci
Zulu- Agr, Exp, Mil
 
I'll Tell you all about the added Government(s) in this post... just not now.
 
Okay! You can Post Now!
 
Reserved First Post (I will edit this to reflect the mod later ;)).
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Aside from DyP, this is the most comprehensive mod I have ever seen Goldflash! Amazing! :thumbsup:
 
I had to FTP it up :P Took 40 minutes to upload.
 
Your Fault, not mine. Make sure the Scenario is in the folder called "Mod Tech Tree"
 
i get the same error
 
It is, in fact, your fault -- and I found the problem. You have it set to search in "..Senarios/Mod Tech Tree" rather than "..Scenarios/Mod Tech Tree."
 
Just sticking my snout in here for the updates, but I like some of the ideas already (horsemanship and ancient cavalry in particular). Have to really look it over/play to get an opinion though.

Just a general question here since you did it again, like many others - why is China still militaristic? 'Cause Firaxis combined them with the Mongols in the original version and gave them a Mongol (Rider 4-3-3) unique unit and never changed it? I'd suggest Sci/Agr/Ind. I like their Ironclad though :)
 
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