GoobNES01: Fallout

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Goober

Turning Right ...
Joined
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Victoria, BC, CANADA!!!
GoobNES01: Fallout

This is my first ever NES. My first time Modding. If ever you need to comment, or critize, then
please go ahead, but make it constructive please. I am in First Year Engineering at University,
so my time might be limited sometimes. If you need to reach me, the best ways are by PM, or
MSN - smartekid_6 AT hotmail DOT com, AIM - CivFanatican My MSN is also my e-mail, but
I would prefer MSN or PM. My AIM is not working right now.

Long Version Background

Spoiler Short Version Background :

Background - Short Version

The Cuban Missile Crisis went wrong. Very wrong. Kennedy and Khrushev were in their
Hotline, trying to end the dispute, when it happened. Kennedy’s phone, which had been
improperly manufactured, died. It was during the peak of the conversation, when the rhetoric
was at its peak, when, suddenly, without warnings, the phones died. Both sides though that the
other had hung up, and both sides over-reacted, although Kennedy first. They were both tired,
and had both been trying to end this crisis for 5 days straight, and both were very, very pissed at
each other. Both decided to end this for once and for all.

The USA started it. They launched the first round of Nuclear weapons at the USA. When the
USSR realized what was happening, they immediately retaliated. Yup. Full-out, no holds
barred, Nuclear exchange. But, things immediately went bad for the USA. The USSR had
managed the biggest intelligence coup in the history of the world - they had managed to get
Agents inside the US Nuclear Infrastructure, men that had access to the code to operate most of
the US’s Nukes, and men who were able to change the destination for these Nukes. Also, many
of the USA Nukes were sabatoged, and simply failed to go anywhere. These would be rendered
useless, and would have to be taken out, fixed, and replaced. Needless to say, the USA rained
Nukes upon vast stretches of the world, their allies, even one on themselves! The USSR was
still devastated though. As was the USA. And Europe. All those great cities, London, Paris,
Moscow, gone. Not a soul remained in them.

Now it was the new world order. The new Super-powers have yet to be decided. No useable
Nukes remain, except in the UK, and the UK is in Anarchy. Many Nukes did not detonate,
thanks to the USSR, and lie in the Ocean, and on the ground. The new world order now includes
Africa, and the future of the world might well be decided there, or Asia. The United Nations is
no more, who will rebuild it? And, only one nation has any knowledge about Nukes, and that is
the only Nation to be Nuked before this tragedy. Take a wild guess as to whom that might be.
This slaughter of over 1 Billion people occurred on October 17th, 1962. It is not October 18th,
1962. After this, it is in your hands. Are you up to the challenge?


Spoiler Rules - Updates :

Updates:

I need 50%+ of the current players to have sent me orders to
update. I give 24 hours notice before updating. I live in Western Canada, Pacific Time Zone,
GMT-8, I think. I need all ORDERS in one place, preferably Stories inn the same place. I
prefer Pms, I prefer 1 PM of Orders, but I don’t penalize for multiple. In an update, I will do all
of the stuff that you guys want, and inform everybody of it, and you, of the progress, unless you
explicitly say not to, in which case, I will hint at what you are doing. If you attack another
nation, everybody will know. I will do random events (NUKES! I mean, not that I am hinting at
anything . . . ), which will be both good and bad, depending. The Map shall also be updated. An
update shall span 6 months, unless I decide to change it.


Pre-update
Update 1
Update 1 Map
Addition to Update 1
Update 2, Part 1
Update 2, Part 2
Update 3, Part 1
Update 3, Part 2
Update 4, Part 1
Update 4, Part 2
Update 5, Part 1
Update 5, Part 2
Update 6, Part 1
Update 6, Part 2
Update 7, Part 1
Update 7, Part 2
Update 8, Part 1
Update 8, Part 2
Update 9, Part 1
Update 9, Part 2
Update 10, Part 1
Update 10, Part 2
Update 11, Part 1
Update 11, Part 2

Spoiler Rules - Diplomacy :

Diplomacy:

To be done in this thread, or over Pms, but, if it involved NPC (Non-Player Character) Nations, I
do that (obviously). I will try to act as the Nations did historically, if it is too unreasonable, let
me know.


Spoiler Rules - Who can you be? :

What can you be?

I have decided to make this NES different. You can take a Nation sure. But, you could also be an organization, like the head of the new UN, for example, or the Pope. Or, a rebel group. Or, a terrorist group. Let your imagination go wild! As a Character, try to be realistic. If you are not, you will be informed of that. I reserve the right to remove anyone if they are acting
unreasonable, but I will give prior warning, and I will be lenient. This is my first NES, I will try to be lenient, and fair. Yes, you can also be just a regular citizen or a company as well. Literally, anything.


Spoiler Rules - Economy :

Economy:

This is a measure of how good your nation’s economy is doing. Each turn, you have “eco” to
spend, which represent a portion of your budget. Note that you automatically spend enough to
sustain whatever infrastructure, etc. you have in place. Consider the eco that you spend to be
additional. Everything is sustained by your budget, although I reserve the right to make nasty
random events occur, or positive ones, which will randomly change things, but never too
drastically. In order to advance to the next eco level, you must invest your eco/turn+1 into your economy.
The maximum eco level is 20/turn, but even that can be boosted by trade and such.

Example:
Your economy is at level 1. You must invest 2 eco to boost your eco/turn to 2. You do not need to invest the eco required to boost your eco/turn to the next level immediately. You can invest over time.

Example: Your current eco/turn is 10. You want to up that to 11. You must invest 11 eco to do it, but it doesn't have to be all at once. You could, for example, invest 5 eco for 2 turns, and one on the 3rd turn. It will be saved for the next turn. Here are the eco
levels, and a description of your economy, at each level:

Shattered (1) - Barely functioning (2) - Mostly Functioning (3) - Functioning (4) - Severe
Depression (5) - Depression (6) - Recession (7) - Failing (8) - Stable (9) - Normal (10) - Above
Normal (11) - Growing (12) - Strong (13) - Very Strong (14) - Prosperous (15) - Very prosperous
(16) - Extremely Prosperous (17) - Outstanding - (18) - Very Outstanding (19) - Powerhouse (20)

Additional Note - This economy system is like Stormy's, but you can invest as much as you want into your economy, every turn. It is theorectically possible, if you get enough eco, to raise your economy from level 1 to level 20 in one turn, it would just require 210 eco.

In ones economic stats, one will now see that some people have stats that look like this:

Economy: XXXX (A/B/C/D). This is interpreted as follows:

  • XXXX - Verbal Description of your Economy
  • A = Eco required to raise economy to next level (B+1)
  • B - Eco you spend/turn (Don't forget Bonus eco, etc.)
  • C - Eco that you have banked, and can spend anytime.
  • D - Eco that you owe other people, your Debt. Note that this goes up over time, due to Interest.

So, the above person has A invested to increase their economy, they can spend B in one turn, and they have C banked, which means that they spend that C eco anytime they like. Furthermore, they owe D to other countries. If you have any questions about this vital part of this NES, just ask me.


Spoiler Rules - Stories :

Stories:

Stories are definitely a plus. It shows that you have the time and care about your nation enough,
and you are a serious NESer. But, if you don’t write them, don’t worry, we all have our real life
issues. Random Bonuses or Events will happen to all nations, just more towards those who write stories. I will give random eco bonuses, troops bonuses, etc. depending on your story, but I will
keep it real. I mean, you are not generally gonna go up eco levels, you will just get bonus eco. Note that
stories will usually bring positive random events, but can bring negative ones too. And there is
the very unlikely possibility that you might lose eco because of it, but I will deal with that by
informing the writer.


Spoiler Rule - Military :

Military:

This consists of your Army, Navy, and Air Force, as well as Special Forces (Like the US Delta
squad, etc.), Space Forces, and Strategic Forces (WMDs, Nukes, etc.). You tell me what you want increased, I
increase it. Simple. I will develop a secret formula for that, if you have suggestions, tell me,
please. The amount you get will depend on eco spent, and current Industry. You can improve
your forces by investing eco, in the form of a Project. At the beginning, everyone starts off with basic units. They are all essentially equal. In order to get better units, you must develop new technologies. New technologies count as a project. Note that I might randomly give bonusses in the form of Military units, like x nation gets +5 tanks, or whatever the case may be.


Spoiler Rules - Industry :

Industry:

This is how well/good/fast your nation can produce stuff. You can increase it by investing eco, 1
eco for 5 units of industry. It can be destroyed, usually by war, but also by sabatogue, or natural
events (This is a HINT!) The more Industry you have, the quicker you complete projects, and the more military units you get per eco, etc. You can do a Industrialization Project to increase your Industry. Note
that your infrastructure is included with your Industry. Increase your industry, increase your
infrastructure.


Spoiler Rules - Conscription :

Conscription:

If you want, you can conscript your citizens into your army. Not that these conscripts will not be very well trained, basically just regular people in uniforms and with guns, and will be easily killled, and will run away if the going gets too tough. But, if you need troops, then, well, good cheap source. This will be VERY unpopular, and, if, you conscript too much, and for too long, your people get unhappy, your stability goes down, and you get civil unrest. Not that good Stories might help with that. Volunteers are like Conscripts, but they volunteered. They are still poorly trained, but very eger to defend against whomever is attacking, etc. Their morale, and spirit is higher then conscripts.


Spoiler Rules - Mobilization :

Mobilization:

Rather like Mobilization in all other Games. You can only spend your eco on military units and troops, but you get more of them. This is basically for going to war, and you get a bonus eco every 3 turns while in mobilization. like Conscription, this is not popular, and will lead to trouble if it goes on too far. Note that this and Martial Law are different.


Spoiler Rules - Selling to NPCs :

Selling Techs, etc. to NPC Nations

If you want to sell Technologies, or you want NPC nations invest in things like Stock Exchanges, or the like, then you cannot simply ask me "So, Goobs, how many will invest into this?". I really am starting to hate that, since there are so many NPCs, its hard to think which ones would want what. From this point henceforth, you must give me a reasonable list of nations that you are selling a tech, or offering to invest in something. By reasonable I mean you must look through the NPC nations, and logically think of what nations would want to buy a tech, or invest into something. this list cannot include every single NPC nation. I am including this rule since it makes things next to impossible to get anything done if y'all just ask me out of all the NPCVs, which want what.


Spoiler Rules - Technologies :

New Rules - Selling Technologies:

Technologies like, say, developing a new type of Power Plant, or a new Military unit, maybe be bought or sold at whatever price, and all the eco that is paid is direct profit for the seller of the technology (which is effectively the Liscensing Rights). If you are buying selling Liscensing Rights, fine, tell me how much, and from and to whom, and I shall change the stats accordingly. If you want NPCs to buy your liscensing Rights, then I will deal with taht. Be wanred that once you sell Liscensing Rights, there is nothing stopping the buyer from selling them to anybody else, unless you explicitly tell them not to. Once you have developed the Technology, you can build the Unit, similarily, once you have acquired the Liscensing Rights for a specific Technology, you can start building the Unit. You can also sell the Unit. You can determine how many you get for 1 eco, but that price will gradually go down over time, as new technology emerges. When selling the Unit, you get half of the profits as your eco, to spend, rounding down, and the other half, rounding up, goes towards the production and delivery of the actual unit. Your economy will also increase if you are producing big orders for a nation. You can try to steal the liscensing Rights from another nation, and your success will depend on the method taht you describe, your Spy Network, its abilities, and how much you invest in it. It is reccomended that you do not build the exact same Unit, or poeple may get suspicious. I can announce Units or Liscensing Rights that you have for sale in Updates, if you want. Just PM or MSN me.

Example 1: You develop the technology for a tank, for example. You sell the Liscensing Rights (how to build the tank, permission to build the tank, etc.) to another nation for 3 eco. That is 3 eco that you can now Spend. Then, you receive an order from a different nation for 400 Units of the Tanks for, say, 5 eco. Out of that 5 eco, you get 2 eco as profits, and the other 3 go to production costs, and are lost.
Example 2: You develop the technology for a Solar Plant. You decide to sell the Liscensing Rights to another nation for 4 eco. You keep that as profits, and can spend it. You get orders from another nation to build 4 Solar Plants for, say, 2 eco each. Out of the 8 eco total, half go to Production Costs, and 4 are your profits.
 
Spoiler Rules - Colonies :

Colonies:

I have decided to change this, all your colonies will be in your stats, which will save me from having to make totally new stats just for your colony. It will look like this:

Colonies: (Colony name, Colony Economy, Troops you have in the Colony, Colony Education Level, Colony Industry Level, Colony Stability)

The troops in there will not be included in your stats. You get to spend the colonies economy, but note that Colonies are likely to want independence at some point. Colonies also may not do exactly what you say. they tend to be slightly rebellious at times.


Spoiler Rules - Projects :

Projects:

The same as all other NESes, these are massive nation-wide undertakings to complete something
of immense proportions. These will cost eco, and time, and these will be public, unless you
request that it not be shown with all the other stats. I reserve the right to hint at what you are
doing, but covertly. The more creative the
project, the better. Please keep it real. Examples include: Designing a new Military Units, a
massive deforestation project, new Infrastructure, like a bridge, a Space Agency, etc. You tell
me your proposals, I tell you if they are possible, give you ideas, thoughts, and tell you how
much they cost, and how long they take.

Additional Note - You MUST propose the project to me first, describe what you want done, and then i will tell you if its feasible, and its cost. If you still want to do the project, you then MUST give me a name for the Project, and I will stick it in your stats. Please do NOT propose the project in your Orders, please talk to me about the project, either in this thread, or by PM, MSN, or E-mail, first, and then, in your orders, say how much you are investing into your project.


Spoiler Rules - Education :

Education:

This is a measure of the education of your nation. Educated population is unlikely to start
rebellions, will sometimes make protests on wars and affect your economy in a positive way. An
educated population can give birth to great scientists that can push your technology further to
the stars. Education directly affects the progress of technological advances and projects in the
country. Uneducated population will quicker converge to enemy propaganda, will slow down
your technological advances, is likely to revolt or break away into smaller states. Education is
measured in numbers. Education also affects the performance of your military. 1 eco invested
gives 5 points of Education, but a Project is also a good way to boost your Education score. The
Higher, the better.


Spoiler Rules - Government Types :

Government Type:

Your nation needs a system by which is manages its people. This is your Government. You can have different types of Governments, and can invesnt your own (For Example, Monarchy Communism), but keep it realistic, please. They all have their advantages and disadvantage, and switching between them carries its risks/benefits. Please think it over when you swtich between Giovernment types, as it will have an effect, sometime irreversible.

Example types of Government:
Fundamentalism, Fascist Dictatorship, Communism, Democractic Communism, Totalitarian Communism, Monarchial Communism, Multiparty Democracy, Theocracy, Monarchy, Constitutional Monarchy, Parliamentary Monarchy, 2-Party Democracy


Spoiler Rules - Stability :

Stability:

Does just as it sounds, determines how stable your nation is. The higher the level, the better. If
you do anything drastic to your nation, that will affect Stability, negatively. Stability can be
increased, through projects, or Government change. The number in brackets determines the eco
needed to be invested to get to the next level. Stories really help with increasing stability. The
concept of stability also includes other things like moral, government approval rating, culture
and stability itself.

Stability types: (Level - Description - eco to get to next level)
1. Revolutionary (3)
2. Dangerous (2)
3. Unstable (2)
4. Normal (2)
5. Above Normal (2)
6. High (3)
7. Amazing Stability (0)


Spoiler Rules - Trade :

Trade:

It is assumed that all nations automatically trade some goods with one another. A Trade Route
is an agreement to open up your markets to that other nation, like a Free Trade Agreement. It
will cost 5 eco to start one with a nation, and will give both nations 1 eco/turn. You
may cancel Trade Routes with other nations at any time, but there will be consequences. You
must be reasonable when selecting nations to trade with. Iceland cannot establish a special trade route with Mongolia, for instance. It must be reasonable, but can be across oceans. I will
determine what is and what is not reasonable. You can only have 2 Trade Routes at a time, unless you are a Democracy, in which case you are allowed 3.


Spoiler Rules - Alliances and Organizations :

Alliances and Organizations:

You can form any alliance or organization that you want. I will post it, and the nations in it, and
a brief description in one if these posts. Simply PM me the desired agreement, nations joined,
and the description, and I will post that. If you want NPC nations to join, you must ask me.


Spoiler Rules and Hints :

Some Notes and Hints:

- Nuclear Armageddon did just take place. The world is fairly screwed. One nation has
experience with cleaning up radioactive. That is also the only nation to get Nuked before
October 17th, 1962. Take a wild guess at which nation . . .
- If you want to know if x person (example - Pope or the Beatles) survived, tell me where they
lived, and you shall get an answer. Depending on their location, you shall get an answer. If I say
that they are dead, but you can prove where they were on October 17th, 1962, and they prove not
to be dead, then all the better to you.
- Not all Nukes detonated. And some went into Space, the Ocean, etc. Tread carefully.
- There IS a way to clean up the radiation from air, land, and sea. Otherwise, this would be an
impossible NES.
- You will only get NPC responses if you ask specific NPC’s specific questions. Do not ask
“The World” something, ask certain NPC nations a question. I do not answer “to the world”
NPC questions. I hope that this is understandable.
- These countries no longer exist: Isreal, Cuba, Kuwait, and Taiwan
- Some nations were randomly Nuked, this was a result of the Soviet Agents hastily changing
the coordinates of the USA’s Nuke to anywhere that they felt like, or being in too much of a
hurry to care.


Spoiler The Nukes . . . :

The Nukes . . .

Ok, several nations got Nuked, and badly. I have added 2 last Stats, which detail which cities
got Nuked, and what the long-term effects will be. I will be roughly basing things off the real-
life Hiroshima and Nagaski times, and research. If you have issues with the way I did this part,
tell me. Note that those huge clouds of radioactive nastiness from the Nuked sites (dotted grey) will eventually go away, the smaller the Nuked site, the faster it will go away. The big dotted grey clouds will take longer to go away, like those from the UK, USSR, and USA. The solid grey masses will take even longer to do away, they are the directly affect areas. The bigger the directly nuked area, the longer is will take to go away. This will all be changed onthe map as Updates proceed.


Credits:

I have taken some stuff from Gelion - turned - Stormbringer’s NES, a lot of Government Types,
Stability, etc. I have tried to make changes, as to not directly copy. The Maps are courtesy of
Erez, made by Plexus. Thanks Erez and Plexus, they are beautiful! Note that I changed the lines, added the colours, etc.

Player Character Nations:

1 - Malaysia - BananaLee
2 - Spain - Josefstalinator
3 - Hindustan - silver 2039
4 - ACL - fantasmo
5 - Brazil - Gelion
6 - The Communist Empire of Russia - Stormbringer
7 - China - alex994
8 - North Vietnam - Hellfury
9 - Falkland Islands - MattyB2
10 - South Africa - Feanor
11 - Argentina - foolish icarus
12 - USA - Contempt
13 - New Khmer Empire - WarlordMatt
14 - Norway - Norseone
15 - African Federation League - Dexter
16 - Yugoslavia - Cleric
17 - New Zealand - Toteone
18 - The Philippines - #1 Person
19 - Japan - blackheart
20 - Sweden - IceEye
21 - Denmark - Red Masque
22 - Libya - Sheep2
23 - Acadia - Tragdor
24 - Austria - nonconformist

Weapons Descriptions

Falcon – South African Design of a Multi Role Helicopter
Eagle – South Africa’s Superior Air Supremacy Fighter
Seagull – South African Versatile Fighter/Bomber
Condor – South African Cheap and Mass Producible Medium Bomber
Elephant – South Africa’s Heavy Tank Destroyer Tank
Cheetah – South African Advanced Design of a Infantry Fighting Vehicle
Hyena – South African Missile Launcher Platform (SAM & MLRS versions)
Lion – South African Design for a Medium Range Ballistic Missile, 3000kg Payload and 3000km Range
Mosquito - South African Design of an Advanced Heat seeking Missile
Adnan Tank – Malaysian Design of a Turretless Tankhunter
T-64 - The advanced Soviet design from 1962. 3 person crew, so more room for weapons. Standard 125mm gun.
S-125 - 18-km ranged Russian surfase to air missiles. Complementary to SA-2 Low altitude System. ECM resistant compared to SA-2
Mig-21 - not the best fighter there is, however is very cheap and inexpensive to produce due to its small size, and only requires one pilot as oposed to 2 for most western designs
Su-24 - One of the better planes in the Russian air forces, a very powerful and manuverable Ground Attack Plane as well as capable of holding its own in plane to plane combat
Tu-22M - The heavy bomber of Russian Aviation. Used mostly on ships for anti-ship attacks, but is capable of long-range missions and flies at very high altitudes
Slava Class - Russia's small missile cruiser that serves as the backbone of the navy.
Krestaii Class - Medium Sized Cruiser that is used in many operations as a complement to Kirovs. By itself a rather weak ship and is not capable of too much action seperate from a group.
Kirov Class - The pride of the Russian Navy. These nuclear missile cruisers are some of the largest ships built, and are amongst the most powerful. They carry a compliment of up to 200 missiles inculding anti-air and anti-ship missiles as well as cruise missiles for ground assault. Their advanced anti-air defense makes them a very good anti-aircraft ship
Kiev Class - Russian attampt at an aircraft carrier. A small, but functional carrier, although only able to carry Migs and Yaks. Only has 8 planes and 6 hellicopters on board and is more of an anti-submarine cruiser than a carrier
P-641B Som - Russian disel-electric attack submarine. A small and rather effective sub that is capable of prolonged dives and carries 24 anti-ship torpedoes with 6 torpedo tubes
P-651 Kit - Russian disel-electric cruise missile submarine. These subs are used for short-range operations and carry 18 anti-ship torpedoes with 6 launch tubes and 4 cruise missiles on board. Capable of dives for up to 6 hours, however not capable of firing missiles from underwater
P-945 Barracuda - Russian nuclear attack submarine. Having the nuclear reactor it is capable of submerged travel for days and carries 40 anti-ship torpedoes with 8 torpedo tubes
P-670A Skat - Russian nuclear cruise missile submarine. Skat class carries 16 anti-ship torpedoes with 8 launch tubes and 8 cruise missiles and is capable of firing them submerged. Its nuclear reactor allows it to function underwater for great lengths of time.
P-667BD Murena M - The Pride of the Russian submarine fleet, the Russian Nuclear Ballistic Missile Submarine. These subs carry 18 anti-ship torpedoes with 6 launch tubes, and 16 ballistic missiles of all ranges, are able to serve underwater for months, and are capable to launch missiles from depths up to 3 km.
Avenger - A very powerful handgun designed by the CU, six shots per clip.
R-1 - A high-precision rifle designed by the CU, semi-automatic mode (not full auto)
Q-6 - A Spanish Rifle, with several firing modes, very modern.
SM-63 - Brazilian Rifle, based on US Mk-16 and Soviet AK-47 designs this weapon combines the reliability of one with accuracy and quality of the other. Standart Brazilian Army weapon.
Helang - Malaysia's improvment on the standard interceptor
Rajawali - Malaysia's powerful new Jet Bomber
Maquina de la Muerta - Spain's new big powerful tank, this is truly a large tank, with big guns, but slow. It means "Tank of Death" in English.
Bandito - Spain's small, and lightly armored, but very fast Interceptor. This is very good at dodging missiles, and running, but not very good if hit.
Adnan-bis - Malaysia's improvment on their turretless tank Adnan, making something good even better
Whale - The South African Nuclear-powered Super-carrier. This huge, powerful Aircraft Carrier is probably the most modern, and best in the world, and has a displacement of over 100,000 tons. Truly a site to be seen.
Kraken - The South African Nuclear-powered Attack Submarine. With new innovative technology allowing this submarine to stay underwater for long periods of time, this Sub is something to be feared by every sailor.
Great White Shark - South Africa's cheap and easy-to-make Destroyer. This small ship is almost too small to be a destroyer, and acts as a good escort ship. It is a slow, but very manourverable vessel, and is well-protected against attack.
Blind Hawk - Yugoslavia's new and very innovative Vertical Take Off and landing (VTOL) jet. While this jet might not be quite as powerful, or fast once flying then other jets, its ability to vertically take off and land make it immeasurably more useful then an average fighter.
Pirvithi - Indian surface to surface missile. Range 350 km it is a solid fueled higly advanced conventional and nuclear capable missile
Agni - Indian Intermediate Range Ballastic Missile. Solid fueled range 4,000 km nuclear capable and conventional.
Mousepox - A deadly and mutated form of smallpox created by Indian scientists. Can kill in 24 hours and is higly infectious. Normal smallpox vaccines do not work against it.
Centurion Mk x - The new, powerful Swedish Main Battle Tank. This tank is truly a menace on the battlefield, and is powerful, quick, well-armored, and has a fairly large turret.
Strv 103S - The new Swedish Tank that is designed to be a tank hunter. As such, it is equipped with top-of-the-line armor piercing bullets, and is truly feared on the battlefield. Unfortunately, it is slightly under-powered, and is kinda useless against anything other then tanks, but it is still a very good unit, overall.
J-32 Lansen - Swedish all-weather bomber. This is basically an adapted version of the regular bomber, meant to last better in more adverse weather conditions.
J-35 Draken - Swedish all-weather fighter. This, like the J-32 Lansen, is the Swedish versio of the regular Fighter, except that it is weather-proof, and designed to fly in extreme weather conditions.
F-66 Eagle II - Designed by a Malaysian-led Consortium, this new Jet Fighter is probably the best in the world. It takes many elements from existing planes, and improves upon them. This is a mean, fast sleek all-weather Air-Superiority Fighter. New missiles that are more accurate and faster are on this Jet, along with top-of-the line technology.
Power - An Indian fighter/bomber combo. Not everything is known about the specifications of this jet, but it is known that is has been specifically made to be both a bomber, and be fast and nimble like a regular fighter.
B-66 Kasawari - This is the latest wonder plane to come out of the secretive Malaysian-led Consortium. This high-tech bomber is semi-Stealthy, it is sleek, and fast. Meant to fly at high altitudes, this bomber comes loaded with ground-breaking technologies in the terms of radar, and other technologies that we can only wonder about. Truly a terror of the skies!
R-66 Peregine - This is perhaps what might be seen as the first true "stealth" plane. This new reconnaisance plane, built and designed by a Malaysian-led consortium is one of the fastest planes in existance, rumored to go upwards of Mach 3.4 It is semi-stealthy, and has a small cross-section. It is equipped with high-resolution cameras so it can look down, and spot what is happening on the ground far, far below.

NOTE - If you want your weapon added to the weapons description, simply PM or MSN or give me somehow the name of the weapon, and a short description.
 
IMPORTANT NOTE - IF YOU DO NOT LIKE OR ARE UNSATISFIED WITH THE STATS AT ALL, TELL ME. I AM GENERALLY PRETTY FLEXIBLE. BUT DO NOT JUST GIVE UP BECAUSE YOU THINK THAT ONE STAT IS TOTALLY UNFAIR!!! Also, if you want something changed because it is not historically correct, tell me.

Spoiler Player Chacter Nations :

Player Nations:

Nation: Acadia
Player: Tragdor
Government Type: Multiparty Democracy
Economy: Depression (0/6/6)
Military:
Army: 14,000 Infantry, 20 Tanks, 75 Adnan-E Tanks
Navy: 4 Destroyers
Air Forces: 10 Interceptors, 15 fighters
Special/Strategic/Space Forces:
Industry: 70
Current Projects: Bank of Acadia (1/?, 3/?)
Completed Projects: North American Stock Exchange (NASE) (Done!)
Advances: ICBM Tech
Education: 74
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from Stock Exchange

Nation: African Federation
Player: Feanor
Government Type: Multiparty Democracy
Economy: Special Case* (0/67/5/0)
Military: MOBILIZE
Army: 736,450 Infantry, 256 Elephants, 225 Cheetahs, 5,100 Hyenas, 540,000 Volunteers, 800 T-72s, 500 Tanks, 150 T-64s
Navy: 6 Krakens, 2 Whales, 5 GWS
Air Forces: 64 Falcons, 44 Condors, 44 Seagulls, 65 Eagles, 40 Fighters, 8 Bombers, 7 Interceptors, 5 Fighters, 6 Bombers, 50 Tu-22M, 105 Sea King ASW, 175 F-66 Eagle II
Special/Strategic/Space Forces: 98,000 SAS, 1,000 Davy Crockets, 300 Nuclear Annies
Industry: 462
Current Projects: FBI (55), Twelve Monkeys (0/9, 2/5)
Completed Projects: Bantustan Labour Camp Organization (Done!), Falcon (Done!), Condor (Done!), Elephant (Done!), Cheetah (Done!), Hyena (Done!), Eagle (Done!), Seagull (Done!), Lion (Done!), Mosquito (Done!), Angolan Oil Wells (Done!), Kalahari Correctional System (Done!), FBI (4), Zero-One (Done!), Zero-Two (Done!), Zero-Three (Done!), Zero-Five (Done!), Zero-Four (Done!), Apocolypse Now (Done!)
Advances: T-64, MiG-21, Tu-22, SRBM, LRBM, T-72
Education: 44
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Members: Rwanda, Burundi, Zaire, Nigeria, Cameroon, Gabon, Republic of the Congo, Tanganyika, Kenya, Malawi, Angola, Zanzibar, Mozambique, Botwana, Namibia, Rhodesia, Republic of South Africa
*Note - Economy is so high because of all the combined nations.

Nation: African Liberation Federation
Player: Dexter
Government Type: None, not a nation
Economy: None, makes 3 eco/turn from various businesses, smuggling, etc., 2 eco banked from successful raid on AF Bank
Military:
Army: 5,000 ex-Nigerian Army Volunteers
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry:
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education:
Stability: None
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: This is a Freedom Fighter group, battling the African Federation in Africa.

Nation: Anti-Communist League
Player: fantasmo
Government Type: Dictatorship
Economy: None, make 2 eco/turn from various il/legal businesses, 3 eco stolen from Swiss Banks, 4 banked eco
Military:
Army: 150 Volunteers
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry:
Current Projects:
Completed Projects:
Advances:
Education:
Stability: None
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note - This is an anti-Communist Terrorist Group.

Nation: Argentina
Player: foolish icarus
Government Type: Socialist Multiparty Democracy
Economy: Normal (0/10/0/0)
Military:
Army: 88,000 Infantry, 150 Tanks
Navy:15 Destroyers, 5 Battleships
Air Forces: 100 Interceptors, 45 Fighters
Special/Strategic/Space Forces:
Industry: 115
Current Projects: Hydrogen Project-1 (3)
Completed Projects:
Education: 138
Stability: Above Normal (2)
Trade Routes: CU (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from SASE

Nation: Austria
Player: nonconformist
Government Type: DemoFascism
Economy: Recession (0/7)
Military:
Army: 59,100 Infantry, 185 Tanks, 19 Cheetahs, 30 Adnan-E, 59 Elephants, 2 Falcons, 1,050 Hyenas, 20,000 Volunteers
Navy: 15 Destroyers, 7 Battleships, 4 Cruisers, 7 Submarines
Air Forces: 50 Interceptors, 130 fighters, 27 Bombers, 30 Eagles
Special/Strategic/Space Forces:
Industry: 70
Current Projects: Project Panzermarsch (5/5, 1/2)
Completed Projects:
Advances: ICBM Tech
Education: 85
Stability: Above Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Brazil
Player: Gelion
Government Type: DemoFascism
Economy: Above Normal (0/11/26/0)
Military:
Army: 176,000 Infantry, 760 Tanks, 300,000 Volunteers
Navy: 10 Destroyers, 5 Battleships
Air Forces: 600 bombers, 100 Interceptors, 100 fighters
Special/Strategic/Space Forces: 150 Special
Industry: 80
Current Projects: Aryanna (0, 4)
Completed Projects: SM-63 (Done!), Moria (Done!), World Saviour (Done!), Black Hand (Done!)
Advances: T-64, Su-24, Kirov, P-667BD Murena M, P-945 Barracuda, ICBM Tech
Education: 69
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from SASE

Nation: Commonwealth Union
Player: Toteone
Government Type: Multiparty Democracy
Economy: Very Strong (1/14/0/20)
Military:
Army: 25,250 Infantry, 90 Tanks, 50 Adnan-E Tanks, 90,000 Partisans, 90 T-1, 630 Adnan-bis tanks, 55,000 Conscripts
Navy: 7 Destroyers, 3 Cruisers, 12 Barracuda, 5 Maurenas
Air Forces: 50 Interceptors, 70 Fighters, 78 F-1, 48 MiG-21
Special/Strategic/Space Forces: 1,900 Special, 10,000 Barneys
Industry: 110
Current Projects: Crazy Worlds (36, 4), Project New Tech (0/7, 2/2), Project Moria (1/10, 1/3), SDI (12,1), ADI (5,1), Project FPP (10/?, 1/?), CUIA (8)
Completed Projects: Commonwealth Defense Initiative (Done!), Pacific Stock Exchange (Done!), Brass Tucks (Done!), Warmth (Done!), Commonwealth Internal Improvement Program (Done!), Syllik (Done!), Project Adobe (Done!)
Advances: T-64, MiG-21, Su-24, Tu-22, Slava, Krestaii, Kirov, Kiev, Som, Kit, Barracuda, Skat, Marena
Education: 120
Stability: Amazingly Stable (0)
Trade Routes: Malaysia (+1 eco/turn) Japan (+1 eco/turn), Argentina (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note: The Commonwealth Union is made up of New Zealand, Marian Islands, Micronesia, Marshall Island, Kapp Verde Islands, and East Timor. (+1 eco/turn, PSE), (+1 eco/turn, ISE)
Colonies:
- (Guinea-Bissau, 0/6, 34,000; 10,000 State Guards, 45, 20, Normal(2))
- (The Gambia, 0/5, 34,000; 7,500 State Guards , 57, 17, Normal (2))
- (Qatar, 0/5, 26,000; 15,000 State Guards, 58, 15, Normal (2))
- (Jordan, 0/4, 24,000; 8,000 State Guards, 63, 16, Normal (2))
- (South Madgascar, 0/4, 66,000; 6,000 State Guards, 40, 17, Normal (2))

Nation: The Communist Empire of Russia
Player: Stormbringer
Government Type: 2 Party Democracy Monarchy Communism
Economy: Very Strong (0/14)
Military:
Army: 42,250 Infantry, 175 T-64s, 95,500 White Guard, 47,000 OMON
Navy: 3 Destroyers, 1 Battleships, 1 Cruisers, 2 Subs, 1 Carrier
Air Forces: 10 bombers, 52 Interceptors, 72 fighters, 300 S-125
Special/Strategic/Space Forces: 1750 Special
Industry: 72
Current Projects: Spasiba (5), INTRESA (7), COMECON (45), CCSE (4), Project Alaska (0/3, 0/2), MTS/RF (10)
Completed Projects: Cosmodrome (Done!), T-72 (Done!), Strela (Done!), Project Perestroyka (Done!)
Education: 75
Stability: Unstable (2)
Trade Routes: Yugoslavia (+1 eco/turn) Bulgaria (+1 eco/turn), CCSE (+1 eco/turn), ISE (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Colonies:
- (Alaska, 0/3, 250,000, 81, 65, Unstable (2))

Nation: China
Player: alex994
Government Type: Totalitarian Communism
Economy: Strong (0/13)
Military:
Army: 239,500 Infantry, 157 Tanks, 300 T-74
Navy: 4 Destroyers, 2 Submarines, 2 Cruisers
Air Forces: 67 bombers, 95 Interceptors, 47 fighters
Special/Strategic/Space Forces:
Industry: 195
Current Projects: N.N. (5), Chinese Farming Excellency (3/4, 1/2)
Completed Projects: Project Shi Tang (Done!), Project Wan Shang (Done!), Project Shui Dian Zi (Done!), Project Nibuyao Zhidao (Done!), Project Tai Yang Dian (Done!), Project Van Por (Done!)
Education: 73
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Denmark
Player: Red Masque
Government Type: 2 Party Democracy
Economy: Depression (3/6/16)
Military:
Army: 62,000 Infantry, 105 Tanks, 22 Cheetahs, 10 Adnan-E, 34 Elephants, 2 Falcons, 1250 Hyenas
Navy: 15 Destroyers, 3 Battleships, 4 Cruisers, 7 Submarines
Air Forces: 6 Interceptors, 7 fighters, 25 Bombers, 25 Eagles
Special/Strategic/Space Forces: 25 Special
Industry: 51
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 81
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Falkland Islands
Player: MattyB2
Government Type: 2 Party Democracy
Economy: Stable (1/9)
Military:
Army: 31,500 Infantry, 150 Tanks
Navy: 5 Destroyers, 1 Battleships, 2 Cruisers
Air Forces: 50 Interceptors, 60 fighters, 40 C-1
Special/Strategic/Space Forces: 50 Special
Industry: 65
Current Projects: Thunder (0/13, 3/3), Tornado (0/9, 2/2), Whirlwind (0/8, 2/2), FB-1 (0/10, 3/3), Cambridge (13/13, 3/4)
Completed Projects: Falklands Islands Oil Rigs (Done!), Project Saviour (Done!), Project Armadillo (Done!)
Advances: Nuclear Reactor, Superhawk
Education: 180
Stability: Normal (2)
Trade Routes: Peru (+1 eco/turn), +1 eco/turn from SASE
Nuked Cities: None, so far
Nuclear Effects:

Nation: India
Player: silver 2039
Government Type: Communist
Economy: Stable (3/9/1/0)
Military:
Army: 250,500 Infantry, 130 Tanks, around 970,000 Volunteers, 10,000 Ghurkas
Navy: 2 Destroyers, 2 Battleships
Air Forces: 57 bombers, 120 Interceptors, 47 fighters
Special/Strategic/Space Forces: 150 Special, 14 ICBM-M
Industry: 95
Current Projects: Project Land (0/9, 3/3), Great Indian Reconstruction Program (2), Seawall (2)
Completed Projects: Project Earth (Done!), Project Bhudda Smiling (Done!), Project Final Solution (Done!), Project Rewind (Done!), Project Fire (Done!), Project Power (Done!)
Advances: Adnan Vanilla
Education: 69
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Japan
Player: blackheart
Government Type: Parliamentary Monarchy
Economy: Above Normal (4/11/0/0)
Military:
Army: 263,000 Infantry, 450 Tanks, 200 Adnan-E Tanks, 100 Armored Tortoises
Navy: 27 Destroyers, 10 Battleships, 4 Aircraft Carriers,
Air Forces: 100 Interceptors, 60 Fighters, 81 F-66 Eagle II
Special/Strategic/Space Forces: 100 Special, 10,000 Barneys
Industry: 94
Current Projects: Green Human (0/8, 3/4), Deep Sea (0/10, 0/4)
Completed Projects: The United Nations (Done!), Clear Nuclear Pollution from Kyoto and Sapporo (Done!), The ITER Project (Done!), AI (Done!)
Advances: Armored Tortoise, Bomb Dragon, Depth, ****take
Education: 113
Stability: Amazingly Stable (0)
Trade Routes: Commonwealth Union (+1 eco/turn)
Nuked Cities:
Nuclear Effects: Have experience at cleaning up Nuclear Pollution

Nation: Libya
Player: Sheep2
Government Type: Dictatorship
Economy: Failing (0/8/8/0)
Military:
Army: 254,000 Infantry, 175 Tanks, 347 Elephants
Navy:
Air Forces: 74 Interceptors, 77 Fighters, 32 Seagulls, 32 Falcons, 72 Condors, 53 Eagles
Special/Strategic/Space Forces:
Industry: 49
Current Projects:
Completed Projects:
Education: 65
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Malaysia
Player: BananaLee
Government Type: Parliamentary Monarchy
Economy: Strong (4/12/4/7)
Military:
Army: 106,500 Infantry, 55 Tanks, 326 Adnan Vanilla Tanks, 160 Adnan-bis tanks, 30 Battle Groups
Navy: 5 Destroyers
Air Forces: 40 Interceptors, 91 Rajawalis, 23 Helangs
Special/Strategic/Space Forces: 1920 Special Forces, 20,000 Barneys
Industry: 90
Current Projects: Bangsar (5), Project Kebersihan (18, 4), Madagascari Rebuilding Project (2/12, 3/6), Projet Bakun (0/10, 2/5)
Completed Projects: Adnan Tank (Done!), Project Rajawali (Done!), Project Carigali (Done!), SEAINT (Done!), Adnan-bis (Done!), Project Helang (Done!), Perang Darat (Done!), Project Akustik (Done!), Sundas (Done!), Kuala Lumpur Futures Exchange (Done!)
Advances: Pirthrivi
Education: 87
Stability: Normal (2)
Trade Routes: Commonwealth Union (+1 eco/turn)
Nuked Cities: Kuala Lumpur
Nuclear Effects: Kuala Lumpur was not hit by a nuclear bomb, but rather a dirty bomb, a disabled nuclear bomb attached to a conventional bomb.
Note: The current Prime Minister is Tun Abdul Razak
Colonies:
- (North Madgascar, 0/3, 55,000, 53, 25, Unstable (2))

Nation: New Khmer Empire
Player: Samnang Phirun/WarlordMatt
Government Type: 2 Party Democracy
Economy: Failing (0/8)
Military:
Army: 500,000 Infantry, 400 Tanks, 78 Adnan-E Tanks, 10,000 Malaysian barneys
Navy:
Air Forces:
Special/Strategic/Space Forces: 2,500 Barneys
Industry: 70
Current Projects:
Completed Projects: STERLA-2 (Done!), Agriculture Enhancement Project (Done!)
Education: 60
Stability: Normal (2)
Trade Routes:
Nuked Cities: None so far
Nuclear Effects:

Nation: North Vietnam
Player: Hellfury
Government Type: Communism
Economy: Failing (5/8/1/0)
Military:
Army: 17,000 Infantry, 235 Tanks, 64,000 VietCong, 90 T-73s
Navy: 6 Destroyers, 1 Battleships, 1 Cruisers, 4 Submarines
Air Forces:
Special/Strategic/Space Forces:
Industry: 87
Current Projects:
Completed Projects:
Education: 55
Stability: Unstable (2)
Trade Routes:
Nuked Cities: Border between North and South Vietnam
Nuclear Effects:

Nation: Norway
Player: Norseone
Government Type: Multiparty Democracy
Economy: Recession (0/7/14/0)
Military:
Army: 35,000 Infantry, 160 Tanks, 5250 Hyena, 1420 Cheetahs, 588 Elephants, 35 Adnan-E, 1 Falcon
Navy: 14 Destroyers, 2 Battleships, 5 Cruisers, 6 Submarines
Air Forces: 27 Interceptors, 78 fighters, 138 Eagles, 55 Falcons, 45 Condors, 13 Bombers
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Advances: T-64, MiG-21, Su-24, Tu-22
Education: 87
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Philippines
Player: #1 Person
Government Type: Multiparty Democracy
Economy: Failing (0/8/0/3)
Military:
Army: 270,000 Infantry, 470 Tanks, 370 T-64 Tanks
Navy: 3 Destroyers, 2 Cruisers
Air Forces: 116 Interceptors, 50 Su-24, 60 Bombers
Special/Strategic/Space Forces: 14 ICBM-N
Industry: 84
Current Projects:
Completed Projects: Operation Flaming Parabola (Done!), Project Oden (Done!), Project Yellow Power (Done!)
Advances: T-64, Su-24, ICBM Tech
Education: 69
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Colonies:
- (Dominican Republic, 0/3, 87,000, 18, 65, Unstable (1/2))
- (Jamaica, 0/2, 83,000, 14, 47, Dangerous (2))

Nation: Spain
Player:Josefstalinator
Government Type: Fascism
Economy: Strong (3/13)
Military:
Army: 406,080 Infantry, 210 Tanks, 150,000 Guardos Civiles, 240 MdlM
Navy: 80 Destroyers, 19 Battleships, 19 Cruisers, 7 Subs, 13 Aircraft Carriers
Air Forces: 23 Bombers, 31 Interceptors, 30 fighters, 168 Banditos
Special/Strategic/Space Forces: 550 Special
Industry: 170
Current Projects: Omlette du fromage (10), A.E.D.E. (9), Froot (?,?)
Completed Projects: Nuclear Research School (Done!), Papal Apartments in Barcelona (Done!), Project Fasting the Gun (Done!), Q-6 (Done!), Project Goat Hattery (Done!), Máquina De la Muerte (Done!), Q-6 Equippage, Project Fishhead (Done!), Project MonkyCow (Done!), Pantera (Done!), Tree-5 (Done!)
Advances: SM-63
Education: 87
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Colonies:
- (French Guinea, 0/3, 7,000, 54, 34, Normal(2))
- (Greenland, 0/2, 20,000, 58, 5, Unstable (2))
- (Equitorial Guinea, 0/2, 40,000, 51, 15, Unstable (2))
- (UK, 0/4, 100,000, 56, 5, Unstable (2))
- (North Africa, 0/2, 401,000, 170,000 Volunteers, 50, 58, Revolutionary (3))

Nation: Sweden
Player: IceEye
Government Type: Multiparty Democracy
Economy: Stable (0/9/1/0)
Military:
Army: 98,000 Infantry, 200 Tanks, 20 Cheetahs, 35 Adnan-E, 69 Elephants, 2 Falcons, 1250 Hyenas, 359 Centurion Mk X, 180 Strv 1035
Navy: 15 Destroyers, 3 Battleships, 4 Cruisers, 7 Submarines
Air Forces: 19 Interceptors, 109 fighters, 37 Bombers, 35 Eagles, 52 J-32 Lansen, 85 J-35 Draken
Special/Strategic/Space Forces: 300 Special
Industry: 65
Current Projects: Project NotNamedYetBecauseJustGotWordOfTheProjectInOrders (5/7, 1/2)
Completed Projects: Centurion Mk X (Done!), Strv 103S (Done!), J-32 Lansen (Done!), J-35 Draken (Done!)
Education: 83
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: United States of America (USA)
Player: Contempt
Government Type: Multiparty Democracy
Economy: Funtioning (0/4)
Military:
Army: 500,000 Infantry, 200 Elephants, 600 Adnan-bis, 68 Tanks, 150 Cheetahs
Navy:
Air Force: 300 Eagles, 10 Condors, 10 Seagulls, 20 Bombers, 25 Interceptors, 70 Fighters, 530 Hyenas
Special/Strategic/Space Forces: 100 Special
Industry: 10
Current Projects: Project Purity (1,1), Project Green Peace (20/60, 1/4)
Completed Projects: Nuclear Research Center (Done!), Irrigation Improvment Project (Done!), ASAP (Done!), Alberta Oil Refinement Facility (Done!), Dubya (Done!), Project Apollo (Done!), Frozen Fortress (Done!)
Advances: SM-63
Education: 82
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: Everywhere but the Middle of the USA is nuked, and major Industrial Areas in former Canada
Nuclear Effects:
Note: +1 eco/turn from AA Stock Exchange

Nation: Yugoslavia
Player: Cleric
Government Type: Totalitarian Communism
Economy: Failing (0/8/9/0)
Military:
Army: 39,250 Infantry, 100 Tanks, 170 T-72
Navy: 3 Destroyers, 2 Battleships
Air Forces: 12 bombers, 90 Interceptors, 187 fighters, 58 Blind Hawks
Special/Strategic/Space Forces: 10,000 Paratroopers, 5 Black Arrows
Industry: 90
Current Projects: Mountain Goat (4/7, 3/3), NEP (0/11, 4/?), Sparrow (0/5, 2/2)
Completed Projects: Fire Beast Bombs (Done!), Blind Hawk (Done!), New Belgrade (Done!)
Education: 84
Stability: Above Normal (2)
Trade Routes: Albania (+1 eco/turn) CER (+1 eco/turn), CCSE (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Joint United Islamic Army Forces: (UIA)

2,711,000 Volunteers
694,000 Russian-trained Infantry
97,000 Infantry
190 Elephants
36 T-64s
1,150 Ts-64s
314 Condors
4,700 Hyenas
45 Eagles
767 Su-24
512 Tu-22
450 Cheetahs
255 Blind Hawk
Advances: All CC Techs, as of '67, ICBM Tech
Infininte Justice of Allah Part 1 (Done!)
Infininte Justice of Allah Part 2 (7/7, 2/3)

Joint Communist Forces: (JCF)

1,170,850 Combat Soldiers
2,000,000 Conscripts
5,400 Ghurkas
3,210 Special Forces
10 Dukhi
1,890 T-64s
3,300 T-73s
8 Elephants
700 S-125
10 Slava Class Destroyers
16 Prestaii Class Cruiser
5 Som Class
12 Maurena Class
8 Kiev Class
17 Kirov Class
20 Destroyers
15 Cruisers
22 Submarines
19 Battleships
283 Tu-22m
243 Su-24
195 Mig-21
255 Bombers
479 Interceptors
343 Fighters
24 ICBM
75 LRBMs
25 MRBMs
42 SRBMs
22 Condors
11 Seagulls
7 Skat
45 Blind Hawk

INTRESA

Zvezda (Done!)
T-73 (Done!)
Chernaya Smert (Done!)
Schit (Done!)
Schit2 (Done!)
Black Arrow (Done!)
Soyuz (Done!)
Mir (5)
 
DoK

Yeomen (Done!)
Gracious Freedom (Done!)
Heyne (Done!)
Heartbreaker (Done!)
Mad World (15/15, 4/5)
Dancing Days (5/25, 4/7)
Falling Light (Done!)
Deep Darkness (4/16, 4/5)
Tip (10)
Shuriken (2/11, 2/3)

JDoKF

250,000 Infantry
10,000 Special Forces
78 Battle Groups
300 Elephants
300 Adnan-bis
300 Demons of Horoz
55 Demons of Razgriz
51 Destroyers
40 Battleships
4 Subarines
3 Aircraft Carriers

SADETO

The Executor (Done!)
Common Education Project (15/15, 1/4)
Modernization (12/12, 1/4)
Transportation Reform (8/8, 1/4)
Osirus (5/5, 1/2)
Private Defense Fund (0)
75 Black Hands
75 Su-24
78 Fighters
104 Interceptors
400 Elephants
90 Tu-22M
48 Executors

Spoiler Europe - NPC :

European Non-Player Character Nations

Nation: Finland
Player:
Government Type: Multiparty Democracy
Economy: Failing (0/8)
Military:
Army: 50,000 Infantry, 210 Tanks, 18 Cheetahs, 40 Adnan-E, 68 Elephants, 1 Falcons, 1250 Hyenas
Navy: 14 Destroyers, 2 Battleships, 5 Cruisers, 6 Submarines
Air Forces: 18 Interceptors, 108 fighters, 38 Bombers, 34 Eagles
Special/Strategic/Space Forces:
Industry: 80
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 73
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Republic of Germany
Player:
Government Type: Socialist Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 50,000 Infantry, 150 Tanks, 200 T-74s, 12,000 CER Infantry
Navy:
Air Forces: 50 Fighters, 25 Interceptors, 110 Su-24
Special/Strategic/Space Forces:
Industry: 62
Current Projects:
Completed Projects:
Education: 68
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Position: Pope of the Roman Catholic Church, based in Barcelona, Spain
Player:
Government Type: Fundamentalism
Economy: None, gets 3 eco/turn from donations, fees, etc.
Military:
Army: 1,200 Troops (Jesuit Order, "Soldiers of God")
Navy:
Air Forces:
Special/Strategic/Space Forces: 200 Special (Guards)
Industry:
Current Projects:
Completed Projects:
Education:
Stability: Amazingly Stable
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Greece
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 150,000 Infantry, 700 Tanks
Navy: 10 Destroyers, 5 Battleships
Air Forces: 100 Interceptors, 100 fighters
Special/Strategic/Space Forces:
Industry: 65
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 80
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Hungary
Player:
Government Type: Military Dictatorship.
Economy: Mostly Functioning (0/3)
Military:
Army: 55,000 Infantry, 350 Tanks, 112,000 Black Army Mercenaries
Navy:
Air Forces: 490 bombers, 70 Interceptors, 75 fighters
Special/Strategic/Space Forces:
Industry: 52
Current Projects:
Completed Projects:
Education: 69
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Poland
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 85,000 Infantry, 300 Tanks, 19 Cheetahs, 25 Adnan-E, 68 Elephants, 1 Falcons, 1250 Hyenas
Navy: 14 Destroyers, 2 Battleships, 5 Cruisers, 6 Submarines
Air Forces: 50 Interceptors, 108 fighters, 38 Bombers, 34 Eagles
Special/Strategic/Space Forces:
Industry: 60
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 80
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Romania
Player:
Government Type: Multiparty Democracy
Economy: Severe Depression (0/5)
Military:
Army: 35,000 Infantry, 100 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 70
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Netherlands
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 80,000 Infantry, 190 Tanks, 17 Cheetahs, 29 Adnan-E, 69 Elephants, 2 Falcons, 1250 Hyenas
Navy: 15 Destroyers, 3 Battleships, 4 Cruisers, 7 Submarines
Air Forces: 19 Interceptors, 109 fighters, 37 Bombers, 35 Eagles
Special/Strategic/Space Forces:
Industry: 55
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 87
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Colonies:
- (Suriname, 0/3, 15,000, 62, 35, Normal (2))

Nation: Albania
Player:
Government Type: Totalitarianism Communism
Economy: Depression (0/6)
Military:
Army: 30,000 Infantry, 18 Tanks
Navy: 3 Destroyers, 1 Battleships
Air Forces: 10 Interceptors, 12 fighters
Special/Strategic/Space Forces:
Industry: 50
Current Projects:
Completed Projects:
Education: 40
Stability: Unstable (2)
Trade Routes: Yugoslavia (+1 eco/turn), Czechoslovakia (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Notes: +1 eco/turn from CCSE

Nation: Belgium
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 70,000 Infantry, 170 Tanks, 14 Cheetahs, 27 Adnan-E, 68 Elephants, 1 Falcons, 1250 Hyenas
Navy: 14 Destroyers, 2 Battleships, 5 Cruisers, 6 Submarines
Air Forces: 18 Interceptors, 108 fighters, 38 Bombers, 34 Eagles
Special/Strategic/Space Forces:
Industry: 50
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 82
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Bulgaria
Player:
Government Type: Communism
Economy: Depression (0/6)
Military:
Army: 20,000 Infantry
Navy: 4 Destroyers
Air Forces: 25 Interceptors
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 57
Stability: Unstable (2)
Trade Routes: CER (+1 eco/turn), Czechoslovakia (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Notes: +1 eco/turn from CCSE

Nation: Czechoslovakia
Player:
Government Type: Communism
Economy: Failing (0/8)
Military:
Army: 40,000 Infantry, 200 T-73
Navy:
Air Forces: 80 Interceptors,
Special/Strategic/Space Forces:
Industry: 70
Current Projects:
Completed Projects:
Education: 75
Stability: Unstable (2)
Trade Routes: Albania (+1 eco/turn), Bulgaria (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: +1 eco/turn from the ISE, and +1 eco/turn from CCSE


Spoiler North America - NPC :

NPC - North and Central America:

Nation: Mexico
Player:
Government Type: Democratic Communism
Economy: Depression (0/6)
Military: Part of the JCF
Army: 30,000 Infantry, 55 Tanks, 15 Elephants, 50,000 North Vietnamese VietCong, 250 North Vietnamese Tanks
Navy: 2 Destroyers, 1 Cruisers
Air Forces: 10 bombers, 75 Interceptors, 15 fighters, 5 Condors
Special/Strategic/Space Forces:
Industry: 90
Current Projects:
Completed Projects:
Education: 50
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Inuit Confederation
Player:
Government Type: Fundamentalism
Economy: Depression (0/6)
Military:
Army: 60,000 Infantry, 250 Tanks
Navy:
Air Forces: 20 Fighters
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 45
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: +1 eco/turn from Stock Exchange

Nation: Quebec
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 55,000 Infantry, 100 Tanks, 75 Adnan-E Tanks
Navy: 5 Destroyers, 2 Cruisers
Air Forces: 50 Interceptors, 20 fighters
Special/Strategic/Space Forces:
Industry: 95
Current Projects:
Completed Projects: Project L'Our (Done!), Stoneheadge (Done!)
Advances: ICBM Tech
Education: 75
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: +1 eco/turn from NASE, +1 eco/turn from the ISE

 
Spoiler Africa - NPC :

NPC - Africa:

Nation: Ethiopia
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 50,000 Infantry, 200 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 38
Current Projects:
Completed Projects:
Education: 55
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Liberia
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 45,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 58
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Niger
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 25,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 43
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Somalia
Player:
Government Type: Dictatorship
Economy: Mostly Functioning (0/3)
Military:
Army: 15,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 12
Current Projects:
Completed Projects:
Education: 30
Stability: Revolutionary (3)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Sudan
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 11,000 Infantry, 90,000 Volunteers
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Education: 51
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Uganda
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 30,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 29
Current Projects:
Completed Projects:
Education: 39
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Mali
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 20,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 19
Current Projects:
Completed Projects:
Education: 33
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: United Arab Republic
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/5)
Military:
Army: 50,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 33
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: This is a Union between Syria and Egypt, NOT the UIR!

Nation: Senegal
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 20,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 22
Current Projects:
Completed Projects:
Education: 38
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Guinea
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/5)
Military:
Army: 15,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 28
Current Projects:
Completed Projects:
Education: 44
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Sierra Leone
Player:
Government Type: 2 party Democracy
Economy: Depression (0/6)
Military:
Army: 60,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 36
Current Projects:
Completed Projects:
Education: 45
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Ivory Coast
Player:
Government Type: Multiparty Democracy
Economy: Failing (0/8)
Military:
Army: 75,000 Infantry, 300 Tanks
Navy:
Air Forces: 50 Fighters
Special/Strategic/Space Forces:
Industry: 52
Current Projects:
Completed Projects:
Education: 60
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from the ISE

Nation: Upper Volta
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 15,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 31
Current Projects:
Completed Projects:
Education: 42
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Ghana
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/5)
Military:
Army: 20,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 26
Current Projects:
Completed Projects:
Education: 48
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Togo
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/5)
Military:
Army: 20,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 39
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Benin
Player:
Government Type: Dictatorship
Economy: Functioning (0/4)
Military:
Army: 20,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 29
Current Projects:
Completed Projects:
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Chad
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 30,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Central African Republic
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/5)
Military:
Army: 15,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 31
Current Projects:
Completed Projects:
Education: 47
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:


Spoiler Middle East - NPC :

Middle East Non-Player Character Nations

Nation: Israel
Player:
Government Type: Multiparty Democracy
Economy: Severe Depression (0/5)
Military: 40,000 US Troops
Army: 27,000 Infantry, 150 Tanks
Navy:
Air Forces: 50 Interceptors, 55 fighters
Special/Strategic/Space Forces:
Industry: 30
Current Projects:
Completed Projects:
Education: 65
Stability: Unstable (2)
Trade Routes:
Nuked Cities:

Nation: Turkey
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 80,000 Infantry, 160 Tanks
Navy: 7 Destroyers, 4 Battleships
Air Forces: 60 Interceptors, 100 fighters
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: East of country
Nuclear Effects:

Nation: United Arab Emirates
Player:
Government Type: Monarchy
Economy: Functioning (0/4)
Military:
Army: 50,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 15
Current Projects:
Completed Projects:
Education: 54
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Oman
Player:
Government Type: Dictatorship
Economy: Barely Functioning (0/2)
Military:
Army: 10,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 7
Current Projects:
Completed Projects:
Education: 52
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Iraq
Player:
Government Type: Fundamentalism
Economy: Severe Depression (0/5)
Military:
Army: 60,000 Infantry, 280 Tanks
Navy: 4 Destroyers
Air Forces: 75 Interceptors, 50 fighters
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Education: 56
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Yemen
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 40,000 Troops
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 50
Current Projects:
Completed Projects:
Education: 50
Stability: None
Trade Routes:
Nuked Cities: None so far
Nuclear Effects:
Note: 20,000 Chinese Troops remain here.
 
Spoiler Asia - NPC :

NPC - Asia:

Nation: Australia
Player:
Government Type: Communist (Russian Puppet Government)
Economy: Mostly Functioning (0/3)
Military: JCF Forces: 100,000 Infantry, 120 Tanks, 200 Planes
Army: 5,000 Infantry, 120 Tanks
Navy: 3 Destroyers, 2 Battleships, 5 Cruisers
Air Forces: 10 bombers, 15 Interceptors, 5 fighters
Special/Strategic/Space Forces: 5640 Special/Biological Strategic, 16,000 Barneys
Industry: 20
Current Projects:
Completed Projects: Papua New Guinean Internal Improvments Project (Done!), Project Pomegranite (Done!), Indonesian Internal Improvments Project (Done!), Project Popcorn Chicken (Done!), Project Pomegranite Version 2.0 (Done!)
Education: 82
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: Australia, luckily enough, and probably because of its location, was undamaged by the Nuclear Exchange.

Nation: Papua New Guinea
Player:
Government Type: Communist
Economy: Failing (0/8)
Military: JCF Forces: 100,000 infantry, 120 Tanks, 200 Planes
Army: 40,000 Infantry, 200 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 65
Current Projects:
Completed Projects:
Education: 80
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Indonesia
Player:
Government Type: Communist
Economy: Depression (0/6)
Military: JCF Forces: 100,000 Infantry, 120 Tanks, 200 Planes
Army: 21,500 infantry, 120 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 60
Current Projects:
Completed Projects:
Education: 80
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Pakistan
Player:
Government Type: Fundamentalism
Economy: Functioning (0/4)
Military: UIA Forces: 100,000 Soviet-trained Infantry, 100 Tanks
Army: 35,000 Infantry, 210 Tanks, 200,000 Volunteers
Navy:
Air Forces: 5 Interceptors, 7 fighters
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 40
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Iran
Player:
Government Type: Fundamentalism
Economy: Depression (0/6)
Military:
Army: 120,000 Infantry, 250 Tanks
Navy: 8 Destroyers,
Air Forces: 450 bombers, 100 Interceptors, 170 fighters
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Education: 40
Stability: Unstable (2)
Trade Routes:
Nuked Cities: North of country
Nuclear Effects:

Nation: South Vietnam
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: 110,500 Infantry, 1,440 Tanks
Navy: 8 Destroyers, 6 Battleships, 1 Cruisers, 2 Submarines
Air Forces: 50 bombers, 150 Interceptors, 200 fighters
Special/Strategic/Space Forces:
Industry: 60
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 65
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: United Korea
Player:
Government Type: Communism
Economy: Severe Depression (0/5)
Military:
Army: 190,000 Infantry, 230 Tanks
Navy: 12 Destroyers, 1 Battleships
Air Forces: 60 bombers, 80 Interceptors, 60 fighters, 8 Seagulls, 12 Condors
Special/Strategic/Space Forces:
Industry: 32
Current Projects:
Completed Projects:
Education: 54
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Thailand
Player:
Government Type: Constitutional Monarchy
Economy: Functioning (0/4)
Military:
Army: 25,000 Infantry, 50 Tanks, 5,000 Malaysian Barneys
Navy:
Air Forces: 15 Interceptors, 10 Fighters
Special/Strategic/Space Forces:
Industry: 30
Current Projects:
Completed Projects:
Education: 62
Stability: Unstable (2)
Trade Routes:
Nuked Cities: Bangkok
Nuclear Effects:

Nation: Mongolia
Player:
Government Type: Communism
Economy: Severe Depression (0/5)
Military:
Army: 25,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Education: 34
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Afghanistan
Player:
Government Type: Totalitarianism
Economy: Depression (0/6)
Military:
Army: 40,000 Infantry, 360 Tanks
Navy:
Air Forces: 50 Fighters
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 36
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:



Spoiler Central America - NPC :

NPC - Central America:

Nation: Belize
Player:
Government Type: Communism
Economy: Mostly Functioning (0/3)
Military:
Army: 4,000 Mexican Troops
Navy:
Air Forces: 3 Fighters
Special/Strategic/Space Forces:
Industry: 30
Current Projects:
Completed Projects:
Education: 53
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: El Salvadore
Player:
Government Type: Partially DemoFascist
Economy: Functioning (0/4)
Military:
Army: 25,000 Infantry, 100 Tanks
Navy:
Air Forces: 15 Fighters
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 55
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member.

Nation: Costa Rica
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6)
Military:
Army: None, but has a heavily Armed Police Force
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 50
Current Projects:
Completed Projects:
Education: 61
Stability: Amazingly Stable
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Guatemala
Player:
Government Type: Communist
Economy: Functioning (0/4)
Military:
Army: 5,000 Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 19
Current Projects:
Completed Projects:
Advances: T-64, Su-24
Education: 64
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Honduras
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 50,000 Infantry, 150 T-64
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Advances: T-64, Su-24, ICBM
Education: 65
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Nicaragua
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7)
Military:
Army: 90,000 Infantry, 200 T-64
Navy:
Air Forces: 100 Su-24
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Advances: T-64, Su-24, ICBM
Education: 59
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Haiti
Player:
Government Type: Dictatorship
Economy: Severe Depression (0/4)
Military:
Army: 40,000 Infantry, 370 Tanks, 50,000 Volunteers
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 32
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member


Spoiler South America - NPC :

NPC - South America:

Nation: People's Democratic Republic of Colombia/FARC
Player:
Government Type: Communism
Economy: Severe Depression (0/5)
Military:
Army: 5,000 Infantry, 15,000 Volunteers, 10,000 Guerillas, 90,000 CC Infantry
Navy:
Air Forces: 10 Interceptors
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Education: 66
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: This is a Rebel Faction that controls about 4/5 of Colombia, and is waging a devastating Civil War in Colombia. FARC.

Nation: Colombia
Player:
Government Type: Dictatorship
Economy: Barely Functioning (0/2)
Military:
Army: 15,000 Infantry, 50 Tanks
Navy:
Air Forces: 10 Fighters, 20 Interceptors
Special/Strategic/Space Forces:
Industry: 10
Current Projects:
Completed Projects:
Education: 66
Stability: Revolutionary (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Panama
Player:
Government Type: DemoFascism
Economy: Functioning (0/4)
Military:
Army: 15,000 Infantry, 20,000 Volunteers, 150 Tanks
Navy:
Air Forces: 10 Fighters, 20 Bombers, 15 Interceptors
Special/Strategic/Space Forces:
Industry: 15
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 66
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: Panama just declared independence from Colombia. SADETO member.

Nation: Bolivia
Player:
Government Type: Communism
Economy: Functioning (0/4)
Military:
Army: 18,500 Infantry
Navy:
Air Forces: 12 Fighters, 5 Interceptors
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Education: 65
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Equador
Player:
Government Type: DemoFascism
Economy: Failing (0/8)
Military:
Army: 50,500 Infantry, 300 T-64
Navy:
Air Forces: 50 Fighters
Special/Strategic/Space Forces:
Industry: 36
Current Projects:
Completed Projects:
Advances: T-64, Su-24
Education: 68
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from the ISE, +1 eco/turn from the SASE. SADETO Member

Nation: Uruguay
Player:
Government Type: DemoFascism
Economy: Stable (0/9)
Military:
Army: 65,000 Infantry, 400 T-64
Navy: 5 Destroyers
Air Forces: 50 Interceptors, 150 Su-24
Special/Strategic/Space Forces:
Industry: 65
Current Projects:
Completed Projects:
Advances: T-64, Su-24, ICBM Tech
Education: 70
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from SASE. SADETO Member

Nation: Paraguay
Player:
Government Type: DemoFascism
Economy: Failing (0/8)
Military:
Army: 90,000 Infantry, 450 Tanks
Navy: 3 Cruisers
Air Forces: 150 Fighters, 50 Interceptors
Special/Strategic/Space Forces:
Industry: 60
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 52
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from the ISE, +1 eco/turn from SASE. SADETO Member

Nation: Peru
Player:
Government Type: DemoFascism
Economy: Stable (0/9)
Military:
Army: 120,000 Infantry, 500 Tanks, 75,000 Volunteers
Navy: 5 Battleships, 4 Destroyers
Air Forces: 150 Fighters, 50 Interceptors, 200 Su-24
Special/Strategic/Space Forces:
Industry: 65
Current Projects:
Completed Projects:
Advances: Slava, Kirov, P-641B Som, P-670A Skat, Su-24, ICBM
Education: 72
Stability: Normal (2)
Trade Routes: Falkland Islands (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from the ISE, +1 eco/turn from SASE. SADETO Member

Nation: Venezuela
Player:
Government Type: DemoFascism
Economy: Stable (0/9)
Military:
Army: 70,000 Infantry, 175 Tanks
Navy:5 Destroyers
Air Forces: 100 interceptors, 250 Fighters
Special/Strategic/Space Forces:
Industry: 58
Current Projects:
Completed Projects:
Advances: Slava, Kirov, P-641B Som, P-670A Skat, ICBM Tech
Education: 64
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from SASE. SADETO Member

Nation: Chile
Player:
Government Type: DemoFascism
Economy: Stable (0/9)
Military:
Army: 140,000 Infantry, 350 T-64
Navy: 15 Destroyers, 5 Cruisers
Air Forces: 175 Interceptors, 275 Fighters
Special/Strategic/Space Forces:
Industry: 52
Current Projects:
Completed Projects:
Advances: ICBM Tech
Advances: T-64
Education: 71
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: +1 eco/turn from the ISE, +1 eco/turn from SASE. SADETO Member.


Alliances/Organizations/Treaties:

South American Defense and Economic Treaty Organization (SADETO)

SADETO Charter:
1.Article 1. The Organisation
SADETO is a semi-military alliance designed to protect its members from a military attack and work towards common goals benefitting all the allaince. Its main military goals include mutual protection from a non-member attacks be they conventional, nuclear or in form of partisan,political or economic warfare. SADETO will mediate and resolve crisises between alliance members if necessary by using force. By applying members sign a non-agression pact with all states party to the charter. Member-states pledge to contribue to both SADETO Military Organisation and SADETO Projects. Member-states are expected to work greater cooperation in all fields of governemtn activity.
Article 2. Membership
Membership is limited to South American states with exception of any Latin American states willing to apply. Memership can be rejected if more than 50% of member0-states are against the entry of an appicant-state.
No member can leave the alliance instantly. If a member-state is willing to leave the alliance it will have to go through a 5 year period of re-adjustment durig which it will disassociate itself with the Alliance by not accepting any Allaince infomation, withdrawing its forces from allied bases and other such activites. The state is allowed to rejoin within 3 years of declating its desire to break away from the Organisation.
Article 3. Leaderhip
The leader is elected by a simple majority every 10 years or when all members of the alliance, but the current leader, ask for a re-election. Leader state of the alliance reserves the right to speak for the whole alliance on the world stage and internally when dealing with individual members. Leader-state reserves the right to adjust the Organisational Charter after more than 50% of states have agreed to the proposed amendments.
Article 4. Military Alliance Membership
All members of the SADETO automatically become members of the SADETO Military Alliance unless the Leader-state postpones their membership.
Artile 5 . Technologies
All members agree to share any technology with its alliance members free of charge, excluding military technology.

Members: Brazil (Leader), The Falkland Islands, Argentina, Uruguay, Chile, Paraguay, Peru, Venezuela, Panama, Ecuador, Haiti, Guetemala, Honduras

SADETO Military Organisation:
SADETO MO Charter:
Article 1. The Organisation
The Organisation consists only of members of the SADETO provided that their membership is not postponed by the leader state. The goal of the organisation is to protect SADETO members from non-member attacks and internal disturbances.
Arctile 2. Obligations
Member-states agree to upkeep their military forces on the best possible level to aid the military alliance in its principle goal. All military technologies, up to but not including secret and topsecret, should be shared among the military allliance member states. All mamber-states must contribute to alliance operations according to their possibilities.
Arctile 3. Leadership
The Leader of the alliance is the Leader of SADETO. This member country is in change of coordiating defence policy of the alliance as well as holding the Alliance Command Center and coordinating secreat allaince research operations. Leader reserves the right to postpone the membership of any SADETO member.

United Alliance Forces:
no info yet

Members:
Brazil (leader), The Falkland Islands, Chile, Peru, Venezuela, Ecuador, Argentina, Uruguay, Paraguay, Panama, Haiti, Guetemala, Honduras

APETO (Asian Pacific Eastern Treaty Organisation)

1 - Member states are to allow free trade between other member states.
2 - Member states are to provide industrial and economic aid to member states in need.
3 - Member states are to cooperate during the initiation of APETO-wide projects which will benefit all member states.

Member States: Malaysia, Japan, The Phillipines, South Vietnam, New Zealand, New Khmer Alliance, Thailand

American Alliance - USA, Inuit Confederation, Acadia, Quebec, Costa Rica, Nicaragua, Honduras

European Union - Norway, Sweden, Finland, Belgium, Netherlands, Denmark, Poland and Austria

Communist Coalition - CER, Bolivia, Mexico, Yugoslavia, Czechoslovakia, United Korea, Albania, China, Mongolia, Bulgaria

United Islamic Army - Chad, Somalia, Ethiopia, Djibouti, Sierra Leone, Senegal, Niger, Yemen, United Arab Emirates, United Arab Republic, Turkey, Ivory Coast, Oman, Iraq, Iran, Afghanistan, Pakistan, Sudan

Spoiler Beginning Map :

Map:

Note - The solid grey is the direct impact, the grey dots are the euqally deadly fallout and indirect effects. Bigger the blob, longer its gonna take to clean up.



Any problems with these Maps, tell me.
 
I will be doing kind of a "Pre-Update", basically, on the day after to give y'all a better idea of the current situation. That will come tonight.
 
good luck, is going to be extreme to keep up w/ every nation there is, not to mention the map!.
 
Yes, well, that's the consequences, eh?

Pre-Update

World News Network Special Edition: Nuclear Holocaust
Bringing you the news, all the news, and nothing but the news
October 18th, 1962

The Nuclear Exchange - all the details

We have been getting scattered reports as to what has happened, but here is what we know.
President Kennedy of the USA and Khruschev of the USSR were on their Hotline, trying to
negotiate an end to the Cuban Missile Crisis which had been gripping the world with fear about a
Nuclear war between these two nuclear armed rivals. We are not exactly sure what happened, but
negotiations fell through, and they started firing their substantive nuclear Arsenals at one another.
We do know that the USA fired its nuclear Weapons first, and the USSR immediately retaliated.
This entire exchange took about 24 hours. We are getting reports of the USA either going crazy,
or having its Nuclear command system penetrated, probably by Soviet agents, as US missiles and
plans flew in all directions, several straight up into Space, hundreds into the ocean, hundreds on
land, everywhere. And, some of the USA’s Nukes did not detonate. We do not as yet know why,
but we will keep you updated as information develops. Early estimates indicate that maybe
around 200 may be undetonated on land, and many more at sea. The USA also Nuked random
nations, such as Indonesia, and the Philippines, which is one of the reasons taht we have to
suspect that something went wrong with their Nuclear weapons. We do know that the USA and
USSR no longer have any useable Nukes left, both arsenals were either used to their entirety, or
destroyed. The USA might have some Nukes left in very secure locations, or that can be
repaired. We know that the UK still probably has some Nukes left, maybe around 50, but the UK
has been badly destroyed, and is in Anarchy.

The Death Toll, and the Aftermath

Needless to say, this catastrophe has been devastating for the world. Massive amounts of rock
and earth and dust have hurtled up into the atmosphere, many vast stretches of the planet are now
uninhabitable. We have yet to get estimates from scientists as to the impact, but we do know
enough from the Hiroshima and Nagasaki explosions that some places will take a long time to
recover, as they were Nuked a lot worse then either of those 2 cities. Japan is going to be sought
after in this time of chaos, as it is the only nation who has experience cleaning up after Nuclear
Explosions. Estimates of the Death Toll are very premature, as many more will die in later years
from radiation poisoning, and the like, but early estimates put the figure at somewhere from 1
Billion to 1.5 Billion dead from the explosions only. Estimates of future deaths are difficult to
calculate. Regarding the Environment, Scientists are warning of more Volcanic and Earthquake
activity, and a possible fro in global temperature, up as much as 5 degrees celcius. This can only
be calculated as time goes by. All across the world today, many, many nations were thrown into
anarchy, as their governments were destroyed, or incapacitated. Most of Europe is in Anarchy, as
well as Canada, the USA, USSR, Saudi Arabia, Syria, and some Asian Nations, as well as Egypt.
These nations are not getting any functioning electricity, or water, and the military is in chaos.
After this is over, we will likely see the Military being in charge of many nations in Europe,
North America, and Asia. Those nations with anarchy are the subject of riots, looting, and
general lawlessness, and we have reports of major fires breaking out in many of these nations as
well, in nations like France, the UK, Belgium, and others. These fires and riots will only add to
the death toll.

The Hardest hit regions - A Snapshot:

We have compiled a list of what we believe to be the hardest hit nation. First, obviously, the
USA and USSR have been devastated. They have been reduced to 3rd world, agrarian nations.
The nations of Taiwan, Isreal, Cuba, and Kuwait are no more. They have been totally destroyed.
The United Kingdom, Romania, and Syria are also very devastated. We have yet to get first hand
views, but we do know that they will look black, and will look a bit like a parking lot, the worst
hit areas. Cities like Moscow and Washington, DC, will not even be recongizable, as they got hit
multiple times. We will bring you more snapshots in the days and weeks to come.

Of the UN, and the Pope

The United Nations no longer exists, until someone decides to remake it. New York is no more,
and thus, the same with the UN. The Pope is alive and well, his Holiness was visiting Ireland at
the time when the Nukes started flying, and he happened to not be in Dublin, which has been
totally destroyed. His Holiness will be needing a new place to live, since the Vatican is no more,
as well as Rome. Early reports suggest that he might be courting Barcelona as a new residence,
but that is all speculation.

What is next?

The world faces a great many challenges. First will be the new balance of power. With the
USSR and USA gone, this leave nations such as Australia, Denmark, India, China, and perhaps
Japan, Spain and Brazil being the most powerful nations on the planet, and deciding the future of this world. Governments will have to be
restored in all of the nations in anarchy, and the evacuation of those places that might be affected
by the fallout must start. Nations will be free of the USA and USSR’s control for the first time,
and the question of what will happen to the USA and USSR’s troops in the countries that they
still have them in, like Japan, South Korea, East and West Germany, and Eastern Europe has yet
to be decided. Many nations will also probably use the opportunity to settle outstanding scores
with their enemies, or build themselves an empire. With no UN, USA, or USSR, this could very
well happen. What does happen will be determined in the days and months ahead.
 
My nation is going to be a rebel army. :smug:

The Khmer Alliance had been an underground organization for many years already, though almost completely unknown due to great secrecy. Made up of a few thousand loyal Burmese, Thai, and Vietnamese Khmers gone to live in the dense jungles of Southeast Asia, they directed illegal drug and prostitution activities frequently.
After the Armageddon, however, they burst onto city streets and declared a revolution against the old governments. Tens of thousands of poor Southeast Asians fled their failing post-Armageddon countries to join the Alliance. The Khmers' plan was to topple the already crumbling governments of the Southeast Asian countries and create a New Khmer Empire to rule all of South Asia. Under their new commander Samnang Phirun, this guerilla army is preparing to blaze out of the jungles and put the plan into action.

@RealGoober: I have several questions about creating a rebel army nation. What should I say for the economy? The industry? The education? The stability? Also, do the stats seem fair to you?

Nation: Khmer Alliance
Player: Samnang Phirun/WarlordMatt
Government Type: Fundamentalism
Economy: ?
Military:
Army: 35,000 Infantry, 200 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: ?
Current Projects:
Completed Projects:
Education: ?
Stability: ?
Trade Routes:
Nuked Cities: None
Nuclear Effects:
 
Warlord Matt,

I doubt that you would have that many Infantry, nor tanks. From what you described, you seem like a group of guerillas/terrorists. Unless you have stolen the tanks, you wouldn't have them, likely. Since you don't have a nation (yet), unless you have taken control of a section of a nation, you don't have an Industry, Education, etc. You only have a name, and some guerillas. 20,000 seems somewhat decent, and you need to jsutify the tanks, perhaps in a story (hint, hint). Also, I advise that you PM your orders and story, so that other nations that are nearby don't fint out your plans (like, North Vietnam is a Player Character).

Otherwise, sounds good, and I will add you to the list!
 
Wooo!! Unnuked!! WOOOO!!!


*Ahem*

To teh Pope. Wherever he is.
From Australia

Why not come live in Australia? We can soon have residences ready for you, and we are unaffected by the recent exchange, and with our military being one of the regional largest, we're a safe nation to inhabit.

To USA, USSR, UK, Belgium, Denmark & Sweden
From Australia

We propose the reformation of the UN, we thought we'd start with you guys, and work our way through the other nations, so how about it? We can decide on a place to base it later, after we work out some details.
 
To Austrailia
From Libya

I found it funny that you have invited only six WESTERN nations in to your so called reformation of the UN. I also find it funny that most the countries you have invited have been destroyed by nuclear weapons.

We have spoken with Japanese diplomats, and they are willing to create a new UN headquarters in Nagasaki, to remind us of nuclear warfare.

We support the Japanese in the creation of a new UN, not the Austrailians.
 
To australia
You realize ur a protestant nation, right? and Spain supports this move to nagasaki as long as we can represent the catholic world and the remnants of the European peoples as one of the permanent members of the security council
 
I believe that Japan has suggested the following security council:

Spain, Japan, the United Islamic Republic, Brazil, and India.
 
To Japan
From India

Your nations has expierenced the horror of nuclear war before and you know how to deal with it. Will you help India recover from the nuclear attack?


To China,Australia,Japan,Brazil,
From India

We are the remaining Great Powers of the World. We must learn from the mistakes of the USA and USSR and ensure we do not allow the same things to happen to us.
 
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