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Good AI is key

Discussion in 'Alpha Centauri' started by Jarek Noschese, Jan 18, 2021.

  1. Jarek Noschese

    Jarek Noschese Chieftain

    Joined:
    May 5, 2019
    Messages:
    39
    Gender:
    Male
    Location:
    Peterborough, New Hampshire
    When I bought the GOG.com remake, I was convinced that the AI had legitimately gotten better. Boy, was I wrong. Neither the other factions nor the Mind Worms give either the inexperienced players (I.e. myself) a chance or even the experienced players (~100% of everyone else here) a genuine challenge. Its now of no wonder to me as to why this game has absolutely no high scores’ leaderboards. Achieving a high score in this game makes even less sense than trying to do it in Civ2. The game simply doesn’t let you get ahead.

    This is absolutely not a joke, “until MY 2322” is NOT EVEN CLOSE to being enough time for the human to prepare for the then infinite Fungal Blooms.

    The starting locations for literally everyone make LITERALLY ZERO sense. “Too little room” is NOT a valid excuse for the starts to LITERALLY OVERLAP INTO the HQ bases. You NEVER “have enough time to prepare” for the AIs’ begging you for your tech, even if they offer you something else in return. The same goes for when the AI begs for money.

    I’ll list other problems later. I’m too frustrated to properly type right now.
     
  2. Agent Miles

    Agent Miles Chieftain

    Joined:
    Dec 19, 2012
    Messages:
    29
    Prioritize discovering Heavy Artillery. Give the garrison infantry unit in every base your best offensive gun with heavy artillery. Make a few Speeder heavy artillery units, too. The garrisons should bombard any unit out to two tiles, weakening them before they can attack the base. The Speeder artillery can move 5 tiles on roads and still bombard to further weaken the enemy. Pound the worms into dog food and a Speeder with Empath Song can finish them off.

    Have you looked at the "Less is more" (LIM) saved games I posted? Just give the AI factions what they want. It's not like they are any threat. Make a sea base off of your shore and then give it to an AI faction. They'll love you for it. If you get trade with them, then you'll more than make back what you spent to create the sea base.

    With the LIM strategy, you should only generate Eco-Damage to raise the limit on the amount of minerals a base can produce. After that, your bases should be ED free. However, you can do this:

    https://forums.civfanatics.com/threads/ever-done-this.560126/

    Good luck!

    P.S. Also, the game doesn't have a glitch where you can exploit something to get a score in the millions. So just play to win.

    Here's turn 2201 on the 7 of 9 game I posted. I'm already ahead of the other factions and building up the bases.
     

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    Last edited: Jan 18, 2021
  3. Buster's Uncle

    Buster's Uncle AC2 Co-Owner

    Joined:
    Apr 13, 2009
    Messages:
    1,239
    Last edited: Jan 20, 2021
  4. Agent Miles

    Agent Miles Chieftain

    Joined:
    Dec 19, 2012
    Messages:
    29
    Here's a game I just started. You can use it to make a comparison.
     

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