Good Forum For A Tough Game

WabeWalker

Chieftain
Joined
Aug 3, 2007
Messages
24
Hmm... I've been studying this section of the forum - and I have to say that reading these threads makes me feel incredibly stupid. I see how other people are playing Colonization and I think, oh dear god that's so obvious, why didn't I think of doing that! For example, I've been struggling to increase my population in certain cities - one guy said, so just buy food from Europe and ship it over. Doh! I mean, yeah, obviously.

The truth is that this game is actually damned complex - if you're new to the series, like I am, then there are a lot of new ideas that have to be absorbed here.

I'm coming fresh from Civ 4, and I kid you not, when I first started playing Colonization it took me at least a half an hour to figure out how you go about generating currency. I kept on looking for the currency slider. "Hey, where the hell is the god damned currency slider," I kept on shouting.

Then, finally, it dawned on me that whereas Civ 4 is a tile based civilization builder, Colonization is a tile based trading game.

Then I had to learn all about trade, and about Founding Fathers, and about liberty bells, and about political points, and war points, and trade points, and about specialists and masters - then everyone kept on talking about this thing called a REF? Everyone was talking about the ref... the ref, the ref, the ref... I have to admit that I didn't have the courage to pip up and ask what the hell a REF even was?

Then everyone started talking about the WoI.

The what?

First we've got ourselves a REF, then we've got ourselves a WoI - meanwhile I'm starting to get a headache.

But it's okay, I think I've sorted it all out now.

REF = a guy in a zebra like shirt who makes decisions regarding the conduct of play during a match.
WoI = a video game console with a special wireless controller that acts as a special handheld pointing device.
 
The worst thing about it is that once the game has been fixed it will be so changed you'll have to learn alot of it all over again. :p
 
It's the 'Civ4' part of the game that makes it so confusing because it is a totally different game, not an add-on as that name implies. It would have been better to have just called it 'Colonization 2'.
 
The only reason why they called it Civilization 4:Colonization is so that all the Civ fans would be fooled into buying this game.

Now they can bring about the "but it's the civ 4 engine" argument, but thats just bull...

Half-life wasn't called "Quake II: Half-life" now was it?
 
The only reason why they called it Civilization 4:Colonization is so that all the Civ fans would be fooled into buying this game.

Now they can bring about the "but it's the civ 4 engine" argument, but thats just bull...

Half-life wasn't called "Quake II: Half-life" now was it?

Yeah, I got attracted to this game for 2 reasons. The first one is what the game is all about: Colonization and the second one is because it have Civ in its name. Anyway, any game made by Firaxis I would buy. The same happened for Pirates.
 
Hey, there is a lot borrowed from Civ4, in all fairness. Samuel de Champlain looks a lot like Joao II, and I swear they just changed the art on the Apache leader Coloradas...doesn't he look a little like Gilgamesh? There's more, obviously, like the clearly stolen Louis XIV, Montezuma, Huayna Capac, and Sitting Bull leaderheads.

I don't care for buying food in Europe--too expensive for my tastes, and I'm normally shipping guns, immigrants, and tools back to the new world. I recommend you get some free colonists, criminals, or indentured servants (any of the "nonspecialists"), and send them to Indian villages to learn how to become Expert Farmers and Fishermen. Put two in a city and you will be able to build buildings, produce raw materials for your factory colony, and maintain a solid food surplus to boot. Using the native teachers is of vital importance in the game.
 
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