I was wondering if anyone has played around with any mods which change game play and, if so, what their observations were? I’m interested whether anybody thinks there are some good balance changes or mechanics out there that maybe FXS should consider for the base game. “Gameplay mod” here means not AI or UI focused, and which actually rebalances units, buildings civs etc., or introduces new mechanics etc. eg the mod that gives hills -1 food or only lets you mine resources. The big one is of course JFD’s Rule by Faith, but I’d be interested to hear thoughts on smaller mods too. This mod here caught my eye - and prompted this thread - although to be clear this is for Civ V. It introduces specific holy war, world war and cold war mechanics. Very cool. A few other mods: Starting scout. I used this when I was starting with Civ VI and loved it. But ultimately preferred playing without it so that I had to choose whether to build an early scout or not. A free scout at the start changes the early game significantly- just like Rome’s free monument does - and this mod was what got me thinking that the Cree should start with a free scout. FearSun’s IZ mods. FearSun and his mods are awesome. I’ve been slowly working on my own IZ mod and have taken a lot of inspiration from his mods. That said, I think the buffs are a bit too powerful (particularly adjacency from lumber mills). IZ does need a buff though.