1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Good things about Civ3

Discussion in 'Civ3 - General Discussions' started by Sailorstick, May 30, 2003.

  1. Sailorstick

    Sailorstick Vanilla 1.29 - Conquest

    Joined:
    Apr 28, 2003
    Messages:
    183
    Location:
    Australia
    There is a lot of people saying what they want to see in Civ and what could be improved. I thought that I'd do the opposite and start a thread about what is good about Civ3 (over civ2).
    Trade Much better than the Civ2 caravan system. They were such an unnecessary micromanagent.
    Culture Adds a new dimension to the Civ game, and another way to win.
    List your own points or expand upon the ones I have already mentioned.:vomit: :aargh:
     
  2. John-LP

    John-LP Libertarian

    Joined:
    May 29, 2003
    Messages:
    413
    Location:
    DIVIDED STATES OF AMERICA
    I disagree, I liked the old Caravan system, it allowed you to procure food in one location and distribute it to others, in which, you have starvation occuring. Also, it made Naval Presence more valuable on Continent or Island maps because there was trade to sink, albeit limited.

    Something I would like to see, now that you mention it is the ability to procure food from tiles with wheat or game that are not inside the city radius, and have it transported to cities. IRL most farms are nowhere near major cities.
     
  3. Lucky The Fox

    Lucky The Fox Prince

    Joined:
    May 28, 2003
    Messages:
    478
    Location:
    Lylat / Finland
    Well, there are many many many things that are better in Civ 3 than 2. But I personally like those 3d leaderheads because they give AI civs personality which they lacked in Civ 2.
     
  4. Ultraworld

    Ultraworld Emperor

    Joined:
    May 2, 2003
    Messages:
    1,156
    Sailorstick probably means abstract trade VS non-abstract trade.
    Agree that we need food trade but think that abstract trade is much better than unit trade.

    natural borders: we can tweak the game (make units wheeld) so we got natural borders. It is really great and I am surprised Firaxis didn't put it in the original bic-file

    Diplomacy is good.

    Better resource system.

    Different/better abilities to mod.

    No restriction of 256 colors anymore.

    More civs in a game.
     
  5. Ultraworld

    Ultraworld Emperor

    Joined:
    May 2, 2003
    Messages:
    1,156
    This is of of minor importanc to me. I think gameplay is more important. Really don't care about 3d leaderheads or not. It makes it only more difficult to mod.
     
  6. Grandraem

    Grandraem Alchemist

    Joined:
    Apr 3, 2003
    Messages:
    2,101
    Location:
    Below.
    I agree with Lucky, those 3d leaderheads are way better than the static ones.

    And about the trade issue, I prefered the old caravan system, but since this thread is about the good things about Civ3, I won't go into that.

    I played Civ2 on my Nintendo (I think Super NES, but I could be wrong), so I didn't have an editor. I'm not sure if Civ2 for the PC had an editor or not, but my favourite thing about Civ3 is the customization abilities of the editor. I'm currently working on a mod which is way different from the regular Civ3 game, which I love, but this customization ability is amazing.
     
  7. Mr Black

    Mr Black Los Zetas

    Joined:
    May 8, 2003
    Messages:
    1,031
    Location:
    Houston, Texas
    I like being able to play with 24 Civs. Although I must say, the screwed up the Navy, big-time.
     
  8. Mariusz

    Mariusz happy to go blind

    Joined:
    Nov 13, 2002
    Messages:
    297
    Location:
    Wroclaw, Poland
    New resource system and culture are IMO the best improvements from Civ2.
    But I also like:
    civ-specific abilities and units - finally it matters which civ you play
    military upkeep - no more home cities
     
  9. rabies

    rabies Happy Dad

    Joined:
    Nov 9, 2002
    Messages:
    268
    Location:
    Maryland, USA
    I can't imagine playing a civ game without Strategic resources anymore. A huge new dimension in this game.
     
  10. Alexnm

    Alexnm King

    Joined:
    Jan 28, 2002
    Messages:
    601
    Location:
    Brasil
    yes, strat resources and culture are two very interesting additions to the genre.
     
  11. Chieftess

    Chieftess Moderator Retired Moderator

    Joined:
    Feb 10, 2002
    Messages:
    24,160
    Location:
    Baltimore
    If you played Civ2 on the SNES, then you missed out on half the fun. ;) The PC version did have the editor. Anyway, I really like the resource trade feature, though I do miss the caravans (especiall for food). Think the "oil for food program" in RL (if you want to debate that, do so in the History forum. ;)) There's still cities that can starve.

    Anyway, the culture borders is an intersting aspect of the game. It's best similated in wars, since militia groups can take back a city if they had to.
     
  12. JonathanValjean

    JonathanValjean Porschephile

    Joined:
    Oct 26, 2002
    Messages:
    1,458
    Location:
    Charlottesville, VA, USA
    My favorite things about Civ 3:

    1) Muliple pathways to victory
    2) Cultural boundaries
    3) Unique Units
    4) Civilization Traits
     
  13. Mercenary Gen.

    Mercenary Gen. Chieftain

    Joined:
    May 14, 2003
    Messages:
    34
     
  14. Thrawn

    Thrawn Emperor

    Joined:
    Jan 30, 2002
    Messages:
    1,740
    Location:
    New Zealand
    I like the combat. Its unpredictable. Which I consider a good thing. :)
     
  15. superslug

    superslug Still hatin' on Khan Moderator Hall of Fame Staff

    Joined:
    Jan 5, 2003
    Messages:
    11,369
    Location:
    The Farm
    I kinda liked the old caravan system, too. However, I do like the animated leaderheads which give the AI some personality. I sometimes declare war on someone on the simple fact that they're ugly. Depending on age, that could mean Shaka, Joan and always Genghis.

    Other new things I like are the culture being included in borders and AI respect, as well as UU's and GA's.
     
  16. dannyevilcat

    dannyevilcat DESTROYER OF FURNITURE

    Joined:
    Nov 8, 2001
    Messages:
    1,714
    Location:
    Burnaby B.C.
    Easily the biggest improvement IMO.
     
  17. Ultraworld

    Ultraworld Emperor

    Joined:
    May 2, 2003
    Messages:
    1,156
    ethnicity: Really great (but can be developed further).
     
  18. YNCS

    YNCS Ex-bubblehead

    Joined:
    Feb 16, 2003
    Messages:
    3,098
    Location:
    -4 GMT
    I like:

    The expanding cultural borders (the AI is no longer able to plop a city down in that little 3 square area right in the middle of my territory).

    No more home cities (I can send a settler with escorting spearman to the further reaches of my empire without disrupting production in my settler generator city).

    Unique units (some UUs are better than others, but the best are really good).

    Resources actually have meaning. If you don't have iron then you have to get it by trade, expansion or conquest or you are at a serious disadvantage.
     
  19. ivory

    ivory What 's the big picture?

    Joined:
    Feb 13, 2002
    Messages:
    438
    Location:
    Rotterdam.nl
    Apart from the many good things already mentioned: the civilization traits (scienctific, religious, industrious, etc.).
    Upon close-reading I see JonathanValjean's list has them on fourth place, but they come easily on top in my list. They and the uu's give the civ's an individuality that is incredible, lengthening the player's learning phase endlessly.
     
  20. R3dKnight

    R3dKnight Warlord

    Joined:
    Nov 13, 2001
    Messages:
    200
    Location:
    Singapore
    i find those culture flip bonuses are a pain. -_- i mean, taking over cities with culture doesn't seem to be viable to me. I have one of the best techs, a great economy, happy citizen, plenty of luxury and strong military. and yet my city changes its allegiance because of some CULTURE?
     

Share This Page