Is there some kind of hidden algorythm which influences what you get beyond a random draw from the XML.
I simplified my xml to only have to 50% tech / 16.6% warrior/worker/settler.
In one game, I was using only scouts to explore, and I must have uncovered 60+ huts, and did not get a single warrior all game.
IN a new game I have justed started, I have had 10 techs 8 warriors, 1 worker and 2 settlers, but I am only using warriors to scout.
I know scouts can get a bad "result", but does it also prevent military units? Or have I just had a really odd game before?
I simplified my xml to only have to 50% tech / 16.6% warrior/worker/settler.
In one game, I was using only scouts to explore, and I must have uncovered 60+ huts, and did not get a single warrior all game.
IN a new game I have justed started, I have had 10 techs 8 warriors, 1 worker and 2 settlers, but I am only using warriors to scout.
I know scouts can get a bad "result", but does it also prevent military units? Or have I just had a really odd game before?