kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
V1.1 - changed Lancer
V1.2 - changed some city names
V1.3 - added French translation from Aegnor
LH - Alaric I (AGG/CHR); Theodoric the Great (AGG;ORG)
UB - Tumulus (replaces monument; -25 war weariness; +25% military production)
UU - Gothic Lancer (replaces horse archer; 6
; +25% vs melee; +25% attack vs swordsman)
Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=14452
Credits: MANY... the following (and I probably will forget someone, I apologize in advance) either helped me learn coding, etc or were victims of flagrant art theft by me...
Aegnor; Manifold; Teg_Navanis; Ajidica; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut; cybrxkhan...
I have not play tested this yet. Please give me any results you have re: issues/balance/art problems.
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
6) Start Civilization 4 Beyond the Sword, at main menu select Advanced>Load a Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.
V1.2 - changed some city names
V1.3 - added French translation from Aegnor
LH - Alaric I (AGG/CHR); Theodoric the Great (AGG;ORG)
UB - Tumulus (replaces monument; -25 war weariness; +25% military production)
UU - Gothic Lancer (replaces horse archer; 6

Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=14452
Credits: MANY... the following (and I probably will forget someone, I apologize in advance) either helped me learn coding, etc or were victims of flagrant art theft by me...
Aegnor; Manifold; Teg_Navanis; Ajidica; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut; cybrxkhan...
I have not play tested this yet. Please give me any results you have re: issues/balance/art problems.
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
Code:
[CONFIG]
; Modular XML Loading
ModularLoading = 1
; Skip Main menu
SkipMainMenu = 0
; Custom Art from user folder is not loaded
NoCustomArt = 0
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1
; No Custom Scenario option in main menu
NoCustomScenario = 0
; No team play allowed
NoTeams = 0
; Read Game options from XML, not .ini
ForceGameOptions = 0
; Always start in the standard era
ForceStandardEra = 0
; Scenario file (Single player)
ForceScenario = 0
; This mod is only for single player games
SinglePlayerOnly = 0
; Allow public maps to be used with this mod
AllowPublicMaps = 1
; Mod Image file
ImageFile = 0
; Name of Mod
Name = Extra Civs
; Description of Mod
Description = Generic Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.