Mike Lemmer
Prince
- Joined
- Nov 9, 2005
- Messages
- 340
I learned that my second game. I was playing the Japanese on a Continents map and going for a Conquest victory. I ran into Hapshetut early in the game and made an alliance with her. Technically I should've wiped her off the map, but I got a lot of bonuses for it and doubled the amount of tech I got. I decided to make up for it by immediately declaring war on the other continent. Stupid, stupid idea.
First, I declared war when I didn't have many units ready to go. I spent 10 turns preparing for war and by the time I got them over there (another 10 turns) and started blowing **** up, my populace was already getting war weary. In addition, France had enough time to build up a defense. I was fighting them on their home turf and the only reinforcements were 9 units every 20 turns from my galleons. By the time we signed a peace treaty, I had only captured one useless banana port. I should have feigned peace, waited until I had 5 fully-loaded war galleons right outside his borders, and then declared war by blitzing straight into his first city.
Second, I should have made a deal with one of the continent's other civilizations. Not only would I have been able to use their land to store my troops, but I could've convinced them to help me declare war on France. They would keep them occupied for a dozen turns or so, and I'd even want them to capture a couple cities themselves as well. Their captured cities' culture would plummet to 0 & relieve the pressure on my conquests. I wasn't thinking of that, though. I was being a dumb brute.
Anyway, if you want to have a quick Domination victory on Continents, you need to get familiar with galleons. Circumnavigate the globe first to get the +1 Naval movement bonus. Invest in missionaries to start fragmenting the other civilizations; odds are they all have the same religion and you don't want an entire continent hating your guts. Having a couple friends (you can keep in line) makes all the difference.
First, I declared war when I didn't have many units ready to go. I spent 10 turns preparing for war and by the time I got them over there (another 10 turns) and started blowing **** up, my populace was already getting war weary. In addition, France had enough time to build up a defense. I was fighting them on their home turf and the only reinforcements were 9 units every 20 turns from my galleons. By the time we signed a peace treaty, I had only captured one useless banana port. I should have feigned peace, waited until I had 5 fully-loaded war galleons right outside his borders, and then declared war by blitzing straight into his first city.
Second, I should have made a deal with one of the continent's other civilizations. Not only would I have been able to use their land to store my troops, but I could've convinced them to help me declare war on France. They would keep them occupied for a dozen turns or so, and I'd even want them to capture a couple cities themselves as well. Their captured cities' culture would plummet to 0 & relieve the pressure on my conquests. I wasn't thinking of that, though. I was being a dumb brute.
Anyway, if you want to have a quick Domination victory on Continents, you need to get familiar with galleons. Circumnavigate the globe first to get the +1 Naval movement bonus. Invest in missionaries to start fragmenting the other civilizations; odds are they all have the same religion and you don't want an entire continent hating your guts. Having a couple friends (you can keep in line) makes all the difference.