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GOTM 100 Spoiler

Discussion in 'Civ2 - Game of the Month' started by AZA, Jul 31, 2009.

  1. AZA

    AZA Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    20
    Location:
    Landlocked
    Im hanging in there. Year 1972. 77 Aquaducts, many cities in need of sanitation. Ive whittled down the enemy to 2 civs. Its a big world out there. Lots of nukes being exploded. 1 run of global warming. Clean up crews busy. Every turn takes at least 30 minutes.
    :)
     
  2. Peaster

    Peaster Chieftain

    Joined:
    Sep 26, 2004
    Messages:
    1,295
    OCC means "One City Challenge". Apparently, some strong players [Samson? Solo? Paul ?] before my time found Civ2 too easy. They challenged themselves to win games with only one city. Eventually, Paul wrote a guide to playing this way. Can't say it's easy, but lots of people have done it now, and the games move pretty fast. Most of these are landing games, but apparently even conquest is possible.
     
  3. mercurios

    mercurios Chieftain

    Joined:
    Dec 3, 2001
    Messages:
    18
    Location:
    Berlin,Germany
    It will !!

    mercurios
     
  4. AZA

    AZA Chieftain

    Joined:
    Feb 26, 2008
    Messages:
    20
    Location:
    Landlocked
    Im standing at the door of the last city, Richmond, population 1 and the poor fella armed with a single cruise missle. He wants about 20 bucks to succumb to my ways.
    This was the longest game i have ever played, i wish someone would at least pay me an hourly minimum wage for all this slaughter and micro management. I bet i spent 48 hours, maybe more. Hum... 48 x $7.95 equals 381 Dollars and 60 Cents. I could use it about now.

    Global warming was ugly and it sure takes a lot of engineers to get things right.

    I'm sure i will not rate with you fine players. I hope that this 100 GOTM milestone, will have a posting showing our leading player's trek through the ages. I cant seem to find anything on this forum of such. I want to be bewildered and amazed by your feats.

    Current population 160,550,000. 132 aquaducts, my advisors are not offering an easy way to know how many cities i actually have. Where can i get such info without a tedious scrolling count?

    I turned off science when i got to Future Tech 1. 40% Happy Maker and 60% Bankrolling in the gold. Democracy is making babies quicker than i can build aquaducts and sewer systems. A space ship is started but im not sure its worth the effort to land at 2019 for a max score generation.
    ?
     
  5. mercurios

    mercurios Chieftain

    Joined:
    Dec 3, 2001
    Messages:
    18
    Location:
    Berlin,Germany
    Managing the cities causes some boring actions in civII.
    I count my cities by scrolling ( each page has 12 ) and the i name
    the 100th city by "100" and so on in steps.

    mercurios
     
  6. Raccoon

    Raccoon Chieftain

    Joined:
    Jan 2, 2006
    Messages:
    12

    Hello AZA,

    I am interested in a head to head game. I have the Ultimate Classic Collection, which is a Multiplayer version, though I don't know if it is the right thing. May be also some troubles with firewalls, but perhaps it is worth a test.

    Best wishes Raccoon
     
  7. Gregonar

    Gregonar Chieftain

    Joined:
    Aug 19, 2009
    Messages:
    74
    Bah, wanted to take it easy for this game and go space race....but Zulu beat me by 2 years. I sacked 3 cities trying to get the capital but it kept escaping. Any idea how to prevent that?
     
  8. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    It costs the AI 1000gold to escape to a new capital, every time you take out the capital. The only way to prevent it is to keep taking the capital (or other) cities until their gold is less than 1000, then it can't 'buy' a new capital and the space ship will be wiped out.
     
  9. CharlieChuck

    CharlieChuck Chieftain

    Joined:
    Feb 6, 2007
    Messages:
    305
    Location:
    england
    I finally finished last night, I had a major computer crash a few days ago and thought I'd lost the save files, but system restore eventually worked and I managed to not lose anything.

    I won by full spaceship, but it certainly wasn't an early landing. I don't know if anyone else found this, but because of the shape of the map, I found it hard at first, as settlers had to move further initially to found cities.
     
  10. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Moderator Action: moved above posts to new thread

    Please post spoiler information of GOTM 100 in this thread.

    Thanks.
     
  11. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    I'm almost finished. Only a few turns till researching the spaceship techs. I'm between 1200 and 1300 ad so a spaceship win before 1500 ad (at least before turn 200) could be possible. I had no trouble with founding new cities. Stayed near the coastlines and used some rivers for quick movement.
     
  12. Gregonar

    Gregonar Chieftain

    Joined:
    Aug 19, 2009
    Messages:
    74
    I think comps dev. faster on this map than they normally would, and I usually play on deity. At least I found the Chinese to be way ahead in tech when I first found them.
     
  13. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    In my game they did develop faster then in most games I played before. I guess that the reason for this is that some civs had good workable tiles (rivers and specials).

    I finally finished. I decided to build a full spaceship so a landing before 1500 was not possible with this ship....so I finally won with a landing at 1581AD. Will post my log when I am at home.
     
  14. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Had not enough time yesterday to post my log but here it is...

    turn year
    1 4000 BC Rome
    2 3950 BC
    3 3900 BC
    4 3850 BC learned Alphabet->Code of Laws
    5 3800 BC
    6 3750 BC
    7 3700 BC
    8 3650 BC
    9 3600 BC
    10 3550 BC hut->Veii
    11 3500 BC
    12 3450 BC
    13 3400 BC
    14 3350 BC
    15 3300 BC Code of Laws->Bronze Working
    16 3250 BC
    17 3200 BC
    18 3150 BC
    19 3100 BC
    20 3050 BC
    21 3000 BC
    22 2950 BC Antium
    23 2900 BC
    24 2850 BC Bronze Working->Ceremonial Burial
    25 2800 BC
    26 2750 BC
    27 2700 BC
    28 2650 BC
    29 2600 BC
    30 2550 BC
    31 2500 BC
    32 2450 BC
    33 2400 BC
    34 2350 BC
    35 2300 BC Ceremonial Burial->Monarchy / hut->elephants
    36 2250 BC Cumae / hut->100g
    37 2200 BC
    38 2150 BC
    39 2100 BC Neapolis
    40 2050 BC
    41 2000 BC
    42 1950 BC Pompeii
    43 1900 BC Monarchy->Currency / >0,1M / revolution
    44 1850 BC MONARCHY
    45 1800 BC
    46 1750 BC
    47 1700 BC hut->advanced tribe->Pisae / hut->50g
    48 1650 BC
    49 1600 BC Currency->Trade
    50 1550 BC
    51 1500 BC
    52 1450 BC
    53 1400 BC
    54 1350 BC Trade->Map Making
    55 1300 BC
    56 1250 BC
    57 1200 BC
    58 1150 BC
    59 1100 BC Ravenna+Hispalis+Viroconium
    60 1050 BC >0,2M
    61 1000 BC
    62 975 BC Lugdunum+Lutetia
    63 950 BC
    64 925 BC
    65 900 BC
    66 875 BC
    67 850 BC >0,3M / Byzantium
    68 825 BC
    69 800 BC
    70 775 BC
    71 750 BC
    72 725 BC
    73 700 BC Marco Polo build / got Literacy, Pottery, Astronomy, Mysticism, Map Making, Polytheism
    74 675 BC start Masonry / got Masonry
    75 650 BC start Philosophy
    76 625 BC
    77 600 BC >0,4M
    78 575 BC Hanging Gardens build
    79 550 BC Brundisium
    80 525 BC
    81 500 BC
    82 475 BC Philisophy->Monotheism->Medicine / got Construction + Iron Working + Mathematics + The Wheel + Republic + Seafaring + Banking
    83 450 BC
    84 425 BC
    85 400 BC
    86 375 BC >0,6M
    87 350 BC >0,7M
    88 325 BC >0,8M / Syracuse + Caesaraugusta
    89 300 BC >0,9M
    90 275 BC
    91 250 BC >1M + Palmyra
    92 225 BC hides to Bapedi (248g)
    93 200 BC beads to Zimbabwe (448g)
    94 175 BC Medicine->Engineering
    95 150 BC gems to Beijing (348g) / got University
    96 125 BC Michelangelo's build + Jerusalem
    97 100 BC
    98 75 BC >2M / Caesarea / hides to Shanghai (336g)
    99 50 BC Engineering->Sanitation / dye to Canton (200g) / Tarentum
    100 25 BC
    101 1 AD wine to Nanking (400g)
    102 20 AD Sanitation->Bridge Building
    103 40 AD Salt to Hlobane (312g)
    104 60 AD Nicomedia + Seleucia
    105 80 AD >3M
    106 100 AD
    107 120 AD
    108 140 AD
    109 160 AD Shakespeare's build / Bridge Building->Theory of Gravity / dye to Xanjian (424g)
    110 180 AD dye to Hlobane (424g) and Tsingtao (232g)
    111 200 AD Theory of Gravity->Invention
    112 220 AD Beads to Bapedi (432g)
    113 240 AD Copernicus build >4M / hides to Shanghai (424g) / Artaxata
    114 260 AD Invention->Democracy / dye to Rome (84g)
    115 280 AD hides to Shanghai (176g+176g)
    116 300 AD
    117 320 AD >5M
    118 340 AD Democracy->Gunpowder / beads to Intombe (212g) + hides to Shanghai (292g)
    119 360 AD copper to Zimbabwe (316g)
    120 380 AD DEMOCRACY
    121 400 AD Gunpowder->Chemistry / beads to Mpondo (176g) + hides to Shanghai (228g)
    122 420 AD Isaac Newton build / hides to Shanghai (252g)
    123 440 AD Chemistry->Explosives / >6M / beads to Nangking (272g) + hides to Shanghai (248g)
    124 460 AD Explosives->Economics
    125 480 AD Aurelianorum
    126 500 AD gems to Canton (84g) + silver to Zimbabwe (465g) / got Economics
    127 520 AD start Navigation / Navigation->Physics / Hippo Regius / hides to Shanghai (348g) / Nicopolis
    128 540 AD >7M
    129 560 AD Physics->Atomic Theory / dye to Beijing (244g) + copper to Tarentum (204g)
    130 580 AD Leonardo's build
    131 600 AD Atomic Theory->Magnetism / gems to Nanking (200g) / Londinium
    132 620 AD Eburacum / hides to Canton (66g) + hides to Hangchow (160g) + wine to Hangchow (116g) / Arretium
    133 640 AD Magnetism->Steam Engine / >8M / Gems to Tarentum (372g) / Gordion / gold to Tarentum (130g) + beads to Chengdu (208g)
    134 660 AD Steam Engine->Railroad / coal to Tarentum (300g) + gold to Shanghai (132g) + dye to Bapedi (208g) / Agrippina
    135 680 AD Railroad->Metallurgy / >9M / Cyrene / coal to Zimbabwe (310g)
    136 700 AD
    137 720 AD Metallurgy->Industrialization / hides to Bapedi (182g) / bribed Ulundi (with Magellan's + 147g + warrior code) / Tyrus / dye to Zimbabwe (102g) / hides to Tarentum (44g+52g)
    138 740 AD
    139 760 AD Industrialization->Electricity / Wine to Tarentum (73g)
    140 780 AD dye to Xinjian (174g)
    141 800 AD Electricity->The Corporation / wool to Canton (112g+39g) + gold to Tarentum (73g) + dye to Chengdu (123g)
    142 820 AD
    143 840 AD The Corporation->Refrigeration / >10M / Verona / gold to Tarentum (100g) + gold to Nanking (138g)
    144 860 AD hut->50g+25g / wine to Trondheim (425g)
    145 880 AD Refrigeration->Refining / hut->50g / wine to Trondheim (545g) / Corfinium / oil to Shanghai (224g)
    146 900 AD Refining->Steel / beads to Bapedi (128g) + beads to Zimbabwe (178g) + dye to Kaupang (288g) + dye to Hladir (200g)
    147 920 AD Steel->Combustion / Darwin's Voyage build->Combustion->Automobile->Electronics / Mediolanum
    148 940 AD gems to Bapedi (408g) + dye to Uppsala (304g) / beads to Roskilde (989g)
    149 960 AD Electronics->Conscription / copper to Hlobane (224g) + gems to Shanghai (504g) + hides to Trondheim (296g) + beads to Trondheim (144g)
    150 980 AD Conscription->Mass Production / wine to Uppsala (365g) + wine to Hladir (365g) + wine to Kaupang (340g)
    151 1000 AD Mass Production->Horseback Riding (got it by trade) / >11M / spice to Tsingtao (246g) + dye to The Udal (900g) + gems to Shanghai (636g) + gold to Xinjian (492g)
    152 1020 AD start Nuclear Fission->Nuclear Power / Adam Smith build / got Feudalism / salt to The Udal (316g) + dye to Aarhus (340g) / Treveri
    153 1040 AD Hoover Dam build / Nuclear Power->Theology / hides to Trondheim (284g) / Sirmium / dye to Lindholm (300g) + copper to Tarentum (434g)
    154 1060 AD Theology->Chivalry / wine to Hladir (160g) + salt to Tlatelolco (146g)
    155 1080 AD J.S. Bach build / dye to The Udal (236g)
    156 1100 AD Chivalry->Leadership / beads to Tsangtao (72g) + oil to Tarentum (686g) + salt to Roskilde (160g) + salt to Teotihucean (440g) + hides to Nanking (136g) / Augustadorum + Trapezus + Bagacum
    157 1120 AD Leadership->The Laser / dye to Tlatelolco (224g) + gems to Shanghai (564g) + silk to Shanghai (1134g)
    158 1140 AD The Laser->Tactics / >12M / oil to Tarentum (590g) / Lauriacum / oil to Tarentum (127g)
    159 1160 AD Tactics->Flight / gold to Teotihuacan (1140g+114g+804g) / Teurnia
    160 1180 AD Zulu sneak attack / Flight->Machine Tools / >13M / bribed Isandhlwana (173g) and Hlobane (245g) / oil to Tarentum (490g) / Curia / dye to Tenochtitlan (996g)
    161 1200 AD Machine Tools->Radio / coal to Tarentum (597g) + oil to Tarentum (74g) + wool to Tsingtao (102g)
    162 1220 AD Radio->Miniaturization / >14M / Naples + Issus / copper to Trondheim (90g) /
    163 1240 AD dye to Canton (300g) + oil to Tarentum (93g) / got Communism
    164 1260 AD Miniaturization->Advanced Flight / Cunaxa / gold to Teotihuacan (580g) + beads to Tlatelolco (254g) + oil to Tarentum (290g)
    165 1280 AD Advanced Flight->Computers / Cremona / hides to Trondheim (232g) / gold to Teotihuacan (580g) + wine to Tlatelolco (224g)
    166 1300 AD Computers->Rocketry / dye to Nanking (192g) / hut->Cannae
    167 1320 AD SETI Program build / Rocketry->Espionage / >15M / oil to Tarentum (500g) + beads to Tenochtitlan (340g) + beads to Tenochtitlan (278g) + salt to Teotihuacan (288g) + wine to Tlatelolco (347g)
    168 1340 AD Espionage->Space Flight->Plastics / salt to Teotihuacan (190g) + beads to Tlatelolco (238g) + wine to Tlatelolco (187g) + silk to Tarentum (246g) + oil to Tarentum (272g)
    169 1360 AD Plastics->Superconductor / Apollo Program build / Capua / dye to Zimbabwe (107g) + oil to Tarentum (504g) + hides to Trondheim (272g) + beads to Tenochtitlan (179g) + dye to Tlatelolco (379g) + gold to Teotihuacan (580g+191g) / Turin
    170 1380 AD Superconductor->Genetic Engineering / dye to Shanghai (212g) + oil to Tarentum (483g+315g)
    171 1400 AD hides to Tronheim (293g) + dye to Tlatelolco (256g) + beads to Tenochtitlan (318g) + salt to Teotihuacan (390g+415g) + beads to Teotihucuan (188g) + gold to Nicopolis (414g)
    172 1420 AD Genetic Engineering->Fusion Power / >16M / dye to Chengdu (120g)
    173 1440 AD Genoa / salt to Teotihuacan (286g) + wine to Tlatelolco (412g) + dye to Tlatelolco (992g)
    174 1460 AD gold to Caesarea (398g) / Crete
    175 1480 AD Fusion Power->Mobile Warfare / dye to Zimbabwe (128g) + hides to Trondheim (308g) + salt to Teotihuacuan (251g+283g+376g) + dye to Tenochtitlan (336g) + dye to Tlatelolco (171g+127g+510g)
    176 1500 AD Mobile Warfare->Robotics / >17M / captured Zimbabwe (370g)
    177 1510 AD Chinese landed and take undefended city (bribed back next turn) / Verona + Salamis + Lisbon
    178 1520 AD salt to Teotihucuan (232g)
    179 1530 AD
    180 1540 AD >18M / Hamburg
    181 1550 AD
    182 1560 AD Prague / gold to Nicopolis (414g)
    183 1570 AD Launch spaceship / captured Bapedi (228g)
    184 1571 AD Robotics->Stealth / >20M / dye to Teo (594g+286g+174g) / bribed Mpondo (317g)
    185 1572 AD >21M / Salzburg / captured Trondheim (115g+Sun Tzu) / bribed Uppsala (84g) + Intombe (410g+Eiffeltower) + Ngome (51g) / Zulus destroyed
    186 1573 AD >23M / oil to Tarentum (420g)
    187 1574 AD Stealth->Amphibious Warfare / >25M / oil to Tarentum (1024g) / bribed The Udal (106g) / gold to Lutetia (228g)
    188 1575 AD Amphibious Warfare->Combined Arms / >28M / bribed Kaupang
    189 1576 AD >30M / bribed Aarhus / captured Hladir / bribeb Lindholm
    190 1577 AD >32M / captured London (Womans Suffrage + Great Library) / bribed Nottingham
    191 1578 AD >35M / bribed Roskilde / bribed Canterbury / captured Liverpool
    192 1579 AD >37M / captured Tenochtitlan / bribed Tlatelolco + Oxford / captured Norwich
    193 1580 AD Combined Arms->Recycling / >41M / bribed Jorvik + Newcastle + Westness (Vikings destroyed) / captured Teotihucuan / bribed Warwick + Dover
    landed in 1581 AD
     
  15. Peaster

    Peaster Chieftain

    Joined:
    Sep 26, 2004
    Messages:
    1,295
    Nice game, MG, and good map. I conquered (almost) in approx 500AD, leaving only Tronheim as a trading pet. That was about 2-3 weeks ago. The rest was buildng up the population under Republic, which is useful for GOTM score, but relatively boring. I continued off-and-on up to the deadline yesterday. By then, I was in the 600-800AD range, with about 100 cities, I guess.

    I froze science before Feudalism and never got Nav/etc, just to maintain trade. So, I had to leave a LOT of huts unpopped. That was frustrating, but probably correct... not sure.

    I didn't have much trouble finding places for cities. I got mapmaking about the time the top of my "O" filled up, and then could move settlers overseas. I did have some problems with the natives, and lost several outposts, but it wasn't too hard to start over. A fun game.
     

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