4000 BC - What a horrid starting spot - best is plains, NO rivers.
I am going to gamble and move a couple of spaces to find at least a couple of grasslands, or a river.
3900 BC - EEEEEKK, I spot my location for the capital, and I spot a border already - I think China.
This is going to be UGLY. I have no idea how this will play out, but I drop science to 0% to start buying tech like crazy.
Kyoto will later prove to be unreal with an iron resource also.
2800 BC - I had a feeling I would find at least one move civ - first contact with France.
1400 BC - I suffer a major setback, temple at 1 turn and barbs pillage the city destroy temple production, not touching $65
cash as I expected they would. The headache of the farmers gambit. However, the gambit did it's job, I have more cities
then the 2 ai civs.
975 BC - My gut feeling turns out right - China declares war.
690 BC - Despite smoke and mirror fighting - scratch 1 China city.
This gets me peace on my terms, and I get two contacts from China. I need to concentrate on infastructure.
I sell China dyes again, this time for $11 and Math.
590 BC - I *JUST* win a race with China again for a city location. The turn I can build a city, China lands a settler.
350 BC - ARGGGGGG - A barb galley sinks an undamaged galley costing me a settler / spearman pair.
50 BC - I can't believe how strong the French position is this game. They have have already started Sun Tzu, while I still
need currency - while ONLY France has feudalism.
280 AD - China war #2 begins... and Peking is razed this turn. I had a large stack of horseman ready to pounce. Getting 5
workers for razing plus 2 in the city was a big help. I could merge some native workers back into cities, saving gpt and gaining gpt for larger cities.
320 AD - Canton was temp captured - I will abandon once a settler is ready to replace it. I don't want France replacing it.
You can tell China is weak - France declares war on them!
360 AD - We capture Shanghai in and China is kicked off of the continent and war #2 is over. France is getting very dangerous with culture - time to start some cathedrals / libraries so cities don't flip. I will have to take France out soon. Not my typical emperor for ancient war fighting, but the small map forces it. Instant revolution thanks to China conceeding Republic for peace.
430 AD - Sometimes the odd things really help - by Rome captureing the great lighthouse - I can trade them furs / dyes / 190 for Theology. I now have a great help in keeping up with tech.
600 AD - The first dead civ - Germany, killed by the Romans.
680 AD - The Sami rush begins - A golden age begins - Tsingato falls.
690 AD - Tours falls with all 11 citizens resistors! Orleans falls and we get the Hanging gardens - max possible 10 resistors. The flip risk is absurd, so both cities are abandonded. Hanging gardens isn't that great.
(I) France captures Nagoya - I am not surprised - it was islolated on a small island.
700 AD - Nanking falls, at size 6 I will attempt to keep it.
750 AD - The demonic pikeman of Lyon finally die, and I own Corpernicus's Observatory
780 AD -
(I) The sharks smell blood, and Rome declares war on France.
790 AD - Paris also has demonic pikeman - about 10 samurai can't take the city, and this wasn't the first assualt.
860 AD - This has be one of the most frustrating games I have played in a long time with combat. Lyons flipped a while ago -
the 2 pikeman take an eternity to kill and I finally recapture Lyons this turn. I wish I was one of those that weakened
France early - I have never had this much trouble with resitors.
910 AD - FINALLY - Paris falls, the blasted Lyons flip really slowed me down - Pyramids, Oracle, Great Wall and Sistine
Chappel are mine. Paris could have made a run at 20000 pt city!
920 AD - Samurai just ripped through Rheims - I control Sun Tzu.
980 AD - I begin the island cleaning campaign - Avigon is captured - followed shortly by Nagoya.
1000 AD - War weariness is hitting to hard - Peace with France for the moment...
They have just two cities that I think Rome will take care of.
1060 AD - Scratch China... War declared and there one city is taken this turn.
1140 AD - Operation take out Rome begins, two island cities are captured.
MapStat shows 190 squares to go - nothing at all with Cavalry vs. Musketman and multiple temples on the way.
The main player is Rome, Persia is still around, and France is a one city joke.
To be continued...
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I now remember why I don't play small maps - 100% early fighting and conquest is the only way to play them.
That is why my game is taking a bit longer - I wasted time on infrastructure - worthless on this size map.