GOTM #11 *Spoilers* Thread

I have never played a game missing some of the luxury resources before. Only 1 Spice as well. Will make milking more tedious I am sure.
 
I've often find that luxuries are linked to the amount of players.
6player=7luxx's, something like that.

If you are planning on milking this game, you will be wasting your time.

I've made a quick calculation, comparing this game to GOTM10, which I milked.

Taking Mapstat and looking at the domination limit, readjusting it for difficulty level, I calculate a milking score of around 5200. This is just a rule of thumb and is not close to accurate. (Using Aeson 63000+, calculates to around 6200).

A 10AD win will give you 10200 bonus! Bottomline, if you want to score, kill them early!
 
On my map the french cities are placed like on cracker's map. My screenshot is dated 1300BC because at 1100BC I killed France and razed some cities.;)
 
1300BC.
 

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If that's your map at 1300BC, then you are even faster than us!;)
 
As for me I wouldn't have destroyed Beijing very early in the game (2950-2850 BC) if those Archers and Spearmen of his had stayed put. Nooo...they had to go running around chasing barbarians, escorting that wily settler of theirs, etc... When I saw that I joy-tripped to Beijing with 5 regular warriors against his lone Spearman defender. Lost 3 warriors in the process. China became my patsy for the rest of the game.

Hmm...now that I think about it that early settler I got from the goody hut helped a tremendous lot in that very early gambit. Seeing how bad the starting position was I just went for it knowing that if I lost I could just say "I don't know how to play Emperor so I can't play this."

And Augustine's History of the world for "Largest Nations" (sometime after 1000 BC) that put me on top helped me figure out that maybe 'my' starting island is the biggest in the map.
 
I took Beijing with 3 veteran and 1 regular warriors. One of the warrior became elite and after next turn gave a leader when defended Beijing from China's archer.:D I at once rushed Piramids in Beijing.
 
I also took out the Chinese first, my map position may be deceiving. The Chinese had given me Chengu, just north of Beijing as part of a peace settlement. I had regrouped my troops there and took Orleans when I declared war on both countries and fought on two fronts.

I think that I was behind all three of you when I started my wars. I could not build cites where you all seemed to be able to. :(

CB
 
"My French AI was one notch smarter than your French AI."

Haha, I think my French AI beat all of them:

haha.gif


Thank God, they did not declare on me when I refused her demands, I think the war would have been painful :skull:
 
I did not get a free settler even after waiting quite along time to pop the closest goody hut. [Got pottery, oh happy day.]

Perhaps I can win the worst position at 1650BC with a win over 9300?:lol:
 

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Originally posted by Serg
I'm thinking about each turn slightly more time. In the begining cost of each mistake is very high.

No matter how long I think I can't figure out when to attack without losing or when to attack when there is only one defender in a city. :cry:

Maybe there should be some sort of thinking time limit in the game like maybe 3 minutes and 45 secs per move as in some chess tournament games to keep the pace of the game up. :)

CB
 
A small map and Emporer!@!#!#!@, I normally play large & huge maps and regent/monarch.

Didn't give my self much of a chance, after reading comments of previous GOTM's i decided to take a very aggressive approach as opposed to normally a passive one (due to the large maps i play).

Much to my surprise i cleaned the chinese off my island with Samuri & archers. I noticed that Paris had built the GL and 3 other wonders and attcked them when normally i would sit back.
 
A small map and Emporer!@!#!#!@, I normally play large & huge maps and regent/monarch.

Didn't give my self much of a chance, after reading comments of previous GOTM's i decided to take a very aggressive approach as opposed to normally a passive one (due to the large maps i play).

Much to my surprise i cleaned the chinese off my island with Samuri & archers. I noticed that Paris had built the GL and 3 other wonders and attcked them when normally i would sit back.

I cleared the french off too captured paris git the GL shakesperes theatre, Leonados workshop.

At the end it was just persa and me and constant attacks they even nuked me twice !@!!@@! but due to constant wars i was way behind and they built their ship in 2022.

I was surprise that i got this far but would have liked to get a win up
 
Ha! I thought this month I would have better luck, but then I saw the details- Small map with emporer difficulty; I usualy have trouble with games that difficult, but I usualy play on standard size maps, I thought that the small size would make it easier- The AI is fairly good at untilising large empires and thinking about the big picture, but it usualy gets defeated in the details. Thing is, those A.Is were so agressive, and my starting possition sucked. Just staying alive long enough to go founding cities abroad was the ultimate challenge, I could never build enough units to keep the enemy at bay, and every combat was an agony, people above have said about taking cities guarded by spearmen with just warriors!?! I dont know what your luck was like, but I had trouble defeating spearmen with swordsmen, even when I outnumbered the defender four to one- I know how terrain effects combat, and I never do anything stupid like attack across rivers, or up hill, and I know that big towns get a bonus but still the enemy seemed to win every battle!

Anyway, just to win against the chinese meant constant crippling Pop rushing (on such a hard difficulty setting More angry citizens is the last thing you need). I don't think I'm going to get any medals, Its now @1600-1700 and its just me the romans and the french left. They are both almost an entire era above me in research, but the french lack oil, so Iv'e been able to keep them at bay, and the romans are just plain stupid they keep landing a huge force of attackers on my soil, declaring war, watching while I decimate the attackers and then suing for peace! eventualy they are going to build the spaceship or UN and I'm going to lose.

The french have plenty of culture and If I can get to Motorized transportation its going to be a hard battle to kill them but if I can, I may be able to pull back victory from defeat.
 
4000 BC - What a horrid starting spot - best is plains, NO rivers.
I am going to gamble and move a couple of spaces to find at least a couple of grasslands, or a river.

3900 BC - EEEEEKK, I spot my location for the capital, and I spot a border already - I think China.
This is going to be UGLY. I have no idea how this will play out, but I drop science to 0% to start buying tech like crazy.
Kyoto will later prove to be unreal with an iron resource also.

2800 BC - I had a feeling I would find at least one move civ - first contact with France.

1400 BC - I suffer a major setback, temple at 1 turn and barbs pillage the city destroy temple production, not touching $65
cash as I expected they would. The headache of the farmers gambit. However, the gambit did it's job, I have more cities
then the 2 ai civs.

975 BC - My gut feeling turns out right - China declares war.

690 BC - Despite smoke and mirror fighting - scratch 1 China city.
This gets me peace on my terms, and I get two contacts from China. I need to concentrate on infastructure.
I sell China dyes again, this time for $11 and Math.

590 BC - I *JUST* win a race with China again for a city location. The turn I can build a city, China lands a settler.

350 BC - ARGGGGGG - A barb galley sinks an undamaged galley costing me a settler / spearman pair.

50 BC - I can't believe how strong the French position is this game. They have have already started Sun Tzu, while I still
need currency - while ONLY France has feudalism.

280 AD - China war #2 begins... and Peking is razed this turn. I had a large stack of horseman ready to pounce. Getting 5
workers for razing plus 2 in the city was a big help. I could merge some native workers back into cities, saving gpt and gaining gpt for larger cities.

320 AD - Canton was temp captured - I will abandon once a settler is ready to replace it. I don't want France replacing it.
You can tell China is weak - France declares war on them!

360 AD - We capture Shanghai in and China is kicked off of the continent and war #2 is over. France is getting very dangerous with culture - time to start some cathedrals / libraries so cities don't flip. I will have to take France out soon. Not my typical emperor for ancient war fighting, but the small map forces it. Instant revolution thanks to China conceeding Republic for peace.

430 AD - Sometimes the odd things really help - by Rome captureing the great lighthouse - I can trade them furs / dyes / 190 for Theology. I now have a great help in keeping up with tech.

600 AD - The first dead civ - Germany, killed by the Romans.

680 AD - The Sami rush begins - A golden age begins - Tsingato falls.

690 AD - Tours falls with all 11 citizens resistors! Orleans falls and we get the Hanging gardens - max possible 10 resistors. The flip risk is absurd, so both cities are abandonded. Hanging gardens isn't that great.
(I) France captures Nagoya - I am not surprised - it was islolated on a small island.

700 AD - Nanking falls, at size 6 I will attempt to keep it.

750 AD - The demonic pikeman of Lyon finally die, and I own Corpernicus's Observatory

780 AD -
(I) The sharks smell blood, and Rome declares war on France.

790 AD - Paris also has demonic pikeman - about 10 samurai can't take the city, and this wasn't the first assualt.

860 AD - This has be one of the most frustrating games I have played in a long time with combat. Lyons flipped a while ago -
the 2 pikeman take an eternity to kill and I finally recapture Lyons this turn. I wish I was one of those that weakened
France early - I have never had this much trouble with resitors.

910 AD - FINALLY - Paris falls, the blasted Lyons flip really slowed me down - Pyramids, Oracle, Great Wall and Sistine
Chappel are mine. Paris could have made a run at 20000 pt city!

920 AD - Samurai just ripped through Rheims - I control Sun Tzu.

980 AD - I begin the island cleaning campaign - Avigon is captured - followed shortly by Nagoya.

1000 AD - War weariness is hitting to hard - Peace with France for the moment...
They have just two cities that I think Rome will take care of.

1060 AD - Scratch China... War declared and there one city is taken this turn.

1140 AD - Operation take out Rome begins, two island cities are captured.
MapStat shows 190 squares to go - nothing at all with Cavalry vs. Musketman and multiple temples on the way.
The main player is Rome, Persia is still around, and France is a one city joke.

LAK-121.jpg


To be continued...

If you enjoy reading games in this format, click the link in my signature.


I now remember why I don't play small maps - 100% early fighting and conquest is the only way to play them.
That is why my game is taking a bit longer - I wasted time on infrastructure - worthless on this size map.
 
More culture flipping than any other game I've played ever. And all in my favor! I think like 7 cities - 3 on the small island to the south within 10 turns. Only I miscalculated badly with the French.

I spent a lot of time overrunning China and got behind in tech. France spent their time building massive cities on their extremely productive plains. By the time I had occupied just over half of the island, France was just too much for me. Rome had polished off Germany and was working through Persia so when France invaded me I called on Rome's help. Mistake #2.

France backed out after only taking one city, but with their lead in tech they overwhelmed Rome in a hurry. By 1400AD it was just me with half the island, and France with the rest of the world.

Question: It started getting ugly real quick for me shortly thereafter. Not being a glutton for punishment I retired. Worth it to post the game? Not likely, eh?
 
LKendter and others talk of 'Abandoning cities'. I don't understand what this means. You suggest that you know there are 10 or 11 resistors so you must have taken the city rather than razed it. How do you abandon it? You mean just walk out and let it flip or let the other civ take it? If its got that many citizens, why not just raze it? Or starve them for 3-6 turns until its got a manageable number of people?

Curious.
 
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