I have recently designed this interesting map, called 7Walls, that I have not played and would like to suggest for a special occasion GOTM.
The map is very large, flat, narrow, and tall. There is no South pole ice cap. The human player starts near the south pole on a 1-tile island. There are a few slightly larger islands nearby. The 6 AI rivals all start near the North pole. There are 2 medium size islands touching the North pole each home to a rival civ. There is another medium sized island a little bit further south also home to a rival civ. Finally there is a huge island further south home to 3 rival civs. All of these islands have fertile land, particularly the huge one. There are 7 walls separating these 4 islands from the tiny islands near the South Pole. Each wall is made entirely of mountains and spans most of width of the world: attached at one end, small opening at the other end. The small openings alternate on left and right side. This means that the only sea route from South to North is a looooong spiral. The walls are two tiles thick, so while it is possible to build cities on them the cities cannot act as canals.
The challenge is for the human player to win (by either method) without the most powerful tools commonly used: rapid initial expansion and incessant trade.
In my opinion, there are three ways to play this map. One is against all nonaggressive rivals. Would the AI, through expansion and cooperation, get so powerful to win the space race?
The other is to play against a mixture of nonaggressive and aggressive rivals with the nonaggressive ones inhabiting the larger more bountiful islands. In this case it would be a 3 way race: humans, nonaggressives, and aggressives. It would be interesting to see who gets the upper hand when.
Playing against all aggressive AIs would be a third possibility but my guess is that in this case there would be incessant fighting in the North allowing the human player to slowly work their way towards a space win.
Starting save is here
The map is very large, flat, narrow, and tall. There is no South pole ice cap. The human player starts near the south pole on a 1-tile island. There are a few slightly larger islands nearby. The 6 AI rivals all start near the North pole. There are 2 medium size islands touching the North pole each home to a rival civ. There is another medium sized island a little bit further south also home to a rival civ. Finally there is a huge island further south home to 3 rival civs. All of these islands have fertile land, particularly the huge one. There are 7 walls separating these 4 islands from the tiny islands near the South Pole. Each wall is made entirely of mountains and spans most of width of the world: attached at one end, small opening at the other end. The small openings alternate on left and right side. This means that the only sea route from South to North is a looooong spiral. The walls are two tiles thick, so while it is possible to build cities on them the cities cannot act as canals.
The challenge is for the human player to win (by either method) without the most powerful tools commonly used: rapid initial expansion and incessant trade.
In my opinion, there are three ways to play this map. One is against all nonaggressive rivals. Would the AI, through expansion and cooperation, get so powerful to win the space race?
The other is to play against a mixture of nonaggressive and aggressive rivals with the nonaggressive ones inhabiting the larger more bountiful islands. In this case it would be a 3 way race: humans, nonaggressives, and aggressives. It would be interesting to see who gets the upper hand when.
Playing against all aggressive AIs would be a third possibility but my guess is that in this case there would be incessant fighting in the North allowing the human player to slowly work their way towards a space win.
Starting save is here

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