My start was similar to PF's one. First intent was to settle SE near the lake, so i moved the worker S on the BG and spotted a better location on the river hill. Madrid was founded S-SWx2 of the start position, while the worker remained there to mine and road the BG and then followed along to improve the wheat.
The initial building sequence was warrior -> warrior -> settler, with research set on a min run on Writing. The first warrior went west and spotted the four-turner and, later on, met Greece and France. The second warrior headed east where it met Scandinavia. The same first warrior continued its exploration southward until it got contact with Ottomans and Persia.
City 2 was founded at RCP 4, on a position where it could exploit both the wheat tiles and set up the 4-turner. The capital stayed in Madrid and a ring of cities at distance 4 was built around it.
I got Writing as a monopoly, traded a few useful techs with it and then went alone for Map Making, Code of Laws, Philosophy and Republic. In an effort to keep the AS backwards i didn't sell contacts until much later and limited the trade at the bare minimum.
The 1000 BC mark was met with 9 cities, 21 pop units and an army of 3 galleys, 1 horseman, 15 warriors, 7 workers and 4 purchased slaves. A good part of the warriors would be upgraded to swordsmen, to serve as a grunt force against the tough Greek hoplites.
Here's a shot of my empire in 1000 BC:
With Paris completing the Colossus in 900 BC, the plan for the Golden Age was sealed: start on the Great Lighthouse (not strictly necessary for the GA but the most useful wonder nonetheless), capture Paris and then have the wonder completed at the right moment.
Republic was known in 610 BC and then research was stopped completely for the time being. Republic was sold around and war started immediately. Swords, with some horses, were sent to deal with Greece and, later on, France, while a band of horsemen was used against the weaker Viking defenders. All the AS fell quickly and without much hassle: Greece in 430 BC, Scandinavia in 330 BC and France in 250 BC. During the battle of Paris i got my one and only leader of the game, that would be used to build the Forbidden Palace on a freshly built city around a second ring at distance 4 that included Paris with its much useful Colossus.
Meanwhile, a pack of 3 galleys were sent on a suicide route oversea. Two of them survived and met all the AS on the far continent in 530 BC. All of them were backwards and quite in a sorry state. Except for the city of Babylon, quite populated, quite productive and far ahead in the completition of the Pyramids. And that's were trouble came: in 310 BC Babylon completes Pyramids and Persepolis cascaded to the Great Lighthouse, so i had to turn my wonder city into Palace and wait for another wonder.
After core 2 was set up, a fleet of galley could be assembled to ship horsemen past the pesky jungle directly onto the Ottomans shores and capture the southern AS in reasonable times. The Ottomans were gone in 10 BC. In the same turn i bought Monarchy from Babylon and turn my wonder city into Hanging Gardens just in time to not lose shields. Next turn the wonder was complete and my Golden Age could finally begin.
In 150 AD, with the capture of Persepolis, Persia becomes history and i can finally enjoy the benefits of the Great Lighthouse.
Preparations for the invasion oversea started immediately. I waged war on two fronts: from south, a fleet of galleys was used to ship an army made mostly of horseman through the safe passage to Zululand. From former Scandinavia, another fleet was used via a relatively safe sucide path to ship swordsmen to deal with Carthage and its tougher defenders. Both Zululand and Carthage were gifted their golden age immediately -.- but it was no big deal. A third fleet was used to chain troops from core 2 to Ottomans land, where they moved through the southern landmass before being shipped again to Zululand. Later on, horses replaced swords on the northern front to deal quickly with regular Babylonian spearmen.
The advance through the southern lands was a chore, because of bad terrain and chronic lack of roads, but everything went as planned. The two armies finally met on the final pinch manouver against the city of Babylon in 430 AD and Conquest was achieved the turn after.
I remained in the Ancient Ages for the whole game, in part because i wanted to spend everything on military and in part because all the AS sucked hard in research. Construction was known by them only well past the AD, and i did not bother buy it at that point, and nobody ever researched Currency.
Here are some logs:
Techs:
4000bc: Alphabet, Ceremonial Burial (prerequisites)
2850bc: Pottery, War Code (trade, Vikings); Bronze Working (trade, Greece);
2710bc: Masonry (trade, France);
2030bc: Writing (research); Wheel (trade, Vikings); Iron Working (trade, Greece);
1400bc: Map Making (research); Mysticism (trade, Ottomans); Horse Riding (trade, Persia);
1125bc: Code of Laws (research);
1000bc: Philosophy (research);
_610bc: Republic (research);
_430bc: Mathematics (trade, Ottomans)
__90bc: Polytheism (trade, Arabia)
__10bc: Monarchy (trade, Babylon)
Cities till QSC:
3850bc: Madrid
2710bc: Barcelona
1870bc: Seville
1575bc: Toledo
1550bc: Santiago
1325bc: Salamanca
1150bc: Murcia
1000bc: Valencia
1000bc: Ciudad de la Luna
Meetings:
3100bc: Greece
2850bc: Vikings
2710bc: France
1750bc: Ottomans, Persia
_530bc: Zulu, Babylon, Arabia, Carthage;
Kills:
_430bc: Greece
_330bc: Vikings
_250bc: France
__10ad: Ottomans
_150ad: Persia
_410ad: Carthage
_430ad: Arabia
_430ad: Zululand
_430ad: Babylon