GOTM 125 Spain - Final Spoiler. Game Submitted or Abandoned.

AlanH

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Please discuss your completed (or retired) GOTM 125 here.

Do NOT visit this thread or post in it until you have submitted or abandoned the game.
 
Way ahead of everybody else in Wonders and research, and obliterated them all on my island, but didn't think to build a bridgehead by an attack when Arabs were being destroyed by their neighbours on their island until it was too late. However, squeezed a settler into a small coastal gap left by their territory shrinkage and ported dozens of cavalry, infantry and tanks across into the new city. Zulus and Carthage immediately set up a mutual protection pact, so I offered one to both too. Then declared war on Zulus but didn't attack, letting Carthage declare war on them when Zulus chose to attack me. Then stayed a little ahead of Carthage taking out all Zulu cities but one (to Carthage). Ported more tanks and then started to wipe out Carthage when they were about to research infantry, before a sudden Domination victory. My Jason score was in the 6ks and my end date around 1760. How do others get 20K or more, let alone so early on?! Or is that how they get such high scores? Anyway, I enjoyed it. Thanks, AlanH.
 
I got some result that matched yours. When I invaded the second continent, I did not needed any peaceful beachhead, the tanks were able to crush easily the mix of Impis and Rifleman that "defended" the Zulus cities.

Same thing with Arabs, next on my prey list.

Everything was pretty easy, but I'm not sure my result are so great, waiting for other ones.

Thank you AlanH, too.
 
Haven't posted in a while, but I thought I would check in with a single city cultural victory in 1977. Missed a couple of important wonders early unfortunately and was late in conquering my continent. Oddly, Babylon survived to the end as a single tile island, with Carthage and the Zulus alive as well. Zulu declared two turns before the game ended. Flirted with a domination but managed to avoid. Researched all techs and 6 or 7 future techs. Spent the last few hours chasing pollution.
 
OK, so I have forgotten a lot of stuff. But here is a quick overview of my game.

Despotism.
The start was pretty much as I expected. No river, no gold, no settler factory. Neighbours were close enough that I went for land grab rather than strict RCP. Managed 7 cities by 1000BC - which is poor. 10 minimum usually. I researched to Republic and gave it away to all the Civs, then learned Monarchy and I switched to that. Through the wars ahead, my foes would suffer war weariness and I wouldn't.
I found all the other civs on the second continent quickly. I think my first galley may have made it across in fact. I decided not to trade maps or communications. They had no techs to trade. That's regent for you I guess.

1000BC.jpg

Of course I was beaten to the pyramids, unfortunately by a Civ off my landmass, but there was a huge shield dump and I was able to cascade to the GL - I learned literature on that turn.

130BC.jpg

I got my first leader in 600AD. Honestly, by that time I had pretty much convinced myself that leaders had been removed from the GOTM. I had had many elite victories, and lost at least a dozen elite units by that time. I now realised that a 20K was going to be a very long slog - so rather than :deadhorse: I switched to domination.

Domination was achieved in 1090AD rather unexpectedly. (I don't use the civAssist utility). I triggered my GA with a conquistador the turn before landing on the second continent, and declared war on Arabia. I signed MA's with Babylon and the Zulus against Arabia. I then destroyed me rep by invading the Zulu's :mischief: I used a mixture of knights (for their strength) and conquitadors (for their mobility) and transported workers and settlers over to build roads and fill gaps. The AI was so backward, that despite the terrain the victory was straightforward. It was more an exercise in logistics than anything else.

Really enjoyed the game. I might have a go at the next one and try to do a little better. The 30 hours game time is more like 8 hours in reality. I just leave the game running

1090AD.jpg

I liked Vincent's "Spanish" quote.
 
I just wanted to mention that this Spanish game is generated from a modded biq created by cracker - probably 10 years or so ago, and he included some city names after some legends of the game; Bamspeedy, Moonsinger and Ribannah. 4 greats of the game.
 
Happy days! When I set this one up, I must confess it brought back fond memories of GOTM 20, a Spanish Deity game. Cracker added Spain to the Vanilla version in the GOTM Mod, which made it possible to play on a Mac - PtW didn't exist for Mac until about five years later. It was ten years ago, my first GOTM submission, and I acquired a Green Ambulance :)

Now that you're back, M-B, are you planning to drop into the GOTM staff room for old time's sake?
 
Off-topic

Hi Alan :wavey: Well, since I am invited it would be rude to refuse...
:)
I am away on business ATM and time poor, so I'll get in touch next weekend.
 
Finally finished. I got a domination victory at 1490AD. **Magnificent Rank**

Focused on expansion at the cost of being very lax on defending non frontier cities. I always stick with Monarchy as soon as I can. I bought temples soon after taking a new city. I funded that from generally low research expenditure.

I was on the attack from the very beginning. Won some early cities using warriors. Kept up the attack with archers and then swordsmen when available. Eventually took the whole continent just before I got knights available. Made it to the next continent and then found the best point of access was down the bottom of my continent. Made some right of passage agreements and camped out all around the Zulus cities with my new knights which were being pumped out by most of the 38 cities I owned. They controlled the southern point of their continent. I pounced about 15 turns into the right of passage agreement and took several cities in the first couple of goes.

Once I got a foothold on that continent I kept growing my area through taking more cities. It probably helped that I got the Golden Age while conquering this continent. I just kept rolling over them with two GL armies of knights and single knights. During this conquest I generally didn't focus on gaining tech myself except for economics so I could build the Adam Smith Trading Co. I traded for other advances to keep up.
 
Hi, welcome :wavey: Well done on your victory. But it looks as if you may have played it in Conquests instead of Play the World?
 
Hi, welcome :wavey: Well done on your victory. But it looks as if you may have played it in Conquests instead of Play the World?

Hi Alan and thanks,

:confused: I have Civ3 complete. Just loaded up the game from the opening screen's "load game" command and then started kicking some AI arse. I have never opened any of the scenarios contained in the "Conquests!" menu command.

Cheers
 
Play the World is not a scenario/Conquests option, it's a separate executable that is installed with Civ3 Complete.

If you have the CD version of the game you should find it in the installed folder. If you have the Steam installation, I believe that version of Play the World is broken, though.
 
Ancient Age Conquest in 440 AD - Firaxis: 5850 - Jasons: 11678
Detailed spoiler next week (kinda busy atm)
Nice game, in spite of the insane amount of ship chaining that i had to perform.
 
Domination in 630 AD, Jason score 11000. Got off to a good start, but then could play only short sessions late at night and it sort of sucked. I was going for Conquest but Carthage settled a one-tile island and they were last in my pipeline so I didn't have time to "politely nudge" them for that city.

The start was interesting. I didn't like the landing spot and sent the Worker and Settler by different routes towards the river SW. Founded Madrid by the Wheat and Wine in 3750 BC, built Warrior. Cultural expansion in 3300 BC revealed another Wheat and a location for a four-turn Settler factory, so I switched from a second Warrior to Settler and jumped Palace to Barcelona in 2470 BC by building a second Settler and abandoning Madrid. The Granary in Barcelona was finished in 2110 BC and the Factory already functional at that time.

I later jumped palace again to Scandinavian lands, mostly because there was no alternative landmass. The second core was never productive in itself, but lowered corruption in the first one. I used my first Leader for the jump. I used Republic and triggered the Golden Age with a Conquistador. They were useful also for capturing cities and barbarian camps in jungles and unroaded terrain so I built a handful of them. I had an unbalance in Knights over Caravels in spite of having quite a few of the latter. I disconnected Iron and upgraded Horsemen. The Caravels sort of went one way, joined the back of the chain and then it was over. Research to Navigation to get across at more than one spot. Especially for the movement mechanics it would have been better to have played longer, more concentrated sessions.
 
My start was similar to PF's one. First intent was to settle SE near the lake, so i moved the worker S on the BG and spotted a better location on the river hill. Madrid was founded S-SWx2 of the start position, while the worker remained there to mine and road the BG and then followed along to improve the wheat.

The initial building sequence was warrior -> warrior -> settler, with research set on a min run on Writing. The first warrior went west and spotted the four-turner and, later on, met Greece and France. The second warrior headed east where it met Scandinavia. The same first warrior continued its exploration southward until it got contact with Ottomans and Persia.

City 2 was founded at RCP 4, on a position where it could exploit both the wheat tiles and set up the 4-turner. The capital stayed in Madrid and a ring of cities at distance 4 was built around it.

I got Writing as a monopoly, traded a few useful techs with it and then went alone for Map Making, Code of Laws, Philosophy and Republic. In an effort to keep the AS backwards i didn't sell contacts until much later and limited the trade at the bare minimum.

The 1000 BC mark was met with 9 cities, 21 pop units and an army of 3 galleys, 1 horseman, 15 warriors, 7 workers and 4 purchased slaves. A good part of the warriors would be upgraded to swordsmen, to serve as a grunt force against the tough Greek hoplites.

Here's a shot of my empire in 1000 BC:

attachment.php


With Paris completing the Colossus in 900 BC, the plan for the Golden Age was sealed: start on the Great Lighthouse (not strictly necessary for the GA but the most useful wonder nonetheless), capture Paris and then have the wonder completed at the right moment.

Republic was known in 610 BC and then research was stopped completely for the time being. Republic was sold around and war started immediately. Swords, with some horses, were sent to deal with Greece and, later on, France, while a band of horsemen was used against the weaker Viking defenders. All the AS fell quickly and without much hassle: Greece in 430 BC, Scandinavia in 330 BC and France in 250 BC. During the battle of Paris i got my one and only leader of the game, that would be used to build the Forbidden Palace on a freshly built city around a second ring at distance 4 that included Paris with its much useful Colossus.

Meanwhile, a pack of 3 galleys were sent on a suicide route oversea. Two of them survived and met all the AS on the far continent in 530 BC. All of them were backwards and quite in a sorry state. Except for the city of Babylon, quite populated, quite productive and far ahead in the completition of the Pyramids. And that's were trouble came: in 310 BC Babylon completes Pyramids and Persepolis cascaded to the Great Lighthouse, so i had to turn my wonder city into Palace and wait for another wonder.

After core 2 was set up, a fleet of galley could be assembled to ship horsemen past the pesky jungle directly onto the Ottomans shores and capture the southern AS in reasonable times. The Ottomans were gone in 10 BC. In the same turn i bought Monarchy from Babylon and turn my wonder city into Hanging Gardens just in time to not lose shields. Next turn the wonder was complete and my Golden Age could finally begin.

In 150 AD, with the capture of Persepolis, Persia becomes history and i can finally enjoy the benefits of the Great Lighthouse.

Preparations for the invasion oversea started immediately. I waged war on two fronts: from south, a fleet of galleys was used to ship an army made mostly of horseman through the safe passage to Zululand. From former Scandinavia, another fleet was used via a relatively safe sucide path to ship swordsmen to deal with Carthage and its tougher defenders. Both Zululand and Carthage were gifted their golden age immediately -.- but it was no big deal. A third fleet was used to chain troops from core 2 to Ottomans land, where they moved through the southern landmass before being shipped again to Zululand. Later on, horses replaced swords on the northern front to deal quickly with regular Babylonian spearmen.

The advance through the southern lands was a chore, because of bad terrain and chronic lack of roads, but everything went as planned. The two armies finally met on the final pinch manouver against the city of Babylon in 430 AD and Conquest was achieved the turn after.

I remained in the Ancient Ages for the whole game, in part because i wanted to spend everything on military and in part because all the AS sucked hard in research. Construction was known by them only well past the AD, and i did not bother buy it at that point, and nobody ever researched Currency.

Here are some logs:

Techs:

4000bc: Alphabet, Ceremonial Burial (prerequisites)
2850bc: Pottery, War Code (trade, Vikings); Bronze Working (trade, Greece);
2710bc: Masonry (trade, France);
2030bc: Writing (research); Wheel (trade, Vikings); Iron Working (trade, Greece);
1400bc: Map Making (research); Mysticism (trade, Ottomans); Horse Riding (trade, Persia);
1125bc: Code of Laws (research);
1000bc: Philosophy (research);
_610bc: Republic (research);
_430bc: Mathematics (trade, Ottomans)
__90bc: Polytheism (trade, Arabia)
__10bc: Monarchy (trade, Babylon)


Cities till QSC:

3850bc: Madrid
2710bc: Barcelona
1870bc: Seville
1575bc: Toledo
1550bc: Santiago
1325bc: Salamanca
1150bc: Murcia
1000bc: Valencia
1000bc: Ciudad de la Luna


Meetings:

3100bc: Greece
2850bc: Vikings
2710bc: France
1750bc: Ottomans, Persia
_530bc: Zulu, Babylon, Arabia, Carthage;

Kills:

_430bc: Greece
_330bc: Vikings
_250bc: France
__10ad: Ottomans
_150ad: Persia
_410ad: Carthage
_430ad: Arabia
_430ad: Zululand
_430ad: Babylon
 

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Similar to tR1cKy's game, but not as well executed... :hatsoff:
Did you have trouble with that 1-tile island? I was lucky that by the time I discovered it, my reputation was still intact (at least on the other continent...:mischief:) and I was able to get it in a peace deal from the Zulus, who had settled it.

Just as in your game Persepolis built the Great Lighthouse, and I triggered my GA by capturing it and finishing the Great Library afterwards. It even gave me a number of techs, so I was able to gift up some scientifics and get Feudalism for free - I wanted to use MIs against the Numidians.

I never set up a second core, which was probably my big mistake, but I got my first leader so very late as usual... And I shipped units around the southern strait for too long. Should've started shipping units to Carthage via the northern suicide route much earlier. :(
 
Let me clear some confusion first. The wonder i started building in the wonder city was not the Great Library, but the Great Lighthouse itself (i already corrected the mistake in the spoiler). I couldn't build the GLib (nobody knew Literature) nor i was interested in it.

After the cascade, Literature was still unknown and i had no other wonders to build so i had to switch on Palace. At this point, i could either research Construction and switch to Great Wall or lounge for Monarchy and go for the Hanging Gardens. As i was about to resume research, i saw Babylon in Monarchy and therefore i went that way.

About the 1-tile island, nobody settled there. Even the bigger island just SE of it was left unsettled. It may be due to the fact that i was quick enough to invade the far continent and, during the Zulu conquest, i left a pair of holes around, big enough for a new city to fit in. In the late game, i spotted Babylonese and Carthaginian settlers heading south to former Zululand, so probably the AS decided to aim for those holes rather than go to the islands. Or maybe i was just lucky :D
 
I have purchased/been using CivIII complete because my original PTW install is unreliable. Opened the save and played to a Domination victory in ~1440ad. The submission system won't accept the save saying it was made in Conquests. My original PTW won't open the file because it says it's corrupt. I didn't realize Conquests would open a PTW save and convert it to Conquests format, sooo no submission.

I think I further nerfed myself because I couldn't use GLs to rush anything and didn't realize what was going on until after one of the AIs got the Philo sling.

I was going for a conquest and deliberately delayed any border pops on the second continent. Of course it backfired when i saw Babylon's single tile island and he refused to trade it for peace from the outset of our war, losing all of his cities until it became his capitol. Thus Conquest was impossible and I had to rush temples in all the cities and added a few settlers for good measure. Finished with about 75% of land and 98% of population. Not a good date for a conquest.
 
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