GOTM 130 - Spoiler

Since I didn't participate in the last couple of GOTMs, I was able to start on this one just after it was posted.

I took a look at the starting position and the notes in the Game notice. I also did a little research on this type of map. I decided to go on the long march to the west in search of the 4 special site at 55,7.

4000BC - Start heading west
3960BC - Interesting that the time scale is different from normal, first hut encountered exactly where predicted. I get a Chariot (I had this unit until the end of the game). Chariot heads west as well.
3880BC - Hut - Scrolls (Warrior Code), that was pretty useless.
3740BC - Delhi founded at 55,7. The terrain is not as good as I had hoped. 2 tundra, 1 special is under the grass. At least there are no mountains.
3720BC - start Alphabet (cost = 18)
3680BC - RB 1 shield
3600BC - Move worker to River-Forest, going for size-1 settler.
3520BC - Alphabet -> Writing (cost = 24)
3480BC - Delhi Settler, Hut - Scrolls (Map Making - tech cost is 28).
3420BC - build warrior, start Barracks (will be Library), Hut - Horse
3240BC - Writing -> Code of Laws (cost = 35), disband warrior, RB 8 shields, switch to Library
3220BC - Hut 50g
3040BC - Build Library
2980BC - Code of Laws -> Literacy (cost = 36)
2880BC - Build Diplomat
2820BC - Literacy -> Republic (cost = 49), Hut Legion (NON)
2800BC - RB 2sh
2780BC - Encounter Greeks (5 arrows), Peace. I am STRONG
2760BC - Build Diplomat, Encounter Romans (3 arrows), Peace, I give them Map Maping, They won't trade maps.
2740BC - I fall to Moderate (key civ is yellow which is missing) tech cost is 63
2729BC - I have now fallen to Inadequate (tech cost = 56)
2700BC - Most Advanced - 1-Greeks, 2-Indians, 4-Romans
2680BC - Still Inadequate
2660BC - This is an ODEO turn, I should have discovered Republic, but I am back to Moderate.
2640BC - Build Diplomat, Republic -> Bronze Working (cost = 72), contact Romans, trade Republic for Bronze Working, Literacy for Currency, Sign Alliance. Tech Cost is 110 (still moderate)
2620BC - Start Trade, tech cost is 90 (now Strong)
2600BC - Hut - Iron Working (cost = 99), REVOLUTION
2580BC - Republic is established
2560BC - WLTCD
2540BC - 100K (Size 4), RB 4sh
2520BC - WLTCD ends (no surplus food left anyway)
2480BC - Trade -> Banking (cost = 120), RB 5sh
2440BC - Silk, disband Diplomat, RB 5sh
2420BC - WLTCD, RB 5sh
2400BC - Greek capital moves to Sparta, Delhi is size 5
2380BC - WLTCD ends
2360BC - Hides, Banking -> Ceremonial Burial (cost 130), disband diplomat
2320BC - Hut - 50g
2300BC - Chinese start Great Library
2260BC - Chinese change to Colossus, Wine, CB -> Polytheism (cost 140), get 100g gift from Romans
2240BC - Romans develop CB, WLTCD, RB 4+10+10+10
2220BC - 200K (size 6), Greek Capital to Athens
2200BC - Hides, WLTCD ends, Greeks demand 50g, given, also give Republic and HBR, exchange maps with Romans
2180BC - RB 2+10+10
2140BC - Polytheism -> Mysticism (cost = 165), Hides to Antium for 128g
2120BC - Hides, Mysticism -> Philosophy (cost = 176), Silk to Athens for 204g
2100BC - Philosophy -> Monotheism -> Medicine (cost = 162, I am now Supreme), RB 2+10+10
2080BC - WLTCD
2060BC - Greek Capital to Sparta, Food Caravan, Size 7
2040BC - WLTCD ends, RB 1+10+10+10
2020BC - Food caravan
2000BC - Romans develop Seafaring, Medicine -> Masonry (cost = 171), RB 1+10+10+10
 
I am about 2/3 through with the game. Delhi was founded at the nearby 3-special-site (77,9). The mountain is bad, but 3 specials and 8 river-tiles are a good compensation. I took a small detour to pop a hut first with a bad result.
Out tech-paths were similar, with the exception of me missing the AI for a long time, so I had to develop bronze and currency by myself.

-3960 hut: masonry :(
-3900 Delhi founded, go for size-1-settler
-3880 Researching Alphabet
-3620 settler -> horse
-3600 Alph-> Writing (aim for republic)
-3500 horse -> city wall (switch to library)
-3420 horse near Rome
-3360 Writ -> CoL
-3180 100g from hut
-3120 CoL-> Literacy, settler resettles into Delhi
-3060 NONE-chariot from hut
-3040 Library -> Dip
-3000 Lit.-> Republic
-2960 dip>dip
-2940 hut: Math
-2880 dip>wonder; huts: nomads & mapmaking
-2820 hut: 50g
-2780 Rep.->Bronze
-2760 hut: 2 barb horses, revolution
(None chariot lost to barbs)
-2740 Republic established, NONE horse from hut (near Ur)
-2640 Bronze -> Currency; hut NONE Archer
-2520 Curr. -> Trade, discover Rome, give some techs, get burial, Alliance, discover Sparta, get Mysticism, give techs, peace, maps
-2420 Meet chinese, give Lit., peace
-2380 Trade -> Philo, trigger celebrations
-2300 Delhi size 8, celebration stopped, 5 turns till colossus, barb horse from hut
-2280 Archer survived
-2260 barb horse from polar hut north of Delhi
-2240 Horse barely survives
-2220 Philo->Astro-> Construction, medicine from hut
-2200 Colossus built, time to get vans delivered
-2180 use dip for chinese embassy
-2160 hail greeks, get construct. & IW
-2140 Researching Banking
-2100 Banking -> Bridge, 100g gift from Rome
-2080 3 vans on their long trail through the wilderness to Greece, begin aqaeduct
-2040 get Wheel from Greeks, greek embassy established

stats at -2000
Delhi size 8; techs: 21; Buildings: Colossus, library
units: 1 settler, 2 horse (1 supported), 1 Archer, 3 vans
 
Here are my stats at -2000

Delhi size 7; techs: 19; Buildings: library
units: 1 settler (supported), 1 Legion (NON), 1 horse (supported), 1 Chariot (NON), 1 Diplomat, 5 vans (2 are food destined for Colossus).

So far I think Major Advantage and I are fairly close. I started about 11 or 12 turns later than Major and I am only 2 techs behind. But I am not sure I like the writing on the wall. Major's major advantage that I see is food. In the base set up at 77/9, the city is built on grass, my city is on plains. He has 9 other grass and 2 wheat (which will probably ultimately be changed to Silk), I have 1 grass (having already turned the other into Silk) and 1 Furs.
 
Actually a Fun Game . Never played OCC Before , but Decided to go with my usual Strategy.
In this scenario made some changes : Polytheism and Map Making were my priorities ..then Building Shakespeare.
Since most of the " Huts " Near me were Ocean Tiles , ( 77.17 . 83.19 . 90.19 . 75.23 all ALL Ocean TILES Even 68.12 was located on a lake ) went for a HUNT on Carthaginian Territory .

Investigated HUTS at Carthaginian Territory...got a couple of NONE Elephants. By 2000 Carthagininas and ROMANS were Destroyed...Marched East and Destroyed Chinese but Babylon was a WALL CITY , so I left a few Units to Pillage and Searched for the French , by 720 BC Found a French Post ..but Not Paris.So I divided my Army into two gropus....one to attack Babilonians and French Post ( TOURS and MARSEILLES ) and one searching for French Mainland...Bribed a FRENCH Caravel and a Trireme ( 118 Gold ) and a Diplomat ...those 3 units were KEY on the game.

My Army : 5 Ships ( 2 NONE ), and Several of my units were NONE Elephants , Archers and Horseman .

Found the French Mainland in 300 BC , Hope ending the Game before 1 AD...but got sidetracked.

Babylon was destroyed after 1 AD, I ended with a small city a couple of Wonders I built for point purposes.
 
- GAME 130 -


4000 - MY FIRST OCC Game - WHEAT at Only " Logical " Tiles, for a City that have 2 or more Specials are 81.7 or 79.9 . WHEAT is located on Row 6 - Since Huts and Specials are located on the same rows.
Building my only city at 80.8 (starting Tile ) will give me access to the Ocean , 3 River Tiles , and 3 Ocean Tiles but only one Special ...
Building my Only City at 81.7 will give me several Ocean Tiles , and maybe 2 or 3 Specials .
Will Scout West since a River is Visible south . Black Clicking shows Ocean South at 78.16 , will travel south to the river sine I am allowed 3 moves.

3980 - Moved to 78.10 ( River ) .
3960 - Follow River south , Wheat Special at 76.12.
3940 - Tile 76.12 , could be a great City .6 River Tiles , Hills , a couple of forests and by the Ocean
3920 - DHELI - ( 76.12 ). Will build a Warrior and Scout Unexplored tiles of the city.
Researching - CEREMONIAL BURIAL
3780 - City Tiles : 3 Ocean , 6 River , 4 Hills , 3 Forests , 2 Plains , 1 Tundra and 1 Mountain.
City tiles - all 4 Hills will be Mined - 3 Forest will be turned to Plains -
3760 - CEREMONIAL BURIAL - Res @ Polytheism
3740 - Warrior Encounters - Hut at 76.6 = LEGION -

ANALIZING MAP - Knowing the location of 1 hut and 2 Specials it is Easy to determine that this is a Northwest Pattern , IF it was a North East pattern a special should be at 74.12 ( Forest ) . Next Hut is then at 70.6 to the West ( Black clicking shows a " 4 "....lakes are usually 63 ). Legion will proceed North to 76.2 , where a special should be located , then to 78.0 ( Hut ) . Special visible at 76.2 as expected.

3700 - Warriors Dismanteled - Legion Locate Hut at 78.0 as expected -
3680 - Hut at 78.0 NONE SETTLERS.
3580 - DEHLI BUILD SETTLERS
3560 - POLYTHEISM @ Alphabet
3320 - BARRACKS -
3300 - ALPHABET @ Pottery
3220 - Poluplation 100.000
3060 - POTTERY @ Map Making
2980 - GRANARY
2780 - MAP MAKING @ Bronze Works
2700 - Trireme departs with 2 Veteran Elephants to Scout possibl Hut Locations.
Amazing ! All near EAST HUT locations are OCEAN TILES - Black clicking on : 77.17 . 83.19 . 90.19 . 75.23 all ALL Ocean TILES ! Even 68.12 is located on a lake .
Will check the nearest tile ( 75.23 ) ..OCEAN TILE !
Sailing South West ...
2660 - ROME - Discovered - ( 71.27 ) - AUDIENCE with ROMANS = Ask for Tribute Got 100 Gold.
Will Build more Triremes and Elephants. Next Hut should be at 61.27.
2620 - Elephants encounter Hut at 61.27 - CHINESE START LIGHT HOUSE. 61.27 == NONE LEGION - Elephants Moving WEST to location 55.25 ( LAKE ) then to 57.19 ALSO a LAKE !!!
2540 - BRONZE WORKS @ CURRENCY
2500 - Hut 49.25 = Lake
2460 - Population 200.000 - Hut 51.19 = None Elephants
2440 - Elephants Locate Hut 45.17 = NONE LEGION - Elephants Land near Rome - Demanded Tribute = MYSTICISM
2400 - Attack Rome - GREEKS also attacking Rome demanded Tribute from Greek= 200
2380 - GREEKS occupy Rome - ROMANS Destroyed,CHINESE START COLOSSUS
2360 - 6 Elephants and 1 Legion Will Investigate Huts at 32, 34, 36 , 38, 40 and 42
2260 - CORINTH destroyed
2240 - Sparta Destroyed
2160 - CURRENCY @ Trade
2000- ATHENS Destroyed
1940 - GREEK Civ Destroyed
1760 - TRADE -@ Writing
1740 - Shangai located at 80.24 - Demanded Tribute - 250 Gold
1700 - Invasion of China - Canton Located ( 89.31 )
1640 - CANTON - Destroyed - ( Monarchy ) -300.000
1620 - Beijing ( 93.34 ) and ASHUR ( 93.27 ) Located - Silk Caravan to Shangai
1500 - Construction and Literacy From Babylonians
1480 - Shangai Destroyed - COLOSSUS DESTROYED - Seafaring
1460 - ASHUR Destroyed - LITERACY
1440 - Res @ PHYLOSOPHY -
1400 - BEIJING Destroyed - MARCO POLO - Destroyed - MASONRY
1320 - Attacking Nankin - AKKAD ( 8.30 ) DESTROYED
1300 - NANKIN Destroyed - CHINESE DESTROYED -
1160 - NINIVEH - UR - ELLIPI and Babylon Located.
1100 - Niniveh Destroyed
1020 - HUT located at 4.38 - ( Island 5 ) MATHEMATICS
1000 - 200 Gold from Babylonians - ELLIPI Destroyed.
940 - Traded ASTRONOMY with FRENCH.
920 - UR Destroyed.
900 - Units Pillaging Babylon Tiles ( Irrigation and Roads )
860 - Attacking Babylon
820 - Units Pillage Babilon Tiles - Caravan Arrives to Babylon 106 gold - PHILOSOPHY - MEDICINE Res - Engineering
800- FRENCH Build Pyramids
720 - Armada Sailing South encounters French Cities ( Marseilles ) 18.52 and TOURS ( 13.47 )
640 - Island 18 Found -
580 - Island 22 Found -
560 - Island 22 Found .-DEMANDED GOLD From Babilonyans - 250 Gold- HUT at 14.74 = NONE - HORSE - SHAKESPEARE
540 - Triremes reach Polar Circle -
500 - REPUBLIC -
440 - Island 21 - Hut located at 28.70 = None Horse
360 - Island 19 located - HUT at 30.64 = NONE ARCHERS
300 - Island 15 Located - Encounter French - WAR
260 - BRIBED Caravel from FRENCH - NONE Caravel ! ( 118 gold ) Island 14
220 - ORLEANS discovered - 79.13
200 - ORLEANS Distroyed. - French Diplomat 29.49 - Bribed for 88 Gold-
180 - Caravan to Babylon - French Trireme( None ) Bribed for 118 -
140 - FRENCH Trireme bribed for 118, ELEPHANTS ATTACK RHEIMS ( 91.69 )
100 - Diplomats destroy Temple and City Walls in Babylon
60 - RHEIMS Destroyed - NAVIGATION
40 - ELEPHANTS attack MARSEILLES ( Island 10 )
1 AD - ATTACKING - PARIS - MARSEILLE - BABYLON and LYONS
 
It worked well ...built a City on a SPECIAL location ( 76.12 WHEAT ) later changed tile to SILK ..
City Tiles : 3 Ocean , 6 River , 4 Hills , 3 Forests , 2 Plains , 1 Tundra and 1 Mountain.
City tiles - all 4 Hills will be Mined - 3 Forest will be turned to Plains ..so I got about 14 or 15 shields ..plenty food and trade arrows...went for POLYTHEISM and MAP Making First...build Barracks ..scouted for HUTS ( I knew the locations ) and got a few NONE UNITS . At the best...I had 5 Triremes (2 NONE ) and 12 Elephants ( 3 NONE ) .
Had to change strategy ...since I DID NOT wanted to " KILL " a civ with a high ranking ...therefore avoiding NEW Civs in the Game..I did good ended a few turns after 1 AD..with a Flotilla of Triremes and Elephants.

Moderator Action: Moved to spoiler thread.
 
Finished!
This games was a little unusual due to the low difficulty that made the AI slow and stupid. So I didn't build Marco's Embassy because there wouldn't be much research-assistance to gain from.
On the other hand, the endgame was nice and easy; no dips trying to steal Space-techs, no sneak attacks, no hostility whatsoever.

@ Uru: Well done! :hatsoff:

So far I think Major Advantage and I are fairly close. I started about 11 or 12 turns later than Major and I am only 2 techs behind. But I am not sure I like the writing on the wall. Major's major advantage that I see is food. In the base set up at 77/9, the city is built on grass, my city is on plains. He has 9 other grass and 2 wheat (which will probably ultimately be changed to Silk), I have 1 grass (having already turned the other into Silk) and 1 Furs.

Yes, all specials were converted to silk. The city site was good for everything (shields, trade, food). In the end (after flight) the city produced 56 food, 73 shields and 114 trade arrows (3*15 from trade routes). I usually got advances every 2 or 3 turns.
The major problem I had was to get some more trade going. I couldn't build a boat, I couldn't bribe a boat, the land route was terribly long and the stupid greeks hated all the time, so I didn't want to take the risk a losing van. I already had to pay 50g "protection money" for the safety of my first (and only) three deliveries.

-1980 Market place
-1900 Greeks start Copernicus, no good news :(
-1880 Aquaeduct built > vans for wonders next
-1800 BB -> University
-1720 Greeks demand 50g: paid
-1700 silk(d) to Athen: 276g
-1660 University -> Engineering, dye(d) to Athen 288g
-1600 Engin. -> Sanitation; wine(u) to Athen 148g
-1560 Copernicus built, Greeks aband
-1540 San. -> chemistry
-1480 100g from Rome
-1460 chem-> Invention
-1380 Inv-> Gunpowder, Shakespear's Theatre, Roman gift: WC
-1340 Retrigger celebration
-1300 Sewer built
-1280 Gunpowdr -> Explosives, size 12
-1180 Explosives -> Demo
-1160 Celebration stopped at size 17
-1060 Demo (revolt & establ.) -> Navigation
-1000 Nav->Physics, University built
-940 Phys->steam
-880 steam -> Railroad
-820 Railroad -> Gravity, clebration
-760 Grav. -> Metall.
-740 Celebration stopped at size 19
-720 Hail chinese, trade for economics
-700 Metall. -> Industr., Newton college built
-660 Ind.-> Magnet.
-620 Magnet. -> Corporation, refuse to join rome's war with china, Rome cancels alliance
-580 Corp. -> Electric.
-540 Electr. -> Refining, alliance with china for Railroad & war with Rome
-500 Refining -> Steel
-460 Steel -> Combust.
-420 Comb. -> Automobile.
-380 Automob. -> Mass prod., rush SH
-360 Superhighway built
-340 Mass prod. -> Refrig. (none of the known AI has Feudalism yet)
-320 Greek catapult killed in city's radius
-300 Refrig. -> Conscription, get monarchy from china
-260 Conscr.->Feudalism
-240 Greek elephant killed
-220 Feud.->Chiv
-180 Chiv. -> Leadership, greek catapult (turned NONE) bribed 280g
-140 Leader -> Atom. Theory
-80 Atom->Tactics, supermarket, celebration
-40 Tactics -> Electronics, greek catapult intercepted
1 AD mass transport, cancel celebration at 22

Stats at 1 AD
Delhi size 22; techs: 56; Buildings: Colossus, Copernicus, Shakespeare, Newton; market, library, Bank, Uni, aqu, sewer, mass tr., superm., SH
units: 1 settler, 2 engineers, 1 dip, 10 van/freight, 3 fighting units
 
I will post the full log some time later. But I think the terrain advantage is really showing by 1 AD. Here are my stats.

Stats at 1 AD
Delhi size 17; techs: 49; Buildings: Colossus, MPE, Copernicus, Shakespeare, Newton; library, Uni, aqu, sewer, harbor
units: 2 settlers, 1 engineer, 1 dip, 9 van/freight, 4 fighting units

I was still in the process of transforming the first tundra. The first transformation (to desert) was complete. The second transformation (to plains) was 1 turn away from being done.
 
Slow progress here compared to your games so I think I'll say little. I guess I didn't take the right tech path going for Monarchy rather than Republic, and have not been able to get a key civ for most of the game.

I did choose a different city site but I don't think that has much to do with things - I went to (68,20) and founded in 3760BC on what turned out to be a plains hex - because I wanted specials and access to the main ocean.

stats at AD1
Calcutta size 12; techs: 25; Republic.
Wonders; Colossus, Marco Polo, Copernicus, Shakespeare.
units: Settler, Warrior, Archer, Legion, 2 Trireme, Dip, 6 Caravans.
 
Slow progress here compared to your games so I think I'll say little. I guess I didn't take the right tech path going for Monarchy rather than Republic, and have not been able to get a key civ for most of the game.
Why "say little", you live and learn! ;)

I was a little unsure about going for republic or monarchy first (both have their advantages) but chose republic because a) no need for martial law at this level and II) the terrain provided enough food to support a settler or two for terrain improvement. Still, monarchy has the befenit of being available earlier.

Key civving was a big problem in my game as well. I was mighty, so greece was my key civ, and they were terribly hostile. I would have loved to gift them some techs, but they only wanted gold, and so we were at war most of the time. I hate to give away gold, I rather waste it on rbs. So I placed a diplomat on mountain to intercept approaching troops, bribed a catapult, and put that on a mountain to kill further troops. So there wasn't any "tech-gifting-for-key-civ-purpose" at all.

I did choose a different city site but I don't think that has much to do with things - I went to (68,20) and founded in 3760BC on what turned out to be a plains hex - because I wanted specials and access to the main ocean.
After finishing, I thought about going for a replay with a different site and I thought about that. Maybe it would be good for OCCC.
 
Why "say little", you live and learn! ;)

Indeed I share your enthusiasm for learning: I just rather feel that 24 and 31 techs behind haleewud and yourself at AD1 is the learning point from my game. Anything else is rather unimportant!

I have carried on however, and following further play just now it looks like I will be able to complete, notwithstanding the continued slow pace of research.
 
Indeed I share your enthusiasm for learning: I just rather feel that 24 and 31 techs behind haleewud and yourself at AD1 is the learning point from my game. Anything else is rather unimportant!

I have carried on however, and following further play just now it looks like I will be able to complete, notwithstanding the continued slow pace of research.

One nice thing about an OOC is you could start this game over and play again. Not for GOTM scoring purposes, but you could learn a lot about how to play. Since you only have 1 city, there isn't a big advantage to knowing the map or the opponents. You have to build relatively close to your starting point to have a chance, and from there it's pretty much always the same improvements and wonders.
 
I have to disagree with Bestbank , KNOWING the map end HUTS is a big advantage.
I decided to go for Polyheism and create Barracks Firts..then for Map Making.
I Created 2 triremes and about 4 Vet elephants ..then decided to go Hut Hunting.
By 2000 BC I had the Greeks eliminated from the game.
I SHOULD look at the map ( MY MAP ) , I was only 10 tiles from the Crossing after I destroyed the last Greek city ... after I eliminated greeks..I SHOULD have split my armies and THEN I should marched West with 4 Elephants towrards Babilonia...get a couple of triremes and load my army and destroy the Babylonians , but I went EAST ..I did destroyed the Chinese and the Babilonians marching East.
That move after 2000 BC would have been Crucial . Sending 4 Elephants to Babylonia !
And eventually crush the French.
Yes I did replay the game ....and I could had it over by 50 BC !
So i have to say ..IT is a BIG ADVANTAGE to know your world map !
 
Of course it is possible to replay to have an idea how things might have been different, and of course one knows more. In fact I like these spoiler threads as a great way of finding out how things might have gone differently.

In this case URUWASHI's OCCC EC, even if the armies didn't always go the right way, is really good, and I think very interesting and great for learning. Of those of us following a spaceship path I think Major Advantage's decision to settle early trumps those of us who took longer to try for a better site. haleewud comments on the difference grass vs plains; I think perhaps a more important factor is the early start allowed gaining and holding for some time the "mighty" power rating. The Greeks may not have been so good as a key civ, but they were better than nothing. That may well have outweighed any other factor.
 
Of course it is possible to replay to have an idea how things might have been different, and of course one knows more. In fact I like these spoiler threads as a great way of finding out how things might have gone differently.

In this case URUWASHI's OCCC EC, even if the armies didn't always go the right way, is really good, and I think very interesting and great for learning. Of those of us following a spaceship path I think Major Advantage's decision to settle early trumps those of us who took longer to try for a better site. haleewud comments on the difference grass vs plains; I think perhaps a more important factor is the early start allowed gaining and holding for some time the "mighty" power rating. The Greeks may not have been so good as a key civ, but they were better than nothing. That may well have outweighed any other factor.

That's a good point. I wasn't thinking in terms of conquest.
 
Map Analysis: Resource seed is 15. Starting location has only the visible wheat special. There are two nearby 2 special locations (whale+wheat and 2xwhale) with ocean access. However neither of the whales can be revealed without a boat. A nearby 3 special has no ocean access and a nearby 4 special is on a lake. I am going to go for the hut that is 3 tiles away and take my chances. Hopefully I can build a city near the rivers.

Date Production started Tech started Other notables

-4000 Moved west.
-3960 Horseman from hut!
-3920 No good sites with ocean access near by.
-3900 Horse Delhi built on forest on lake shore at 71,7
-3880 Alphabet Empty hut
-3800 Settler
-3700 Burial
-3620 Settler Size 1 settler produced.
I should have started with Bronze to be able
to work on a wonder now.
-3540 city tile converted to Plains.
-3440 50g from hut.
-3400 Bronze
-3380 barbarian horse from hut disappears
-3360 50g from hut.
-3260 Barracks Second size 1 settler produced
-3240 Delhi is size 2.
Settler joins making city size 3
-3200 -> Colossus Code of Laws
-3120 barbarian horse from hut
-3100 Horse survives barbarian horse and turns vet
-3060 Monarchy
-3000 barbarian horse from hut

Status at -3000
City Size: 3 Government: Despotism Gold: 138 Techs: 5 Trade routes: 0
Structures:
Wonders:
Units: 1 settler, 2 horseman (1 None)
Goals: Monarchy, Trade, Marco, and Colossus.
Roman: No contact
Babylonian: No contact
French: No contact
Chinese: No contact
Greek: No contact

-2980 Vet horse survives another barb horse
-2860 Currency
-2840 Revolution
-2820 Monarchy established. T3L0S7
Delhi is size 4.
-2700 Trade None Legion from hut.
-2620 Legion runs into Supreme Greeks.
Peace, no tech exchange.
-2600 unit Horseman runs into Weak Romans.
Peace, no tech exchange.
-2560 -> Caravan Mapmaking Delhi is size 5
Monarchy, Currency, Trade -> Greek (6) -> Mapmaking, Mysticism, Wheel
Trade, Mapmaking ->Roman (1) -> Iron Working, 0g
My power is Mighty
-2540 Caravan -> Writing 25g from hut
-2500 Caravan
-2480 Masonry from hut.
-2460 Marco
-2360 Caravan
Monarchy -> Chinese (4) -> peace, Construction, 100g
Trade -> Babylonian (1) -> peace, Writing, 100g
Writing -> French (3) -> peace, maps, 0g
-2340 -> Bridge Building 100g from hut
-2320 Caravan writing -> Chinese -> maps
-2300 Caravan 3 techs -> Roman (2) -> 50g
-2280 Library Greeks declare war.
Power drops to Moderate
Chinese -> alliance, 0g
French and Romans turn me down
3 techs -> Babylonian (1) -> maps
-2260 Legion kills Greek phalanx and turns vet
Writing -> Roman -> Pottery, no alliance
-2240 Roman -> 50g, Babylonian -> 0g
-2220 Marketplace
-2180 Babylonian -> 25g. Greeks declare war again
-2160 Temple Literacy Delhi is size 6.
-2140 Vet Legion on hill survives 2 Greek chariots
-2120 Greeks lose 2 more units on my vet Legion
-2080 Caravan Iron Working -> Chinese -> Seafaring, 0g
-2060 Seafaring -> French -> Math
-2040 Chinese -> 25g
-2020 Caravan
-2000 Nomad from polar hut. Chinese -> 25g

Status at -2000
City Size: 6 Government: Monarchy Gold: 26 Techs: 19 Trade routes: 0
Structures: Library, Marketplace, Temple
Wonders: Colossus, Marco
Units: 2 settlers (1 None), 1 None Legion, 2 horsemen (1 None), 4 commodity vans
Goals: Establishing trade routes, Republic, Copernicus, Shakespeare.
Roman: 1 city, 18 techs; War with Greeks
Babylonian: 2 cities, 9 techs
French: 4 cities, 14 techs
Chinese: 6 cities, 15 techs; allied with me
Greek: 6 cities, 15 techs; War with Romans and I
 
Ali, did you actually have Colossus at -2000? I see that Marco was built in 2460 and I can see some caravans were built after that, but I don't actually see when you built Colossus.
 
haleewud, my OCC log uses a format that relies heavily on tabs and unfortunately tabs do not transfer over when you copy paste.

After producing a horse and 2 settlers at size 1 I started Barracks in -3260. Capital became size 2 the next turn and I immediately joined the other settler making it size 3. Research on Bronze finished 3 turns later in -3200 and the 15 shields accumulated towards Barracks were converted to 8 towards Colossus. Colossus got done in -2600.

Marco was started in -2460 and was done 5 turns later in -2360. The way my OCC log is, it mentions what tech and production is started not when it is done. I suppose I should change that around because the other way makes more sense and my log for regular games is that way.
 
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