Major Advantage
Prince
For me, this was a both both easy and hard. (Very) easy to dominate the AI, but (thus) hard to to stay focused on efficiency. Here is the first part of my log.
Initial thoughts: GOTM #132 will be long and tough, so those who finish will try #133 for fast&easy => We'll go for score
chieftain level => no worry about happiness, embassies will come for free, top wonder priority: Pyramids
black clicking shows a lot of cont. #1, #2 nearby, #16 and 17 somewhere central
-3180 production to settlers, start exploring
-3160 huts: Barb horse & 50g
(Chariot fights off Barb horse & vet)
-3120 hut: wheel, Edo founded NE of Osaka
-3100 settlers produced, barb horse from hut, killed
-3080 discover Heliopolis, give CoL to Egypt, get currency, peace
-3040 constant power-ranking-shifting, tech costs up&down
-3020 Satsuma founded, gift some techs to Egypt, maps
(Egypt fighting with Greece)
-3000 Kagoshima founded, horse from hut
stats at -3000
pop.: 160k; cities: 5; techs: 10, gov: Despo, gold: 51, Trade routes: 0D0F; cost/turn: 1
units: 8 army
wonders: -
Egypt: peace, enth., no embassy
-2960 Monarchy -> Trade (1 turn late), continents 16&20 are lakes > check out island 2 soon
-2920 Revolution
-2900 Monarchy established, Nara founded on SE peninsula, get trade from hut, NONE-Legion from other hut (nearest city Bombay)
-2880 Researching writing
-2860 Writ. -> Lit.; gift writing to Egypt, maps, alliance, 25g gift, free embassy
-2840 Meet Indian horse, peace, gift writing, maps, 150g tribute, embassy
-2800 7 Barb horses from hut in Egypt territory, 1 killed, horse vet
(horse fights bravely and almost survived)
-2780 Lit. -> Myst.; get myst. from Egypt, first boat produced
-2760 Myst.-> Philo, hut on island 2: 50g, other: AT (Izumo), Feudalism (that's not good news, no more warriors)
Nowadays historians believe it must have been around this time that our ancestors decided to found a city on island #2 at a specific location that would allow its citizens to harvest 3 whales and 1 still-to-be-planted forest full of silk. Goods from this city were expected to be of high value all over the mainland, making this the wealthiest cities of all, so it would get all available benefits, improvements and Wonders of its current time.
-2740 Nagasaki founded, Egypt starts colossus
-2720 Meet Greek horse, peace, maps, no embassy, elephant from hut
-2700 Meet Celtics, give some techs, peace, embassy, hail Greeks, give techs, embassy, Yokohama founded
-2680 Philo -> Republic -> Masonry; hail Egypt, get Masonry for trade +75g gift, revolution
-2660 Republic established
-2640 Researching construction, Shimonoseki founded on island 2
-2600 50g from hut; give all techs to India, republic to all
-2580 Constr. -> Bridge build., Matsuyama founded
-2560 Banking from hut
-2540 Osaka builds Pyramids, Egypt switches to colossus
-2520 Math from hut, Barb horse close to undefended Izumo, raise lux to celebrate 4 cities
-2500 Izumo captured by barbs, -4g get Seafaring from Egypt, no gift
stats at -2460 (didn't have a save from -2500)
pop.: 750k; cities: 12; techs: 26, gov: Rep, gold: 73, Trade routes: 0D0F; cost/turn: 1
units: 3 settlers, 1 boat, 3 vans, 5 army
wonders: Pyramids
Celts: peace, enth., 2 cities, 15 techs
Egypt: peace, enth., 4 cities, 22 techs
Greece: peace, cordial, 3 cities, 18 techs
India: peace, enth., 3 cities, 23 techs
plan: keep on developing empire
Initial thoughts: GOTM #132 will be long and tough, so those who finish will try #133 for fast&easy => We'll go for score
chieftain level => no worry about happiness, embassies will come for free, top wonder priority: Pyramids
black clicking shows a lot of cont. #1, #2 nearby, #16 and 17 somewhere central
-3180 production to settlers, start exploring
-3160 huts: Barb horse & 50g
(Chariot fights off Barb horse & vet)
-3120 hut: wheel, Edo founded NE of Osaka
-3100 settlers produced, barb horse from hut, killed
-3080 discover Heliopolis, give CoL to Egypt, get currency, peace
-3040 constant power-ranking-shifting, tech costs up&down
-3020 Satsuma founded, gift some techs to Egypt, maps
(Egypt fighting with Greece)
-3000 Kagoshima founded, horse from hut
stats at -3000
pop.: 160k; cities: 5; techs: 10, gov: Despo, gold: 51, Trade routes: 0D0F; cost/turn: 1
units: 8 army
wonders: -
Egypt: peace, enth., no embassy
-2960 Monarchy -> Trade (1 turn late), continents 16&20 are lakes > check out island 2 soon
-2920 Revolution
-2900 Monarchy established, Nara founded on SE peninsula, get trade from hut, NONE-Legion from other hut (nearest city Bombay)
-2880 Researching writing
-2860 Writ. -> Lit.; gift writing to Egypt, maps, alliance, 25g gift, free embassy
-2840 Meet Indian horse, peace, gift writing, maps, 150g tribute, embassy
-2800 7 Barb horses from hut in Egypt territory, 1 killed, horse vet
(horse fights bravely and almost survived)
-2780 Lit. -> Myst.; get myst. from Egypt, first boat produced
-2760 Myst.-> Philo, hut on island 2: 50g, other: AT (Izumo), Feudalism (that's not good news, no more warriors)
Nowadays historians believe it must have been around this time that our ancestors decided to found a city on island #2 at a specific location that would allow its citizens to harvest 3 whales and 1 still-to-be-planted forest full of silk. Goods from this city were expected to be of high value all over the mainland, making this the wealthiest cities of all, so it would get all available benefits, improvements and Wonders of its current time.
-2740 Nagasaki founded, Egypt starts colossus
-2720 Meet Greek horse, peace, maps, no embassy, elephant from hut
-2700 Meet Celtics, give some techs, peace, embassy, hail Greeks, give techs, embassy, Yokohama founded
-2680 Philo -> Republic -> Masonry; hail Egypt, get Masonry for trade +75g gift, revolution
-2660 Republic established
-2640 Researching construction, Shimonoseki founded on island 2
-2600 50g from hut; give all techs to India, republic to all
-2580 Constr. -> Bridge build., Matsuyama founded
-2560 Banking from hut
-2540 Osaka builds Pyramids, Egypt switches to colossus
-2520 Math from hut, Barb horse close to undefended Izumo, raise lux to celebrate 4 cities
-2500 Izumo captured by barbs, -4g get Seafaring from Egypt, no gift
stats at -2460 (didn't have a save from -2500)
pop.: 750k; cities: 12; techs: 26, gov: Rep, gold: 73, Trade routes: 0D0F; cost/turn: 1
units: 3 settlers, 1 boat, 3 vans, 5 army
wonders: Pyramids
Celts: peace, enth., 2 cities, 15 techs
Egypt: peace, enth., 4 cities, 22 techs
Greece: peace, cordial, 3 cities, 18 techs
India: peace, enth., 3 cities, 23 techs
plan: keep on developing empire