It's Deity, so you don't muck around with a great starting position.
Settled in place, huts brought Pottery, a Warrior, and a couple of maps, plus some were deserted. Kinda underwhelming.
But still very useful as I could build Granary and start exploring right away.
The capital was going to be a 4-turn Settler/Warrior factory - took a while to get there though because of Barbs. I had to build an occasional extra Hoplite or miss a turn because of Barbs stepping on my tiles.
Built cities in RCP3 and RCP6. Tried the same trick as in previous game with the 2nd city on the coast, i.e. started prebuilding GLH. But of course it being Deity someone beat me to it - luckily it was Persia. Plus everyone cascaded to some wonder, so I had to switch to Harbour with some moderate loss of shields. Will never do it again on high levels.
I played only a few Deity games before and always won by Diplomacy, if ever. So this time I aimed for Diplomacy as well. Research was Writing->Phil->CoL-> Republic (40 turns at min science). Meanwhile discovered the choke point blocked by Ottomans and met other neighbours via Writing.
They were slow to research, and were fighting each other, and I was able to trade to parity. I remember it took me a lot of money, plus per-turn-money, to buy MM from Persia, but mostly I was able to trade on good conditions.
Meanwhile, Persia didn't do anything with GLH and it became increasingly obvious that I would use GLH much better. And so I started a war - but with Ottomans first as they were weakened by Germany war. It went better than I thought - I used Galleys to ship Swords around the choke point and attacked both north and south of it. It was a slow affair but Ottos were off the continent. Then Persia attacked me, which was good as I was scared to attack them. Persia settled both North and South of central Ottos, so I used both my north and south armies to purge them from the continent.
GLH was taken at around 100BC, my Galleys were ready and soon I had all the contacts. I got Republic not long before that, drew 7 turns both ways and was in the middle of the war when my Hoplite wast attacked and started GA with 5 turns of Despotism remaining... Annoying, but not that bad.
By the time I reached the other Civs I was in Republic and had GA proper. Amazingly they were not yet in MA - but they had Literature which was great as I could use GA to build Libraries.
At 10BC traded all the ways to parity and got all the starting MA techs from the numerous scientific civs.
Started on Theology in GA, hoping to use GA to research even faster when all Libs will come online. Looking good, but again - it's surprising how slow research was in this game, for all the Civs.
Attached is 10BC snapshot.