As mentioned before, this month we are playing a WW2 scenario to commemorate the 75th anniversary of world war 2. The scenario we are playing is the one that shipped with the game. You should all have it. I tried to enclose it for the sake of completeness but got an error due to unrecognized file type. The problem can likely be revised but it is not worth delaying this posting. If any player lacks the scenario please say so in this thread. Unlike the previous GOTM, you can play this scenario in the classic as well. Furthermore, this one has no new buildings, or units, or wonders, ... There is no learning curve. Still, if you are not familiar with this scenario or generally with scenarios you are allowed to play a few turns aimlessly to get the feel of it. World War 2 Scenario, 45 turns Playing as allies at Deity level The game will start with Axis and then move in the usual order. Typically Axis takes at least Amsterdam and Paris on the first turn and wipes out allied forces on mainland Europe. There is nothing you can do about this. When allies turn comes up you will get a notice that Belfast cannot support all its units and one will get disbanded. This must have been an oversight on the part of the designers. Again you cannot do anything about this. Victory conditions: Gold, silver, and bronze go to players who wipe out Axis fastest or get closest to it (measured in number of Axis objectives left) by the last turn. Green star goes to the player who achieves Axis decisive defeat first (Axis reduced to 6 objectives). Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins. Rivals Russian: 31 cities, 63 techs, Communist, 26 objectives; Turk: 5 cities, 61 techs, Monarchy, 2 objectives; Axis: 22 cities, 66 techs, Republic, 16 objectives; Marco, Michelangelo, Copernicus, Leo, Bach; War with Allies, Neutrals, and French Spanish: 9 cities, 61 techs, Monarchy, 3 objectives; Magellan; Neutral: 4 cities, 57 techs, Monarchy, 3 objectives; Allied with Allies, war with Axis Allies: 16 cities, 69 techs, Democracy, 16 objectives; Pyramids, Lighthouse, Great Library, King Richard, Shakespeare, Newton, Adam Smith, Darwin, Liberty, Suffrage, Hoover dam; Allied with Neutrals and French, war with Axis French: 12 cities, 64 techs, Democracy, 4 objectives; Eiffel; Allied with Allies, war with Axis Parameters - No tech upon city capture - No revolution (Command is grayed out). (However if you were playing Axis, upon acquiring Democracy you may change government subject to the usual rules.) - No senate interference - No pollution - Apollo, SETI, UN, Cure are not available. Manhattan is. - There are 70 objectives; wonders are objectives - Axis Decisive/Marginal Victory is 54/32 - Axis Decisive/Marginal Defeat is 6/16 Deadline: Jan 5, 2015 Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed. You can download the game here. Please send the saved games only to firstname.lastname@example.org. Have fun.