About a year ago, and to commemorate the start of World War 1 a century ago, we played the Kaiser scenario by Curt Sibling. This month we play another such scenario this one by Jim Panse:
http://sleague.civfanatics.com/index.php/World_War_One_v2.0
Warning: this scenario works with Mutliplayer Gold Edition of Civ2 and not with the classic (not sure about TOT).
Like Kaiser, this is a very elaborate scenario. A lot of game entities have been changed. There are changes to units, structures, technologies, wonders, graphics, and even terrain types. There will be quite a bit of learning to do at the outset. There is a Civilopedia entry for almost all the changes. Feel free to look around extensively and even play a few turns aimlessly to get the feel of it. You may even want to start as various nations and do so.
Last Summer Inkerman and I spent a lot of time figuring out all the details about the Kaiser scenario. In retrospect, most of that was of marginal value at best. The Kaiser scenario, and I am guessing this one as well, is a war game. Terrain improvements, infrastructure, and wonders do not play a major role. Technology is important but only the ones immediately available for research matter. Units is where you should spend most of your learning time.
Feel free to go beyond the civilopedia, and read Rules.txt, Events.txt, and the ReadMe file.
To compensate for this and the late start, the deadline is longer than usual.
We will be playing the protagonist, Germans, at the highest level of difficulty.
The game shall be played till decisive victory or when the scenario ends whichever comes sooner. Submissions should be the last turn you play and also the turn at which you gain marginal victory.
Awards: Gold, silver, and bronze medals go to those who achieve decisive victory fastest or are closest to decisive victory on their last save. For example, if there are 5 submissions and only two achieve decisive victory, the bronze goes to the one among the three who was closest to decisive victory on their final turn. Green star goes to the player who achieves marginal victory first. Blue star goes to the player with the most objectives at their final turn. In the case of a tie in any of the above, the player with more cities wins.
Deadline: Sep 29th, 2015.
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.
You can download the game here.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.
http://sleague.civfanatics.com/index.php/World_War_One_v2.0
Warning: this scenario works with Mutliplayer Gold Edition of Civ2 and not with the classic (not sure about TOT).
Like Kaiser, this is a very elaborate scenario. A lot of game entities have been changed. There are changes to units, structures, technologies, wonders, graphics, and even terrain types. There will be quite a bit of learning to do at the outset. There is a Civilopedia entry for almost all the changes. Feel free to look around extensively and even play a few turns aimlessly to get the feel of it. You may even want to start as various nations and do so.
Last Summer Inkerman and I spent a lot of time figuring out all the details about the Kaiser scenario. In retrospect, most of that was of marginal value at best. The Kaiser scenario, and I am guessing this one as well, is a war game. Terrain improvements, infrastructure, and wonders do not play a major role. Technology is important but only the ones immediately available for research matter. Units is where you should spend most of your learning time.
Feel free to go beyond the civilopedia, and read Rules.txt, Events.txt, and the ReadMe file.
To compensate for this and the late start, the deadline is longer than usual.
We will be playing the protagonist, Germans, at the highest level of difficulty.
The game shall be played till decisive victory or when the scenario ends whichever comes sooner. Submissions should be the last turn you play and also the turn at which you gain marginal victory.
Awards: Gold, silver, and bronze medals go to those who achieve decisive victory fastest or are closest to decisive victory on their last save. For example, if there are 5 submissions and only two achieve decisive victory, the bronze goes to the one among the three who was closest to decisive victory on their final turn. Green star goes to the player who achieves marginal victory first. Blue star goes to the player with the most objectives at their final turn. In the case of a tie in any of the above, the player with more cities wins.
Deadline: Sep 29th, 2015.
Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.
You can download the game here.
Please send the saved games only to civ2gotm@gmail.com.
Have fun.