Pre-game notes: Going to try EL this time around. Not an OCC. Emperor level. Will need defenders since this is a CQC map. So no early republic. Something, something something something DateLine. Since we can’t sack an undefended city, the premium for popping one of the 2 huts with our only one settler is probably not worth the loss of 4 turns. Will build a warrior for exploration first. Then, size 1 as usual. Maybe size-1 twice? Limited land needs to be grabbed quickly and we have the necessary resource squares for it. It would probably require a gold hut pop tho since we’ll be building the second settler on 2 shields, and a random AT could screw the whole thing as well. Would need the 20s slot as well, so researching HBR first is a necessity. Don’t forget to swap to Gems on 4th turn with 1 shield left! Of course, being able to choose the better of 3 outcomes for the first 3 hut pops will help quite a bit. Here’s to 3 barbs in a row! Will use my AI-patched EXE for this game. I have no need for the Find City feature. (Bugged on mine.) Here’s my old template for Statuses, waaaaay back from GOTM118. Copypasta is delicious. Population: 4.07 mil Cities: 91 Government: Monarchy Total advances: 34 (researching Gold: 158 T4L0S6 Income/Cost per turn: 16income, Cost0. Production: 215MT 0 polluted tiles Wonders: Pyramids, Marco, Mikes, HG, Leo’s, Cope. Currently building Mag’s Units: 18 Settlers (nearly half of them nomads from the great ice cap) 1 legion, 3 pikemen, 19 crusaders, 38 caravels, 11 caravans. Russians: 3 cities, 19 techs (including Chivalry, which I don’t have) 5 units. War Japanese: Destroyed by me Spanish: 6 cities, 14 techs (including Bridge Building, which I don’t have) 19 units. War Chinese: 4 cities, 26 techs (including Bridge Building, which I don’t have) 10 units, peace. Currently building GL twice Greeks: 8 cities, 16 techs. 20 units. Peace. They have Colossus. Currently building KRC Indians: 5 cities, 26 techs. 11 units. Peace. They have Lighthouse. Currently building GL From the wise words of Mario: Heeeere we gooooo! 4000 BC: Rome built on starting location. With only 3 landmasses, I don’t think I need to add the continent number at the end of each and every city name. 3950 BC: Start researching HBR. Prefer HBR above BW because I may be able to get a quick kill on… actually I won’t, rivers+forted warriors defeats a horseman. Why am I doing this? Am I hoping for Poly from a hut? This is kinda weird. One off-path tech to Trade, should have went BW instead. Not like I’ll need MPE anyways. 3900 BC: 2 turns spent on pheasant when I didn’t mean it. I hope it doesn’t make me grow too early. 3850 BC: Switch worker to Gems. Warrior will be ready next turn nonetheless. 3800 BC: Worker back on normal forest. 3750 BC: Save before popping 1st hut. Results are: Archer, Archer… and 50gold. I’ll take the 50gold. Don’t want another unit, so will head west. Actually… no scrap that. I’m not ready for an AT pop and I definitely don’t want barbs. I’ll pop the 2nd hut near the city, hopefully I can disband a unit for shields. 3700 BC: Rush shields in Rome. 3600 BC: HBR > Burial. Rush 4s in Rome. 3550 BC: Did I seriously name my folder “GOTM175?” Oh-no-I-didn’t. (First time I'm organizing my saves like that.) Save before popping 2nd hut. Results: Archer, Archer and… Archer. Okay! That had a 23.4% chance of happening. Will disband immediately to get the 1st settler out ASAP and get better rushbuys for the first 2 rows of my 2nd settler. Interturn: German civ destroyed by Indians. Ohh snap! Hopefully it’s an offshore respawn. Would be real nice to have a Colossus van dump city. Wonder if it’s worth not building Colossus in the first place… not many essential ancient wonders in this map anyways outside of HG and maybe Sun Tzu’s. (And Lighthouse if trading, I guess.) 3500 BC: Archer disbanded in Rome. Will get a settler out next turn. 3450 BC: First size-1 Settler created. RB the first row, 30g remaining. Wait, this makes no sense, shouldn't this have been done next turn? Huh. I'll assume this is a typing mistake. Nope it's not... why did I do that? 3400 BC: Hut sighted. To pop or not to pop? Could risk an AT, but could also get some gold to speed up the second settler. And with the first one already out, is that such a bad thing in the first place to get an AT now? Don’t have the gold to get the 2nd size-1 very soon, so the risk will be taken, right now. Results: NONE horseman, weeds and another NONE horseman. I’ll take the 3rd outcome and forget to save for a good while. Rush 8s in Rome. From hut pops, I’m guessing that the NE tribe got a horseman and killed the SE tribe. I’ll take a risk and grab the NE hut. Hope for some gold. I think my huts were pretty good! 3350 BC: Hut is GONE! Oh wow. 3300 BC: Meet Indians: They demand HBR, yes, peace. Find the city of BERLIN. Interturn: Meet Babs, peace. Indian horse is moving my way out of Berlin… my luck is gonna go south real fast! 3250 BC: 4th hut: AT of Véies!! Well, that plan lasted long. Unfortunately the city's in a bad spot. 3200 BC: Still ZOC-blocked by Indians, and spot a Persian horse SE of Berlin. Interturn: Find Aztecs: Trade HBR for Code of Laws. Peace. 3150 BC: Still ZOC-blocked at Berlin. 5 turns on next Berlin settler. Interturn: Indians force-TP my horse back to capital. Pfew, thought they’d sneak. 3050 BC: Warrior in Véies. 3000 BC: Antium built. The DateLine bug stands true. My power is Inadequate with 4 citizens, wtheck? 2950 BC: Hut: AT of Cumes. Well, that delay-popping-4+squares-away-from-my-capital-huts-strategy worked out pretty dang well in the end. Even the horseman gave me that second AT. Dunno if you can call it “luck” since we get a best-of-three choice, but things are coming up Milhouse. Only problem is that the cities are on the west end of the DateLine, so Antium will need a lot of settlers RB’d to support the east end. See another hut… Interturn: Aaaand popped by a Carthaginian settler. Peace, trade HBR for Burial. I’m at 0, so should be able to research Mon next turn. They got a horseman. 2900 BC: > Monarchy. Odd spot where I have Alphabet still yet to be researched! Techrate 12 turns. 2850 BC: Meet Persian settler. Trade CoL for Masonry. First overlapped city Naples is built 2 squares from Rome. Feels really weird to be ICSing and seeing those cities grow to size-20 really soon. (Post-game edit: or will they?) Makes it really hard to guesstimate how much true overlap there will be using the grid view. Up to 5 cities from the first push. That number will now stagnate for a bit. Power is Mighty. Will probably switch on oedo year 2450, turn 32. 2650 BC: Find city of Delhi… directly north! Hut: NONE chariot. 2550 BC: Monarchy > BW. Persians: Refuse alliance, but they trade BW for Monarchy. 2500 BC: > Currency. REVOLUTION, thanks autosave. 2450 BC: Monarchy. 2350 BC: Rome, Véies, settlers. Second-to-last settler in Rome. I’m really putting a lot of value on getting the landgrab ASAP. Actually, scrap that. The peat moss city will do. 2150 BC: Pompéi built near Carthage. One hell of an aggressive move right there. Indians: They remove troops from Pompéi. Nervous moment. Had a chariot ready to take out the horseman but I don’t want my eastward expansion to be interfered. Rome Warriors, starts a placeholder wonder. 2050 BC: Pise built. The Indians remove troops again. Someday someone will stand up to my imperialistic tendencies.. but who am I kidding, this ain’t MGE. Except it is. Techrate 12 turns. Will keep researching techs until I have Pottery and Trade. 1950 BC: Aztecs warn me to leave Teotihuacan. STATUS AT 1950 BC: (Beginning of 42nd turn) Population: 130.000 Cities: 7 Government: Monarchy Total advances: 6 (researching Currency) Gold: 3 T3L0S7 Income/Cost per turn: 1 income, 0 cost. Production: 22MT 0 polluted tiles Wonders: None. Currently building placeholder Pyramids Units: 3 Settlers, 8 Warriors, 1 Horseman, 1 Chariot. All civs met, peace, except blue civ that got wiped out by purple civ. I don’t know if I got a respawn or not. MPE is not enough of a priority to find out. HG first and foremost. Also am not very well set up for an SSC specials-wise since I was prioritizing DateLine placement instead of 4-special-city placement. Sadly the one or two ocean squares are blocking a lot of fine city sites… rip. Hut luck was great. I don’t want any retakes. What I want instead is enough escort units for my remaining settlers. Will probably end building Colossus in Naples, not a lot of not-London overlap on that city and the one gem square will help. Meh site still. AT’s are pretty trolly in location sometimes. One square SE of Véies… Bang, right on the money.