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[PTW] GOTM 175 Germany, Emperor -- Spoilers

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Jul 29, 2019.

  1. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,792
    Location:
    Vienna, Austria
    GOTM175 Germany Spoilers



    In game number 175 of the classic game of the month series, you will rule as Bismark over the Germans, who are Scientific and Militaristic and start the game with the knowledge of Bronze Working and Warrior Code.

    This is an Emperor level game, brought to you by Più Freddo. The German unique unit is the Panzer Tank, a faster Tank.

    Your scout has already wandered off to expand your knowledge of the starting location.


    Click the start image for a larger version.

    Scope of the Game

    Map size: standard
    Map topology: Continents
    Rivals: 7 pre-selected
    Barbarians: unknown
    Required victory condition: none

    The game is released on July 5, 2019.
    Submissions are due by September 30, 2019.

    PLEASE NOTE THE DATE!

    Game Release Page

    Game release page

    Spoiler Limit

    (This limit will be changed as the game progesses.)

    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  2. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,792
    Location:
    Vienna, Austria
    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  3. Più Freddo

    Più Freddo From space, earth is blue

    Joined:
    Jan 26, 2005
    Messages:
    1,792
    Location:
    Vienna, Austria
    I finally got myself together to create the spoilers thread. Please feel free to post spoilers reaching until, but not including, the Industrial Times!
     
  4. Captain_Jack

    Captain_Jack Chieftain Supporter

    Joined:
    Dec 2, 2018
    Messages:
    69
    Gender:
    Male
    Location:
    Indiana
    "The Adventures of Kaiser Jack", or "I Prefer the Jungle, Thanks Anyway"

    3950 B.C. HeidelbErg is founded just north of the starting location, and I set my production towards a warrior. I always have a 20k victory in mind, and when I popped Ceremonial Burial out of a goody hut I changed production to Temple. A decent start.
    3050 B.C. Civil Disorder! Oh, right, this is Emperor level. I put the luxury slider up to 10% and that suffices. Then my citizens start to die of disease. Obviously there will not be a 20k victory for me on this site. Change of plan needed.
    1870 B.C. After suffering through horrible population declines I finally build a settler and found my second city, Leipzig. This is 2,130 years after the game has begun. Not a promising start.
    280 A.D. Fortress Germania! I am alone on the island and with my 12th city I have extended cultural control coast-to-coast. I might be invaded, but no other nation can settle on my island now. I relax and send hordes of workers to clear the jungle. Not all of them are this attractive, but they are all armed with machetes.

    romancing-promo.jpg romancing-promo.jpg
    1100 A.D. My best peaceful trade: Silk & Furs for Monarchy. With England?
    1320 A.D. The world turns nasty. Celts demand furs and I pony up. Later Cleopatra also demands furs, and again I agree. Finally Caesar demands 19 gold in tribute. A paltry sum, but even the Kaiser has his pride. I say no and they declare war.
    1370 - 1705 A.D. The Eternal War. England, the Ottomans, the Celts all demand tribute and I refuse them all. Let them come. Each land troops on my shores and I slaughter them all. But not without cost. My shoreline is constantly bombarded and my coastal improvements are destroyed as soon as I rebuild them. And the quality of the invading troop is getting better and better. Soon my knights are fighting guerillas. I know that I must have rubber in my jungle, and I know the enemy must want it. I would trade it to them if I could, but I don't have the knowledge. Meantime the overwhelming hordes of English ships continue to pound my shoreline. Coastal fortresses are some help.
    Germany.jpg
    1705 A.D. My people are not war weary, but I am. I give away two cities for peace and try to rebuild but the enemy soon attacks again, and by the next century I am eliminated. Thankfully.

    For me this was a very wearisome game. I think the Regent level is quite difficult enough.
    The map was good though, and interesting. Thanks to Piu Freddo. I'm sure there will be many victories recorded and I want to see how they were accomplished.
     
    Spoonwood likes this.
  5. Spoonwood

    Spoonwood Grand Philosopher

    Joined:
    Apr 30, 2008
    Messages:
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    Location:
    Ohio
    Unless it's something like an AW game, usually Republic ends up as the better government. Do I understand it correctly that you had a whole landmass to yourself? If so, then at least until you start landing on them, a republic will work best. The AI also is programmed to attack an empty capital if there's no continguous land mass, before marines or berzerks. Ships consistently will land troops next to an empty capital (and they won't notice units near a capital).
     

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