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[PTW] GOTM 177 Zululand, Regent -- Spoilers

Discussion in 'Civ3 - Game of the Month' started by Più Freddo, Dec 18, 2019.

  1. Più Freddo

    Più Freddo From space, earth is blue

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    GOTM 177 Zululand, Regent
    huts.jpg
     
  2. Più Freddo

    Più Freddo From space, earth is blue

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    In this game, you will rule over the Zulu, who are Military and Expansionist and start the game with the knowledge of Pottery and Warrior Code. This is a Regent-level game. The Zulu Unique Unit is the Impi, a Spearman with a second movement point.

    For this game, Chief Shaka has come out of retirement to lead his people. He is not a king unit. If he dies the civilization continues. It's just for a bit of fun.

    This is your starting position:



    For discussion and planning ahead, you again get a greater picture of the surroundings of your start position. Please note, that in the game those tiles will not be uncovered.

    Scope of the Game

    Map size: Normal
    Map topology: Pangaea
    Rivals: Many
    Barbarians: Roaming

    The game is released on January 1, 2020.
    Submissions are due by March 31, 2020.

    PLEASE NOTE THE DATE!

    Game Release Page

    Game release page

    Spoiler Limit

    Industrial Times or Game Submitted
    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.
    No spoiler information from after fulfilling the spoiler requirement is allowed!

    (This limit will be changed as the game progesses.)
     
    Last edited: Feb 19, 2020
  3. Captain_Jack

    Captain_Jack Warlord Supporter

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    GOTM_177.jpg
    Here is the starting position. Promising I think, but who knows what lies beyond our borders?
     
  4. Più Freddo

    Più Freddo From space, earth is blue

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    I see a combo six-turner 1SE.
     
  5. Nata

    Nata Warlord

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    I waited for Regent level to try 20K, but not sure now. Moving East leads to good 20K starts, but pangaea and Barbs and many rivals... Will I get breathing space for 1-city development? Will I manage a Leader factory with AIs not building enough units?
    Hmm, will see.
     
  6. Nata

    Nata Warlord

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  7. Più Freddo

    Più Freddo From space, earth is blue

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    Sorry about that. Fixed.
     
  8. Più Freddo

    Più Freddo From space, earth is blue

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    OCN or Size 12

    Spoilers are allowed covering the game up until reaching the optimal city number, i.e. being allowed to build the Forbidden Palace, or reaching the size 12, in one of your cities, whichever comes earlier.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  9. Più Freddo

    Più Freddo From space, earth is blue

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    As I mentioned above, I saw a six-turn Combo factory 1SE, and opening the game didn't change my mind. I think a 6x10 Factory would have been possible, but what I wanted to have were Impis at 20 shields, and no Warriors. So I planned for a 27 + 30 shields factory at size 4.6 to 6.6.

    I finished a Granary in 2950 BC followed by a Worker two turns later upon growth to 5. This was followed by two MP Warriors, a four-turn Settler, at which time the Factory was operational and went on to produce Barracks -- Settler -- Impi -- Settler -- Impi and so on.

    I employed the Shaka unit as a Scout and sent out him and the Scout proper in different directions. I set Research to The Wheel. The first three Pops were Technologies: Ceremonial Burial, Masonry and Mysticism. I met India and learned Alphabet. I met Rome and the Mongols and learned Bronze Working.

    I went on to meet all other tribes, many through trade. My Research went Writing -- Philosophy -- Code of Laws -- The Republic. I was able to trade for Iron Working, Horseback Riding and Map Making along the way.

    The next phase of the game started as I attacked Rome with Archers in 1175 BC. This was just before going into Anarchy. In the next few turns, I got a full World Map and all the cash in the world, established Republic and connected Horses. In this circular setup of the world, Rome was clearly the neuralgic point that had to be enganged properly first in order to get traction and ensure the fluidity of the rest of the invasion. I was now going for a combined Conquest and Domination victory.
     
    Last edited: Feb 19, 2020
  10. Più Freddo

    Più Freddo From space, earth is blue

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    Middle Ages

    Spoilers are allowed covering the game up until reaching the Middle Ages. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  11. Più Freddo

    Più Freddo From space, earth is blue

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    Industrial Times or Game Submitted

    Spoilers are allowed covering the game up until reaching Industrial Time or having submitted the game. The results of getting and trading bonus technologies at this stage are a permissible topic as well.

    No spoiler information from after fulfilling the spoiler requirement is allowed!
     
  12. CKS

    CKS Deity

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    Well, I made it in time. 20k in 1772.
    Zimbabwe topped out over a hundred shields with industrialization, so that was nice. Pollution wasn't really a problem there, either. I think I got hit twice in Zimbabwe. I had some early warring, but got no GL until fairly late. Overall I had around half a dozen, but they clumped at the end, with railroads and tanks, as usual.

    I was surprised when I didn't take a town with only a worker showing. I hadn't realized that the king units hid under them. Having Shaka to scout with was pretty nice.

    Overall a fun game. If I'd had more time I might have warred more, for earlier great leaders, but I enjoyed speeding through it, probably more than if I'd spent more of the game at war.

    I sent Shaka 2E and the scout 2S. When I saw that the coast was salty, I sent the settler toward the grass by the coast for 20k. The worker went to the wheat to irrigate and mine.
    3850 I built Zimbabwe, starting a warrior and researching BW at max so I could build the Colossus.
    3700 Learned CB from a hut, met Japan.
    3650 Learned myst. from a hut
    3600 Built the warrior, started a temple
    3150 Learned BW, started Alph. I'm pretty sure I swapped my build to the Colossus here.
    2850 Met Rome, traded myst for alph + 10 g
    2590 Hut gave maps
    2470 Hut gave a town pretty far to the west.
    2390 Meet India
    2350 Trade for the wheel
    2150 Meet Mongols, buy Masonry, see first barbs
    2170 Colossus > Impi, worker > warrior
    1990 Impi > settler, buy IW
    1870 settler > temple
    1830 build on dyes, Meet Spain
    Lots of contacts and trades I didn't record, notes start to give out
    1400 hut gives math
    1100 CoL
    ~800 build Pyramids
    Become a republic
    510 Golden age starts, so I must have been at war
    330 Miss GL by a couple of turns, build GLH instead
    960 AD Finally get a great leader. Make an army for HE
    Next GL builds Bach's Cathedral
    1110 Learn steam and build railroads
     

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