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GOTM 187

Discussion in 'Civ2 - Game of the Month' started by Ali Ardavan, Feb 2, 2017.

  1. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    Game of the Month 187: Feb 2017

    Civilization: 2 Roman settlers
    Starting tech: Bronze Working
    Difficulty: King
    Total players: ?
    Restarts: on
    Restless Tribes (+0)
    40x50 game generated map with parameters of small landmass, archipelago, normal climate, Temperate, and old age.

    Deadline: April 11, 2017

    Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). No extra save is needed.

    Please send the saved games only to civ2gotm@gmail.com.

    Have fun.
     

    Attached Files:

  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    Map Analysis

    Resource seed is 48. Forest on the southeast is 4 specials.
     
  3. Jokemaster

    Jokemaster Insert something here

    Joined:
    Nov 15, 2010
    Messages:
    524
    King difficulty + presence of peat moss encourages the usage of Size1 trick. However, a river nearby for quick settlement+2 settler start also discourages it. Wonder what your opinions are on the matter. Esp. since small maps are seriously liable to possess choppy/uneven terrain (can't expand very quickly).

    Big question is regarding ocean access. If so, OCC would be very good since small map=better/quicker trades. Site might suck tho, esp. pre-Explosives.
     
  4. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,930
    Location:
    Michigan, USA
    Not sure what King difficulty has to do with it, but the presence of peat is definitely an enabler for size 1 though forests are sufficient for that purpose; Peat is just quicker.
    You are right that the map generator typically produces rough terrain at small size; the smaller the map the worse the terrain is. Furthermore, despite the archipelago setting we are likely to get one huge continent from the map generator. But the continent numbers indicate that at least in that regard things may not be too bad.
    While I have not thought about it much, I am inclined to play OCC. I will probably send a settler on the river for exploration and some early hut hunting.
     

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