Three years ago (GOTM 159), we played the WW2 scenario that shipped with the original game to commemorate the 75th anniversary of world war 2. That time we played as Allies Then last year (GOTM 179) we played the same scenario again but we played as Axis. This month, we will be playing the same scenario again. This time we will play as Russians. The scenario we are playing is the one that shipped with the game. You should all have it. I tried to enclose it for the sake of completeness but got an error due to unrecognized file type. Apparently you cannot attach scenarios as is. If any player lacks the scenario please say so in this thread and I will make sure to find a way to get you a copy. There are no new buildings, or techs, or units, or wonders, in this scenario. There is no learning curve. Still, if you are not familiar with this scenario or generally with scenarios you are allowed to play a few turns aimlessly to get the feel of it. World War 2 Scenario, 45 turns Playing as Russians at Deity level The game will start with Axis and then move in the usual order. If you let the AI play, typically Axis takes at least Amsterdam and Paris on the first turn and wipes out allied forces on mainland Europe. There is nothing you can do about this. Victory conditions: Gold, silver, and bronze go to players who wipe out Axis fastest or get closest to it (measured in number of Axis objectives left) by the last turn. Green star goes to the player who achieves Axis decisive defeat first (Axis reduced to 6 objectives). Blue star goes to the player with the most objectives at their final turn. In case of a tie in any of the above, the player with more cities wins. In case of a tie in number of cities, the larger population wins. Lest it is not obvious, you are free to engage in warfare with everyone. Rivals Russian: 31 cities, 63 techs, Communist, 26 objectives; Turk: 5 cities, 61 techs, Monarchy, 2 objectives; Axis: 22 cities, 66 techs, Republic, 16 objectives; Marco, Michelangelo, Copernicus, Leo, Bach; War with Allies, Neutrals, and French Spanish: 9 cities, 61 techs, Monarchy, 3 objectives; Magellan; Neutral: 4 cities, 57 techs, Monarchy, 3 objectives; Allied with Allies, war with Axis Allies: 16 cities, 69 techs, Democracy, 16 objectives; Pyramids, Lighthouse, Great Library, King Richard, Shakespeare, Newton, Adam Smith, Darwin, Liberty, Suffrage, Hoover dam; Allied with Neutrals and French, war with Axis French: 12 cities, 64 techs, Democracy, 4 objectives; Eiffel; Allied with Allies, war with Axis Parameters - No tech upon city capture - No revolution (Command is grayed out). (However if you were playing Axis, upon acquiring Democracy you may change government subject to the usual rules.) - No senate interference - No pollution - Apollo, SETI, UN, Cure are not available. Manhattan is. - There are 70 objectives; wonders are objectives - Axis Decisive/Marginal Victory is 54/32 - Axis Decisive/Marginal Defeat is 6/16 Deadline: Sep 5, 2017 Please be sure to follow the submission guidelines when submitting your game (please do not send your files in a .zip file. Attach them directly to your e-mail with your name in the save file). Submit two saves; one just before marginal victory and the other one your final turn (right before decisive victory or final turn of the scenario or whenever else you choose to stop). No extra save is needed. Please send the saved games only to firstname.lastname@example.org. Have fun.