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Gotm 20 Spoilers

Discussion in 'Civ2 - Game of the Month' started by el_kalkylus, Sep 1, 2002.

  1. el_kalkylus

    el_kalkylus Civ2 spearman

    Joined:
    Sep 21, 2001
    Messages:
    460
    Location:
    Sweden
    Hope noone minds that I make this thread. As usual, I play to 1AD. Read only if you have already played to (at least) 1 AD or if you won't be playing this month.

    BC 3900 Build Thebes on plains special to the east (on river). Now Thebes get an extra food and trade.
    BC 3850*What shall we research first? Ceremonial burial
    BC 3800
    BC 3750
    BC 3700
    BC 3650* Discover Ceremonial burial. Research monarchy.
    BC 3600
    BC 3550
    BC 3500
    BC 3450*
    BC 3400
    BC 3350
    BC 3300
    BC 3250*
    BC 3200 Discover Monarchy. Research writing.
    BC 3150
    BC 3100
    BC 3050* Overthrow government to monarchy. Get Bronze working from hut
    BC 3000 Build first SETTLER!!!!
    BC 2950
    BC 2900 Memphis built on the starting position.
    BC 2850*
    BC 2800 get pottery from a hut
    BC 2750
    BC 2700 Meet vikings. Agree to peace. They ignore my hollow threats.
    BC 2650*
    BC 2600
    BC 2550
    BC 2500
    BC 2450*
    BC 2400 Helopolis built.
    BC 2350
    BC 2300 Get map making from hut
    BC 2250*
    BC 2200
    BC 2150 Get Warrior code from hut
    BC 2100
    BC 2050* Build Elephantine (Now 4 cities)
    BC 2000 We meet the americans. They agree to share maps and declare war to vikings in exchange for monarchy. They are pretty strong with 2 cities and the wheel. We also make alliance.
    BC 1950
    BC 1900
    BC 1850*
    BC 1800 Finally discover Writing!
    BC 1750 Vikings troops are all dead. We speak to them and they are willing to pay 53 gold and all their knowledge for a treaty. We agree.
    BC 1700 Americans destroy Vikings! (hehehe)
    BC 1650*
    BC 1600 Meet the english, trade for currency. They declare war. Americans come to aid us.
    BC 1550

    ----------------------------- BC 1500 --------------------------------------------------

    BC 1500
    BC 1450*
    BC 1400
    BC 1350
    BC 1300
    BC 1250*
    BC 1200
    BC 1150
    BC 1100
    BC 1050* Thebes start building Colussus. (very late)
    BC 1000
    BC 0975
    BC 0950
    BC 0925*
    BC 0900
    BC 0875
    BC 0850 Meet russians. They wanted war.
    BC 0825*
    BC 0800
    BC 0775
    BC 0750 About this date, an egyptian diplomat bought the city of Minsk.
    BC 0725*
    BC 0700
    BC 0675
    BC 0650
    BC 0625*
    BC 0600
    BC 0575
    BC 0550
    BC 0525*
    BC 0500
    BC 0475
    BC 0450
    BC 0425*
    BC 0400
    BC 0375
    BC 0350
    BC 0325* Somewhere in this time, the Marco polo's embassy is ready. I PBR caravans in nearby cities to build hanging gardens too. Then later I build King Richard's Crusade.
    BC 0300
    BC 0275
    BC 0250 Caravan deliveries to Zimbawe. 69 g + 32 g = 101 g. (Hides, hides)
    BC 0225*
    BC 0200
    BC 0175 Advanced tribe founded. (4th one!!)
    BC 0150
    BC 0125*
    BC 0100
    BC 0075
    BC 0050
    BC 0025*
    AD 0001 Advanced tribe!!! And zulu declare war. I am really passive in this game.

    ***** SAVE & KEEP THE GAME TO SUBMIT!! *****

    ----------------------------- AD 0001 --------------------------------------------------

    Pop: 1,050,000M (Monarchy)
    Tax: 20% (24g, cost=5g)
    Sci: 70% (22 Total Adv; Researching Philosophy, Advs every 10th turn)
    Lux: 10%
    Prod: 000MT (0T poll, 0 polluted tiles)
    Cities: 21
    Wonders: 3 (Ancient: 3; Ren: )

    ENEMY:
    #1: Russia 5 Cities
    #2: Zulu 7 Cities
    #3: Americans 6 Cities
    #4: Indians 5 Cities
    #5: English Destroyed
    #6: Vikings Destroyed

    FORCES (Some are NONEs):
    6 Settlers (5 in prod)
    2 Warriors
    9 Phalanx (6 in prod)
    2 Archers
    0 Legion (1 ín production)
    0 Horse
    0 Chariot
    2 Trireme
    3 Dips
    0 Caravans (4 in prod)
    ----------------------------------------------------------------------------------------
     
  2. el_kalkylus

    el_kalkylus Civ2 spearman

    Joined:
    Sep 21, 2001
    Messages:
    460
    Location:
    Sweden
    I don't quite have a feeling for trading or city sprawl, or SSC, so I did a mix of it. I hope everyone make detailed logs about how they play, so when we look at the result, everyone knows how they got there. :)
     
  3. Narz

    Narz keeping it real

    Joined:
    Jun 1, 2002
    Messages:
    27,462
    Location:
    St. Petersburg, Florida
    I always thought the doing a log would be super time consuming and not too exciting, but I was wrong. Its kinda fun :)

    4000BC Moved Settlers to Buffalo, got hut while I was down there (just gold)

    between 4000 and 3000 BC is when I decided to start keeping a log, during this time I built my first city, also the English were destoried.

    2750BC founded second city (Memphis on river Grain two squares east of Narcity)
    2450BC Made the switch to Monarchy
    2350BC Ran into Vikings, made peace, demanded tribute, they gave me MapMaking... not what I wanted!
    2100BC Spoke to Vikings again, demanded tribute, they declared war, I prompted overan a newly built city, collected 37 gold and bronze working! :D
    1900BC Barbarians approach Memphis, temporarily vacant, had to pay 75 gold to keep them away
    1850BC Founds SouthNarcity, two squares south of capital
    1800BC Demanded tribute from Vikings just for fun, they declare war
    1750BC Elephantine founded
    1700BC Make peace with Vikings again
    1600BC First worthwhile hut, advanced tribe, Alexandria founded
    1550BC Try to exchange with Vikings, but they have no interest
    1250BC Pi-Ramesses founded
    1200BC Demand tribute from Vikings, 50 Gold [dance]
    1000BC Met Russians, demanded tribute, 100 Gold
    1000BC Decided to demand more from Vikings while I was at it, got 25 more gold
    900BC Argggh! Forgot to switch to Republic, must wait 3 more turns now!
    850BC Giza founded with wandering nomads
    850BC Demanded tribute from Vikings, Russians : Russians declare war, Vikings fork over 50 gold
    850BC After careful deliberation, I decide to stay in Monarchy after all...
    825BC Demand more tribute from Vikings, get Mystisism
    800BC SouthNarcity builds first Trireme
    800BC Met Americans, traded a bit, got 100 gold (glad I didn't switch to Republic)
    750BC Vikings gift Warrior Code
    725BC Meet the Indians, they gift me 150 gold
    725BC Byblos founded
    725BC Russians gift 50 Gold
    675BC Viking gift Horseback Riding :mad:
    675BC El-Amarna founded
    675BC Got Philosophy from a hut, no free tech??? :confused:
    625BC Vikings gift 50
    600BC Vikings gift Pottery
    600BC Americans gift 25
    600BC Indians got sick of my demands and declare war
    600BC Hieraconpolis founded
    575BC As Indians approach one of my cities I quickly sign a treaty
    575BC Americans gift 25 gold
    550BC Narcity builds Pryramids (in my humble opinion, the best wonder on King difficulty) :goodjob:
    550BC Vikings declare war, Americans pay 25
    525BC Americans pay 25
    425BC Americans finally get their fill with my impudence and declare war
    425BC Indians declare war
    425BC Vikings declare war
    400BC Peace again with Indians and everyone else
    375BC Russians gift 75 gold
    350BC Russians gift 50 gold
    325BC Founded NiceSpot
    325BC Russians gift 25 gold
    300BC Founded Buffalo
    300BC Russians gift 25 gold
    300BC Indians declare war
    275BC Edfu founded
    275BC Buto founded
    250BC Russians gift 25 gold
    250BC Make peace with Indians, trade for Polyethism, give some gift techs, trade maps
    225BC Make peace with Americans, give some gift techs, trade maps
    225BC Vikings declare war
    225BC Founded Pithom
    200BC Made peace with Americans, give some gift techs, trade maps
    200BC Russians don't want peace, must fight
    200BC Met Zulus, they gift 150 Gold [dance]
    175BC Push my luck, Zulus declare war
    175BC First barbarian leader captured
    150BC Make peace with Zulus, give gift techs, exchange maps
    125BC Americans declare war
    100BC The Zulu city of Zimbabwe builds Colossus
    100BC Cahun founded
    100BC Peace with Americans
    50 BC Peace with Russians
    50 BC Indians gift 75 gold
    50 BC Americans declare war
    25 BC Peace with Americans
    25 BC War with Russians again
    25 BC Indians gift 25 gold
    1 AD Russians destory my diplomat :(
    1 AD Indians gift 25 gold
    1 AD Vikings and Americans declare war

    1 AD Statistics :

    Population : 1,340,000
    Mfg. Goods : 74
    Land Area : 304,000

    Cities : 19
    Technology : 22
    Wonders : 2 (Pyramids, Hanging Gardens)
    Enemy Wonders : 1 (Collosus : Zulu)

    Enemy Statistics : largely unknown, due to lack of Marco Polo's Embassy

    I will probably play until 1000AD today or tomorrow and keep you updated. This is fun. BTW, when you get done with GOTM be sure to check out this month's NMCC!

    - Narz :king:
     
  4. Marlos

    Marlos Christian Soldier

    Joined:
    Nov 28, 2001
    Messages:
    407
    Location:
    Canton, MI, USA
    Hmm... Trying to imagine this in historical context. The military is out on manuevers and finds a small tribe of people in some backwater area. Wow! They teach me about philosophy! This is some thought-provoking stuff! Let me share this with my commanding officers! :lol: :rotfl: :lol:
     
  5. Smash

    Smash Super Lurker Retired Moderator

    Joined:
    Oct 28, 2000
    Messages:
    3,539
    Location:
    Vancouver, Canada
    I've been semi sleazing my way with good results.
    At 1ad:
    58 cities
    27 techs
    6 wonders-Pyramids,Gardens,Great Wall,King Richard's,Mich's and SoL.250 of 400 done towards Leo's.

    No civs conquered :(



    Currently in Communism after brief stint in Republic.Monarchy before that.
     
  6. Narz

    Narz keeping it real

    Joined:
    Jun 1, 2002
    Messages:
    27,462
    Location:
    St. Petersburg, Florida
    Smash, how did you build 58 cities so fast? :eek: You must've built nothing but settlers! But then again, thats not possible since you built all those wonders too. I've got to study some of your saved games...

    - Narz :king:
     
  7. el_kalkylus

    el_kalkylus Civ2 spearman

    Joined:
    Sep 21, 2001
    Messages:
    460
    Location:
    Sweden
    Wow. Smash, what is the key to get such good result? I have some questions.

    1) Did you improve much land? Irrigation, mines and roads?
    2) Did you use many caravans for trade? Did they go to enemy cities?
    3) Did you get help from barbarians this game? I tried, but no barbarian came.

    Other comments? Thanks.
     
  8. Smash

    Smash Super Lurker Retired Moderator

    Joined:
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    Location:
    Vancouver, Canada
    Settlers,units(warrior, phalanx,horsemen,crusaders,diplomats, and triremes.2 explorers also) and caravans.1 temple,market,aquduct in the capitol only currently size 12.

    I have built lots of cities close together.This lets me build more cities faster.2 begats 4.4 begats 8.8 begats 16 and so on.

    WARNING; World Map Screen Shot


    Its abit of an awful way to play but it works.There was a thread recently asking about it so.....

     
  9. Smash

    Smash Super Lurker Retired Moderator

    Joined:
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    Messages:
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    Location:
    Vancouver, Canada
    Actually in this game I have not delivered a single caravan anywhere.Just used them for wonders only.If it were deity level,I would have built a few food camels and grow my cap that way but since it was king level I could handle a Republic fairly easily and use "we love" to bring my cap up.

    The barbs have not been helpful at all.In fact,they are why I built the wall.They were beginning to be a royal pain on my crappy little warrior defended cities.Not supposed to be so bad on roving bands but it is..or was :D

    I have gotten a fair amount of tributes though.That has financed some of the rushbuying of settlers and caravans.

    As you can see(now that I added a picture ;)) I have built an extensive road network.This is important for ics as the few good units you have must be able to move quickly to combat threats.Dips and crusaders are on that job right now.

    I had to irrigate a few squares to avoid famine or disbanding of settlers when settler's food requirements change from 1 food per turn to 2 food per turn under Republic and now,Communism.Beyond that not much so far..

    Basically its like this:
    build city
    build warrior
    build settler
    build 1 road
    found new city
    repeat

    Eventually the "core" begins the caravan building while one central city(ususally capitol) builds the good stuff like wonders.The caravans in ICS generally add to wonders but also can be used to grow population early.If you are going super growth,you'll go ahead and deliver them.
    Yes, you can combine ICS and supergrowth.
     
  10. el_kalkylus

    el_kalkylus Civ2 spearman

    Joined:
    Sep 21, 2001
    Messages:
    460
    Location:
    Sweden
    Looking at your game, I think I will try to build cities close to each other on the next gotm. It seems to suit every situations very well. Great production, great science and lots of settlers.
     
  11. Marlos

    Marlos Christian Soldier

    Joined:
    Nov 28, 2001
    Messages:
    407
    Location:
    Canton, MI, USA
    I started a log, but didn't keep it up. I will have to be more diligent in the future, since I think that it would be a fun way to revisit the game long after it has been played. Ahh, memories...

    Seriously, I am up to AD1700 and all other civs are mine except the Zulu. My armies are on the way to meet them now. :ar15:

    Smash, isn't your strategy for city development an example of Infinite City Sprawl/Sleaze (ICS) that was discussed in another thread recently? Granted, this is a small world (60x60), but not that small! ;)
     
  12. Smash

    Smash Super Lurker Retired Moderator

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    Location:
    Vancouver, Canada
    It is.

    The good part of ICS is terrain is not so important.Many players use it as a backup plan in multiplay should they get stuck on dirt and rocks.No reason it wouldn't work on good terrains also.

    But minding after all those cities is a pain.Once you have Mich's and JSB or SoL or all 3 :)..life becomes much easier.No more managing is needed.

    Or you can d/l Xin's CivManager :D
     
  13. Smash

    Smash Super Lurker Retired Moderator

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    Vancouver, Canada
    Here is an updated picture of the mess circa 500AD.

    WARNING; World Map Screen shot

    Doesn't look like that many cities when you see it like that.I have no idea how many.Around 100 I figure.
     
  14. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

    Joined:
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    Messages:
    9,702
    Location:
    Southern CA, USA
    I'm not so sure we should post maps of the world and such. I know this is a spoiler thread, but people do look in here while they are playing to post their progress.

    I have made all the world map pictures links instead of Images. So if people really want to spoil their game they can, but if they are just trying to participate in the thread, they can do so without ruining their game.

    If anyone is going to post any screenshots that reveal too much of the terrain or any world maps, please make them url's not image tags. :)
     
  15. Smash

    Smash Super Lurker Retired Moderator

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    ok fine.


    Is this where I go to site feedback and whine about moderator actions?

    ;)
     
    WildPony likes this.
  16. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

    Joined:
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    If you like. ;)

    Hey, I left up the screen shot showing your cities. :)
     
  17. Kemal

    Kemal Tough Bureaucrat

    Joined:
    Jun 15, 2001
    Messages:
    555
    1000 AD statistics:

    68 cities,
    7,950,000 pop, land area 1023,000 sq. miles,
    4 wonders: Hanging gardens, Pyramids, Mike's, Leo's
    Democracy,
    37 techs, discoveries 2turns, researching economics.

    I didn't keep a log but like most people I found some advanced tribes and concentrated on settling for the early stages of the game. Contacted the Russians and Vikings early and swapped some techs and demanded gold.

    I didn't want to inhibit my early settler spree so I didn't go to war with the AI until I had developed monotheism for crusaders. After that the Vikings fell quickly with minimal losses so I also attacked the Indians and tried to contain the Russians.

    After the Indians were destroyed I changed government to democracy but now my Eastern cities are suffering from English/Zulu/American sneak attacks as I'm having trouble securing my borders there.
    What is even worse there are no good AI cities to send my caravans to. The only option I have is the Russians but there cities support too much settlers to grow beyond size 2. The Americans have larger cities and Washington is near the coast but I can't find a way to deliver my caravans alive there. :cry:

    Oh and just a question regarding the final turn:
    Is it allowed to raise the luxury tax setting to 100% on the final turn? That probably makes a great difference in your final score.
     
  18. el_kalkylus

    el_kalkylus Civ2 spearman

    Joined:
    Sep 21, 2001
    Messages:
    460
    Location:
    Sweden
    Aww, don't kill the indians when your power is supreme.
     
  19. Kemal

    Kemal Tough Bureaucrat

    Joined:
    Jun 15, 2001
    Messages:
    555
    Yeah I only recently read about these "key civ"things etc, and the damage was already done by then. :(
     
  20. Smash

    Smash Super Lurker Retired Moderator

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    Location:
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    ..and yes its standard fair to jack your luxuries at the end.You can even go thru cities moving workers to water to squeeze a few extra happies out of it.
     

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