I didn't feel like playing for a couple of weeks, but I picked up the game yesterday. I assume it is ok to reload in case you overload the beaker box, as well as to reload in case the go-to-command was not processed as desired.
But that will happen later, when our spaceship will be under construction. So far, it seems my game was significantly different, because of no MPE and a rather early Fundamentalism. It was during this period that I had learned something that I really would have liked to know before:
I then read through the forums and the info was already here...
Anyhow, here is my log for the next era, it was mainly lateral expansion and some warfare, I had stopped to write down the newly founded cities.
1510 Want to check out the price for Besancon, but they are Demo! So it's embassy with France instead, ~4 more turns and we should have 4 crusader ready for attack
1520 Discover Grenoble, we have some crusaders nearby; Hail Zulus, get Bank.+Construction, gift some techs, exchange maps, gamble on techs with England and get wheel (only choice)
1530 Research chemistry, embassy with England
(Rome and England at war, might be useful for us)
1540 200g + adv tribe (size 4, on plains, with nothing but plains around, so double hungry...) hm, maybe we will need some turns of commy for science...
1550 Astro from hut! Not really what I was hungry for.. Sneak attack French Besancon: They have muscs already, we fail badly! Ouch! So, when the AI has gunpowder and you don't, it is good, you can grab it from them. It is also bad, because they can build musceteers that are good at defending against crusaders... We will go for some english cities first, they are weakly defended (warrior, archer, legion), try attack on Grenoble soom with 5 cruses; give Astro to Zulus (they are researching and alredy have chiv)
1560 Navigation from hut
1580 Attack and capture Grenoble (3 crusers lost during attack), 2g + Invention, French revolt and hail us, they demand 650 for cease fire, no; 100g + 8 barb horses from huts, move 6 crusaders close to english Warwick
(English demand retreat, we ignore, they declare war)
1590 50+100 from huts; Warwick captured, 60g, no casualties (on our side at least)
(Some troubles with England and barbs)
1600 Leonardo built; Fight off english and barbs, hail romans for tech trade, get engineering
(2 crusaders killed by England)
1610 kill 2 english crusaders, adv. tribe on plains (at least 1 wheat in sight); Get Feud. from Zulus, not sure what will be blocked next
(French kill a musc, now our dip is in danger; not quite made it to Chemistry)
1620 Bribe french knight+crusader
(Crusaders killed by English + Barbs, French switch government)
1630 Chem->Theo (If we research Gunp and acquire it from France, both Theo and explosives would be blocked); Tribe to bribe Besancon and they are Demo again! Args! Time to think again... They have two techs we do not, Chiv and Gunp., researching Leadership
(English kill a crusader, French almost done with GW)
1640 50g from hut, this would have been a nice city site
(Dip killed by French)
1650 Delivery for 90; Capture Dover 27, Liverpool 26
1660 Move troops in position for Hastings
(English and French kill a crusader)
1670 Capture Hastings 43
(Ouch!!! English explorer walks into an undefended city, we also lose a settler... At least they take Nav., were researching but I couldn't gift because of war)
1680 Demanded gold among homeland islands for 72, a little disappointing; Run into spanish settler, sign peace, gift some techs, exchange maps, not much to get from them; Thinking: Science is taking way too long, revolution after some re-homings
1690 Become Communism, wow, we don't even need luxuries!! Gues I should have switched a long time ago...; Capture Canterbury 31; deliveries for 129, 94
1700 Bribe Norwich for 174, get 32 back; 11 units (3 vets) ready to attack Avignon next turn, if that shouldn't do, dips are standing by to grab techs
(England Copernicus)
1710 Theo->Gunpowder; Spy on Avignon: 3 muscs behind city walls...we pull back, need more units and even then... hail them, cease fire, peace, demand tribute, they give gunpowder! Wow! That went really well!

1720 Researching Explosives; Lose vet crusader attacking Oxford (Archer behind city walls), bribe the city instead for 255 (88 back)
(Mongols take a Zulu city on main continent)
1730 Magellan built (Bach turned out not so urgent, Communism obviously has a low riot factor); Capture English Nishapur 47, no more English cities on main continet
(Sign cease fire with England, they wouldn't sign peace)
1740 Not quite made it to Explosives; Open embassy with Spain
1750 Explosives(Finally!)->Economics; deliveries 126, 90
Stats at 1750AD:
pop.: 4.7M; Cities: 97; techs: 38; gold: 1475; Gov.: Commy; wonders: LH, Michelangelo, Magellan, Leo, SoL; TR: 13D/1F
units: 37 eng, 37 def., 27off.,6 dip, 17 van, 1 explorer, 7 boat
Goals: Expand, trade, Bach+Adam Smith, embassies with Mongols + Rome
So by 1750, I was way behind on techs (of course, no MPE and Fundy), but I was way ahead on cities! Not sure how this will turn out...