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GOTM 202 Spoiler

Discussion in 'Civ2 - Game of the Month' started by grigor, Dec 8, 2018.

  1. grigor

    grigor Chieftain

    Sep 27, 2001
    There doesn't seem to be one yet, but I have finished and hope I am not alone on Alpha Centauri.

    Log to follow
  2. grigor

    grigor Chieftain

    Sep 27, 2001
    GOTM 202 Log until 2000

    After last month’s absurd Hut luck, I decided to play this game for zero advanced tribes or Nomads until 1000BC. (all nomads or tribes will be reloaded)
    With only 2 AI - hopefully one of them will be a good trade partner.
    1 SQ north is a 3-special. I can pop the hut, found the same turn, and build a size-1 settler with no loss of science. Next settler will move south to the specials on the river.
    Restarts On means I have to cover the map for conquest, and that always takes a long time. So unless an opportunity presents itself, this will be a SS game.

    No starting tech means first goal is Monarchy
    Raging hordes means I may need defense.
    So far it doesn’t look like boats will be necessary until later. After Trade.
    Dips, though, will be useful. 2 Embassies are cheaper than Marco.

    4000 Move 1 sq north.
    3950 hut: 50g. Moscow founded on plains river. Working Silk. 2 science 2g.
    3900 RB first row. res Alph
    3750 Alph => CoL
    3600 size 1 Settler
    3500 St. Petersburg (2) on the coast to the NE
    3400 Moscow: Warrior.
    3350 CoL -> BW
    3100 BW => CB moving right along.

    3000 2 Cities, 3 techs, Warrior

    2850* Moscow and St. Petersburg both build Settlers
    2800 Hut: Barb Legion.
    2750 Warrior dies.
    2700 CB => Mon (2/40). Kiev (3). Maxing Science
    2650* Minsk (4) now 8 beakers/turn.
    2450* Mon => Curr. Gov: Monarchy. Efficient arrival at Monarchy is fun.
    Hut in city radius: 50g.

    Monarchy => Trade

    2400 hut: nomad. Reload. Hut: archers (Minsk)
    2200 hut: Chariot (Kiev)
    2100 Curr => Trade. (3/80)

    Status 2000 BC
    4C, 3 Sett 40g 7 tech res Trade
    4 Warr, 1 Archer, 1 Chariot

    Plan for 1500
    Expand to 8C,
    Trade, then Mas.
    First wonder Pyr.

    1950 hut: 25g
    1900 Smolensk, Odessa (6)
    1850* Sevastapol (7)
    1800 hut: nomads. Reload: hut: Map Making
    1650* Tblisi (8)
    1600 Trade -> Mas.
    Convert settler builds to caravans.
  3. grigor

    grigor Chieftain

    Sep 27, 2001
    Trade -> Mono

    1550 Hut: Mas.
    1500 research Writing

    Status 1500BC
    8C, 1 Sett 20g 10 tech res Wri
    4 Warr, 1 Archer, 1 Chariot
    1 Caravan.

    Progress: I did what I planned!
    Cities: +4
    Tech: +3
    Wonders: -

    Plan for 1000
    Still don’t need roads.

    1450* Hut: Barbs.
    1400 Chariot miraculously survives, though deep in the red.

    1300 Sverdlovsk (9) Yakutsk (10)
    1250* Wri => Pottery.
    1150 hut: Math. Vladivostok (11)
    1100 Kiev builds PYR.

    Status 1000BC
    11C, 3 Sett Pyr 12 techs res Pottery.
    4 Warr, 1 Archer, 1 Chariot
    1 Trireme

    Progress: One short on cities.
    Cities: +3
    Tech: +3
    Wonders: +1

    Plan for 750
    15C, 8 Sett.
    Start improving terrain
    Pottery, Myst or Lit
    Some domestic trade routes
    Colossus in Moscow?
    Keep all nomads from here on.

    975 Hut: nomads, right on schedule… Novgorod (12)
    950 Pots => Lit. Krasnarsk Canal )13). Riga (14)
    850 Egypt: peace, 150 tribute.
    Change nearby city build to Dip.
    775 Lit => Myst
    750 Rostov (15) Astrakhan (15) Kharkov (17)

    Status 750BC
    17 C, 6 Sett Pyr, 14 tech, res Myst.
    4 Warr, 1 Archer, 1 Chariot, 1 horse, 1 Dip
    1 Trireme, 1 Van

    Progress: Good Expansion and Tech.
    Cities: +6
    Tech: +2
    Wonders: +0

    Plan for 500
    21C, 8 Sett
    HG, vans working for MC
    Maybe Colossus in Moscow.
    Finish roads.
    Continue Terrain improvement

    725* Pirates appear near Astrakhan.
    700 Egypt: WAR. My horse kills all the pirates.
    675 Chariot survives Warrior attack, becomes Vet.
    625* Myst => Phil
    600 Moscow builds HG.
    575 Grozny (18) Dnepro Canal (19)
    550 Barbs near Rostov
    525* Maikop (20) Horse loses to Barb archer.
    500 Barbs capture Rostov.

    Status 500 BC
    19C, 10 Sett Pyr, HG, 15 tech, res Phil (next)
    2 Warr, 1 Archer, 1 Chariot, 5 horse, 0 Dip
    1 Trireme, 2 van

    Progress: Again, Cities + Settlers reached target.
    Cities: +2
    Tech: +1
    Wonders: +1

    Plan for 250 BC
    Slam the Vans.
    Be Ready for MC
    Phil, Poly, Mono.
    Build MP in Moscow
    Continue Terrain improvements

    475 Germans: peace, Poly. Give tech. Get their maps. Tribute 150g. Phil, Mono => Republic. Tax up science down for van spam. Wow – a 3-tech turn in BC!
    Kursk (20)
  4. grigor

    grigor Chieftain

    Sep 27, 2001
    Log 450 BC - 1AD

    Slamming vans now for MC, etc.

    400 Kubychev (21) Rostov Liberated (22) Magnitogorsk (23)
    375 Egypt kills my dip. Moscow builds Colossus. Germans: WAR. Horse loses to German Archer. Trireme finishes him off and becomes vet.
    Should be able to get 8 vans in 4 more turns.
    300 Egypt: 100g for peace. hut: Medicine
    275 Egypt: WAR.
    250 Thebes found

    Status 250 BC
    23C, 12Sett HG, PYR, Col 19 tech res Rep
    3 Warr, 3 Phalanx, 2 Archer, 7 horse, 1 Chariot, 1 Crook, 0 Dip
    5 Trireme, 10 van

    Progress: I achieved my goals again!
    Cities: +4
    Tech: +4
    Wonders: +1

    Plan for 1AD
    MC – vans delivered next turn.
    Turn Science back up.
    Want 35 cities
    The terrain builders need to make 10 new cities.
    Republic. Revolt in 125
    Plan is fast Demo, then SoL.
    Then maybe Fundy until I have temples and MP in all cities?
    Thebes demands hides.

    225* Uralsk near gold.
    200 Moscow builds MC.
    175 Kazan (25
    150 Rep => Astro. One turn early was not good management. Egypt: sneak attack. Kill horse. Vologda Canal (26)
    Hut: University. Revolution.
    125* gov: Republic. Moscow Hides to Thebes (d, 128). Murmansk (27) Germans: 300g for peace. Barbs appear near Rostov. Archer takes them out. No Vet.

    Republic plan
    General plan: After a few turns of 40 Lux growth, rush to Demo
    Currently at 8 turns per tech. Or 4 turns plus a hides van. 32 turns. Ugh That would be 540.
    A better goal is Demo in 220. (2 turns/tech). Van plus.
    Moscow Library will make it faster. Can get in 2 turns
    After Astro, Copes will be helpful too. 3 turns is possible.
    Settlers will go to SW peninsula for 3 more cities.
    At some point, should be able to take Egyptian city at end of peninsula.

    Set Science to Max (-3g/turn) for Copes in 4. (0/60/40)

    100 Settler survives Egyptian Horse => Vet. Moscow builds Library. Vitebsk (28) Batum (29) Konigsberg found. Celebrations begin.
    75 reconfigure workers for maximum science.
    50 Tiflis (30)
    25* Astro => Constr.
    1AD Moscow builds Cope’s.

    Status 1AD
    30C, 13 Sett Pyr, HG, Cope, Col, MC 22 tech res Constr
    1 Warr, 3 Phal, 2 Arch, 6 Horse, 1 Chariot, 2 crook, 1 Dip,
    7 Trireme, 5 Vans

    Cities: +7
    Tech: +3
    Wonders: +2
    A stellar turnset, marked by an extreme science rate, with several turns of Zero tax
  5. grigor

    grigor Chieftain

    Sep 27, 2001
    Log 1 AD to Demo

    Plan for 200 AD: Can I get Demo in 220? (11 turns)?
    Need Const, Wheel, eng, bank, inv, demo
    I will need at least 2 1-tech/turns and for the civ to pump out 2-tech growth.
    Current best science speed is 3 turns/tech at either 0% or10% tax.. Most comes from Moscow
    So: I need aqueduct in Moscow ASAP. More important than a hides van.
    Expansion is still available. I see 4 more quick city sites
    Conquer Memphis, then peace with Egypt.
    Next necessary wonder is SoL plus Leo as convenient

    Set workers to max science.
    Start Univ planning to change to AQ in Moscow. Const will come in 2 turns, maybe 1.
    Conquer (empty and bribe) Memphis next turn.
    Deliver hides vans from provinces to Thebes.
    One more delivery now to Moscow to make 3 trade routes.

    Kharkov Beads to Moscow (u, 44) (third trade route)

    20 Constr => Bank. Memphis (31) captured. Egypt: peace. Bryansk (32)
    Banking in 3 turns, is the best I can do, but then a van will deliver.
    Set Tax to 10.
    40 Yakutsk Hides to Moscow (u, 42) with a +4 trade route. RB barracks on the way to AQ.
    60* Tula. Kalinn. Yaroslav (35) Vladivostok Hides to Moscow (u, 38) Polar hut: 50g. buy Aq.
    80 Banking => Wheel. Moscow builds Aqueduct. Moscow Hides to Thebes (d, 224) Hm. Only fills 1/3 of the box. I need to build a University. Vladivostok Hides to Moscow (u, 40).
    100 Barbs land near Murmansk.
    120 Barbs take Murmansk. Wheel => Eng. Moscow builds Univ. Krasnovocsk (35) Naples (36)
    140* Krasarsk Silk to Moscow (d, 152) that’s nice.
    160 Eng => Inv. Odessa Wine to Moscow (d, 100) and a +4 trade route. Smolensk Hides to Thebes (d, 164) Sverdlovsk Hides to Thebes (d, 184) Hut: Crusaders.
    180 Inv => Demo. There is my 1-turn tech.
    200 Sevastapol Hides to Thebes (d, 48). Issus (37). Murmansk recaptured. Demo next turn!!

    Status 200AD
    38C, 10 Sett Pyr, HG, Col, Cope, MC 27 tech res Demi (next)
    2 Warr, 4 Phal, 3 Arch, 6 Horse, 1 Chariot, 3 crook, 2 Dip,
    7 Trireme, 15 Vans

    Progress: Excellent turnset, getting to Demo with aggressive science and Van deliveries
    Cities: +8
    Tech: +5
    Wonders: +0

    Plans: Demo next turn, instant revolt.
    This will take some thinking.
    General goal: I want to be getting 1-turn techs by 500AD. (15 turns)
    I will need INC for sure

    One plan is SoL, Fundy, buy white goods and vans for 10 turns, then we should be able to get 1 tech/turn pretty regularly.
    The standard plan is stay in Demo, get Sanitation, then
    Seaf, Nav, Phys, IW, Magnets.

    That’s a lot of tech to pick up in Fundy.
    In Republic tech is 3 turns, maybe the lack of corruption in Fundy or Demo gets it to 2.
    We definitely have many cities who could use 3 routes with Moscow.
    Moscow has a wine/silk demand formula.
    Almost everybody needs Temple and MP.

    Since I am going for instant revolt, I want to turn the science down now so I can max income before the anarchy.

    IW is necessary for Guns and other stuff. I’ll bet that the Germans or the Egyptians have it. They probably won’t trade.
    So, 2 dips and make embassies with Egypt and Germany.
    I have 6 vans nearing Moscow.
    Use for Shake’s? or Trade routes?
    Moscow City size is definitely limited. Coliseum is better.
    6 more domestic trade routes will pay off pretty fast. Plus faster science.
    But 2 more for INC may be better.
    OK, I have a plan.

    Goal for 400AD:
    Stay in Demo
    ToG, INC
    Embassy with Egypt and Germany
    Spam vans for SoL
    Goal: 3 trade routes every city near Moscow
    At least 5 more cities.

    Disband Chariot. RB dip in Memphis
    Germans: Embassy. They have Seaf but not IW.
    Germans: give Phil, Rep, Bank for Seafaring, update maps.
    Set cities to grow once before Demo.

    220* Demo => ToG
    Gov: Monarchy.
    Tribute: Egypt: no. Germans: WAR. Well, that didn't work.
    Gov: Demo. Lux 40.
    Science 2 turns. (0/60/40)
    Egypt: Embassy. They don’t have IW either. So now I need both WC and IW.
    Polar hut: nomads
    Moscow size 12
  6. grigor

    grigor Chieftain

    Sep 27, 2001
    Demo => Explosives
    220* Gov: Demo. Lux 40.
    Science 2 turns. (0/60/40)
    Moscow size 12
    Egypt: Embassy. They don’t have IW either. So now I need both WC and IW.

    240 Celebrations begin..
    Moscow Hides to Thebes (d, 136)
    Deliveries to Moscow: Yakutsk gold 28g.
    Hut in city radius: 100g.
    PRB many van rows.
    260 ToG => San
    Deliveries to Moscow: Odessa Coal 29. Smolensk Wine (d, 60)
    Epypt: peace.
    280 St. Petersburg Hides to Thebes (d, 76) Moscow Hides to Thebes (d, 136)
    Maikop Silk to Moscow (d, 90)
    300* Sanitation -> Chemistry. Moscow builds INC
    Rostov Wine to Moscow (d, 97) Kubishev Silver to Moscow (9, 97)
    320 Chem => WC. A 1-turn tech!
    Cunaxa. (39)
    340 Kursk Silk to Moscow (d, 135) Vologda Canal Gems to Moscow (u, 28) Minsk Gems (u, 20); Odessa Gems 21.
    360 Barbs appear near Kubychev. WC => IW. Moscow builds Sewer
    Smolensk Silk to Moscow (d, 75); Vladivostok Silk to Moscow (d, 81)
    Vitebsk 40;
    Konigsberg captured.
    380*. Cremona(41). St. Petersburg Wine to Moscow (u, 23)
    400 IW => BB Cannae (42)
    Bryansk Spice to Moscow (u, 34) Yakutsk 31;

    Status 400 AD Gov: Demo
    42C, 15 Sett Pyr, HG, Col, Copes, MC, INC 34tech res Bridges.
    3 Warr, 4 Phalanx, 3 Archer, 6 Horse, 5 Crooks,
    9 Trireme, 17 Vans

    Progress: Tech good. Wonders OK.
    Cities: +4
    Tech: +7
    Wonders: +1
    Embassy with both Germans and Egypt.

    Still trying for 1-tech turns.
    Getting 2 turns/tech without van deliveries.
    Another 7-tech turnset would be good.

    Goals for 600
    Explosives, then Magentism
    At least 10 more cities.

    All my cities are at their largest size. And Celebrating in Demo does not increase science.
    Lux to 20

    420 16 celebrations cancelled. Capua (43) Turin (44)
    Moscow Hides to Thebes (u, 77)
    Astrakhan beads to Moscow (u, 39). Smolensk Silk to Moscow (u, 26)
    Kubyshev Beads to Moscow (u, 48)
    Germans: Peace.
    440 Bridges => Guns. Moscow builds Coliseum
    Tiflis beads to Moscow (u, 30); Memphis beads to Moscow (u, 52)
    460* Guns => Metallurgy. Another 1-turn tech! Moscow builds Leo’s Genoa (44)
    Kubychev slik to Moscow (d, 129)
    Crook takes out last Barb archer => vet.
    480 Crete (45) St. Petersburg 23; Vologda Canal 32;
    Memphis Silk to Moscow (d, 156)
    500 Metall => Expl. Moscow builds Bank.
    Murmansk coal to Moscow (u, 104). Naples Copper to Moscow (d, 80)
    Tula 34. Magnitorsk 40.
    520 Expl => Conscr. Another 1-turn tech!. Verona (45)
    Bryansk 23; Kiev 27; Minsk 22;

  7. grigor

    grigor Chieftain

    Sep 27, 2001
    Explosives - 1000 AD

    General plans: More cities, more one turn techs. Spam engineers so there are 2 from each city ASAP.

    540* Barbs appear near Hamburg. .
    Astrakhan 39. Kiev 27. Sverdlovsk 27. .
    560 Conscr => Econ Frankfurt subverted 2x gold.
    Maikop Silver to Moscow (d, 80)
    Rostov 46
    580 Salamis, Lisbon,.
    Deliveries to Moscow: Kubyshev 42.
    600 Econ -> Nav.
    Kazan 31; Batum Silver to Moscow (d, 110) ;Riga 30; Magnetorsk 40; Uralsk 34;

    Status 600 AD
    51C, 19 Eng Pyr, HG, Col, Copes, MC, INC, Leo 40 tech res Nav.
    10 rifle, 1 Musket. 5 Horse, 5 Crooks,, 0 Dip
    10 Trireme, 8 Vans

    Progress: A crisp turnset.
    Cities: +9 Yay!
    Tech: +6
    Wonders: +1

    General Plans
    Nav in 1 turn, then Phy and Galleon.
    Continue Spamming Vans
    Need 8 vans for Darwin soon.
    Also 8 Vans for Adam Smith.
    Need more terrain development of Moscow.
    Getting started on MP and Temples in other cities too.
    100% science gives 1-turn tech. Need more trade routes, and perhaps some libraries.

    Goal for 800:
    65 cities so 14 more engineers.
    RR first, then Magnets as the off-tech in Darwin.
    Darwin in tiny city built last. Plan ahead.

    620* Nav => Phys
    Moscow deliveries:; Tblisi 35;
    640 Egyptians sneak attack. Time to take out Thebes.
    Moscow Gold to Kiev(d, 84)
    660 Phys => Magn. Steam not offered. Prague.
    Yakutsk Silver to Moscow (d, 77)
    Krasartsk 34;
    680 Kursk 54;
    700* Magnets => Steam. Finally Galleons! Start Van builds for Darwin.
    Sevastapol 33;
    720. Steam => RR Salzburg
    Tiflis 31.
    740 RR => Electricity
    Deliver vans for Darwin.
    760 Moscow builds Darwin. Electr =>Ind => Corp.
    Thebes conquered. Egyptians destroyed. Sell city walls.
    780* Engineer building
    800 More Engineer building

    Status 800 AD
    55C, 47 Eng Pyr, HG, Col, Copes, MC, INC, Leo, Darwin
    47 tech res Corp.
    11 rifle, 6 Horse, 4 Crooks,, 1 Destroyer
    13 Transport, 7 Vans

    Progress: A good turnset
    Cities: +4 Boo! But great engineers (+27).
    Tech: +7 - excellent
    Wonders: +1

    Plan for 1000
    I doubt that I can finish. 2-tech turns are too far away.
    Corp, in 1 turns, and then Gen Eng and CFC .
    So I need 12 freight for 3 turns from now.

    820 Corp => Electronics Venice.
    Genoa Coal to Moscow (d, 137); Frankfurt Copper to Moscow (d, 128) Verona Silver to Moscow (d, 147) ;
    Murmansk 133;Naples 50; Cunaxa 65; ;
    840 Deliveries were not enough for Gen Eng.
    860* Gen Eng => Refrig
    Yaroslavll coal to Moscow (d, 167); Cremona Coal to Moscow (d, 110); Smolensk Coal to Moscow (d, 72)
    Murmansk 133;
    880 Refrig => Steel.
    Crete Coal to Moscow (d, 115); Capua Coal to Moscow (d, 140)
    Kiev 31;
    900 Rostov 51.
    920 Steel => Ref.
    Moscow Hides to Prague (d, 100)..
    940* Moscow Gold to New Hamburg (d, 110);Novgorod Silver to Moscow (d, 210)
    Tblisi 38; Salamis 57; Sverdlovsk 43;
    960 Refining => Electronics. Moscow builds Supermarket. Milan
    Moscow Gold to Batum (d, 170). Venice Coal to Moscow (d, 122);
    980; Electronics => Comb Moscow builds CFC Ghent
    Kursk Silver to Moscow (d, 235). Yaroslavl Silver to Moscow (d, 170)
    Kharkov 70. Bryansk 60. Turin 69;
    1000 Combustion => Auto Pisa
    Cannae Coal to Moscow (d, 146) Frankfurt Coalto Moscow (d, 152); Krasnovarsk Coal to Moscow (d, 100); Bergen coal to Moscow (d, 137). New Hamburg Coal to Moscow (d, 278)
    Henoa 51; Uralsk 42

    Status 1000 AD
    59C, 52 Eng Pyr, HG, Col, Copes, MC, INC, Leo, Darwin, CFC
    54 tech res Auto.
    11 rifle, 5 Horse, 4 Crooks, 1 Dip
    13 Transport, 6 Freight

    Progress: Pretty good turnset. I feel that somewhere I lost the thread of the game.
    Cities: +4 poor
    Tech: +7 - excellent
    Wonders: +1
  8. grigor

    grigor Chieftain

    Sep 27, 2001
    1000 AD =>Space Flight

    Plan: I hope I get to 2-turn techs soon.
    Auto in 1 turns and Superhiways should help.
    Complete infrastructure in Home area.
    RR to Kiev in 1 turns.
    Adam Smith should be soon. I have 4 freight already.
    And MPE to see whether the Egyptians respawned.

    Provoke WAR with Germans, take out Berlin, and bribe their cities.

    Set for Vans.

    1020 Auto => Mass Prod Barbs appear near Naples. Bribe German Settler for 240.
    Grozny Coal to Moscow (d, 110); Riga Silver to Moscow (d, 85); Lisbon Coal to Moscow (d, 162
    Cunaxa 27 Astrakhan 64 Tiflis 27 Tblisi 76; Naples 108; Prague 47; Batum 56
    1040 Moscow builds Superhighways
    1060. Mass Prod => Atom Theo. Barbs land near Kursk Pollution near Moscow.
    1080. Barb Knights die on my riflemen at Kursk. Barb Leader 150g. No tech, but should get 2 techs next turn..
    Vitebsk 134; Milan 126; issus 85. Crete 175.;
    1100 Atom Theo => Feud.=> Fission First 2-tech turn! Yakutsk builds Adam Smith.
    Lisbon Silver to Moscow (d, 325); Capua Coal to Moscow (d, 285); Prague Coal to Moscow (d, 250); Ghent Coal to Moscow (d, 375);
    Maikop 120. Astrakhan 142; Turin 141; Kalinin 120; Dnepr Cal 94; Minsk 48; Magnitorsk 93; Krasnovodsk 88;Novgorod 145;
    1120 Fission => Chiv => Nuke Power
    Barbs land near Ghent. The Rifle should resist them
    VladivostokSilver to Moscow (d, 182); Salzburg Copper to Moscow (d, 314); Moscow Gold to Memphis (d, 398)
    Venice 180; Cremona 155; Krasarsk 127; Tula 132; Sevastopol 94; Konigsbure 140; Milan 84; Salamis 166; Grozny 91; Riga 94; Cannae 120;
    1140 Nuke Power => Lead => Laser. Barbs die on Rifle as advertised.
    Bergan Copper to Moscow (d, 240); Dubllinn Copper to Moscow (d, 348)
    Ghent 157; Vitebsk 172; Cunaxa 78; Uralsk 114; Genoa 156; Issus 114; Frankfurt 174; Kazan 72;Dnepr 95; Kalinin 166; Turin 141; Crete 180.
    Hamburg Subverted, gold x 2.
    Not enough for a 2-tech turn. Get some gold.
    1160 Laser => Tactics Toronto.
    Moscow Gold to Memphis (d, 540;
    Cremona Silver to Moscow (d, 404);
    Yaroslavl 135 Grozny 91; Verona 142;
    Leipzig subverted. X2 gold
    1180 Tactics => Theology .
    Moscow Hides to Berlin (u, 305)
    Tula 137; Pisa 172’ Lisbon 222. Novgorod 150; Prague 177.
    1200. Theo => Machine Tools => Mobile W.
    Toronto Copper to Moscow (d, 294)
    Dnepr 99; Capua 202; Vologda 78; Hamburg 150; Verona 153; Cannae 129; Salzburg 162; Venice 210; New Hamburg 217;

    Status 1200 AD
    63C, 50 Eng Pyr, HG, Col, Copes, MC, INC,
    Leo, Darwin, CFC, Adam Smith
    66 tech res Machine Tools
    11 rifle, 2 Horse, 3 Crooks,, 1 Dip
    13 Transport, 4 Freight

    Progress: Good turnset.
    Cities: +4. Not much more land. 2 more German Cities to bribe
    Tech: +12 – four 2-tech turns moves fast!
    Wonders: +1

    General Plan:
    Space Flight, and Apollo
    Then Build all wonders
    This set: SETI, Bach, Apollo, maybe Women’s S
    Should plan for 12 freight/turn after all cities have 3.
    16 more cities will fill the map.

    Goal for 1300.
    +7 techs, +10 cities, SETI, Bach, Apollo

    1220 Mobile W => Min. Barbs land near Kursk.
    Pisa 180; Krasnovodsk 160; Kalinin 215; Konigsbure 192; Leipzig 151.
    1240 Min. => Computers => Robotics. Barbs immolate on Rifle => vet. Barb leader 150.
    Melbourne. Sydney.
    1260 Tiflis builds SETI. Robotics => Comm
    Hamburg 153; Memphs 198
    1280 Communism => Recycl. New Moscow.
    Kazan 78; Dublin 133. .
    1300 Recycl => Espionage New Petrograd; New Kiev., New Minsk; New Smolensk. Crete; Cannae; Issus;
    Ghent 182;

    Status 1300 AD
    70C, 44 Eng Pyr, HG, Col, Copes, MC, INC,
    Leo, Darwin, CFC, Adam Smith, SETI
    72 tech res Espionage.
    11 rifle, 2 Horse, 3 Crooks,, 2 Dip
    12 Transport, 4 Freight

    Progress: Okay 5-turnset. Short on Wonders and Tech.
    Cities: +7. Good. 2 more German Cities to bribe after Esp
    Tech: +6 – good.
    Wonders: +1

    Goal for 1400
    Build 6 remaining city sites.
    Bribe German Cities after Espionage
    move through Tech tree

    1320 Espionage => Guerilla W. New Odessa.
    Pisa 185; Toronto 147; Milan 127; Leipzig 165.
    1340 Guerilla W=> Labor
    Melbourne Copper to Moscow (d, 452)
    New Moscow Copper to Moscow (d, 452) Crete Silver to Moscow (d, 475)’
    New Hamburg 136; Issus 99; Hambirg 162;
    1360 Labor U-> Amphib
    Sydney Copper to Moscow (d, 276);
    Bergen 135; Capua 207; Konigsberg 197
    1380 Amphib => Fundy => Flight Yakutsk builds JS Bach.
    Heidelburg subverted for x2. Spy captured. New Sevastopol.
    Uralsk Silver to Moscow (d, 352). New Hamburg Silver to Moscow (d, 542) New Petrograd Copper to Moscow (d, 139)
    Salzburg 187;
    1400 Flight => Radio. New Sevastopol. Munich Subverted x2 by vet spy.
    Leipzig 87;

    Status 1400 AD
    76C, 44 Eng Pyr, HG, Col, Copes, MC, INC,
    Leo, Darwin, CFC, Adam Smith, SETI
    78 tech res Radio.
    11 rifle, 2 Horse, 3 Crooks,, 2 Dip
    12 Transport, 4 Freight

    Progress: Another good 5-turnset
    Cities: +6. Good. all German Cities bribed.
    Tech: +6 Good.
    Wonders: +1

    Goal for 1500: Launch
    I will need several 2-tech turns, and spam freight.

    1400. I need gold to get freights to 3rd row.
    Young cities need food infrastructure
    Keep science at 60

    1420 Radio => Adv Flight
    Milan Silver to Moscow (d, 170). Grozny Silver to Moscow (d, 120)
    Need another 6 vans for Apollo ASAP and then spam 80 vans for SS.
    1440 Germans nearly complete MPE. Must build it now. Adv Flight => Rockets.
    1460 Rockets => Combined arms. St. Petersburg builds MPE.
    Moscow Hides to Munich (u, 85). Frankfurt Silver to Moscow (d, 295). Crete Silver to Moscow (d, 250). New Sverdlovsk Copper to Moscow (d, 210)

    1480 Comb Arms => Space Flight
    Munich Silver to Moscow (d, 212)
    Verona 77; New Odessa 73; Dublin 77; Salamis 112;
    Buy many 3rd rows and set tax to 80
    1500 Space Flight => Plastics => SuperC. New Yakutsk founded.
    New Tblisi silver to Moscow (d, 197)
    New Moscow 78; Issus 85; New Petrograd 35; Melbourne 114; New Sevastopol 66’ New Smolensk 102’ New Kiev 80.

    Status 1500 AD
    77C, 44 Eng Pyr, HG, Col, Copes, MC, INC, MPE,
    Leo, Darwin, CFC, Adam Smith, SETI
    84 tech res Superconductor.
    13 rifle, 2 Horse, 2 phalanx, 3 Crooks,, 1 Dip, 2 spy
    11 Transport, 8 Freight

    Progress: OK 5-turnset.
    Cities: +1. Not much area left..
    Tech: +6 Good.
    Wonders: +1
  9. grigor

    grigor Chieftain

    Sep 27, 2001
    Apollo to Launch

    Apollo vans are delivered.
    I want the Biggest SS: 4-4-4 – 8-8 –39
    That is 67 production centers.
    So, 67 cities need to make vans, and then I get to buy stuff.
    Vans needed: 147
    If I do it all at once that’s an extra 5800g

    My max money is 3992, but I need 2 more techs, probably 3. Set tax to 70 (3200)
    This turn: build white goods and set production to freight
    Next turn collect money, RB third rows
    Another turn to collect gold and build freights
    Third turn to collect gold, and hopefully get one of the techs
    Fourth turn to build ship and set science to get Fusion power.

    Goal: Launch 1560. Let’s go!

    1510 Apollo in Kubyshev. Barb Leader captured (150g).
    Moscow Hides to Melbourne (u, 114).
    Heidelberg 83;
    Bought all remaining white goods. 1206g left.
    Built silver and copper vans. Built many 3rd rows in low production cities.
    Keep Science at 10
    Moscow builds Manufacturing plant.
    Dublin Silver to Moscow (d, 195) Verona Silver to Moscow (d, 197)
    New Minsk 64
    Buy all 3rd rows. Still have 1080g. Buy all freights. Still have 246 left over.
    Currently have 10 Freight, 70 in Production.
    Set Tax to 80.
    1530 Superconductor => Envirom, New Vladivostok.
    Moscow builds Structural
    New Tblisi Copper to Moscow (d, 166);
    New Sevastopol 69; New Smolensk 102; New Sverdlovsk 108; New Odessa 73; New Moscow 80; New Yakutsk 69; New Kiev 80; Sydney 69; Toronto 77; Munich 85; Heidelberg 89;
    Currently 56 freight, 70 in production. That’s 116 vans after next turn.
    RB all freights with something in them. Have 2500 left.
    Build all 8 components in 10 – shield cities.
    1540 Built 1 Module, 8 components, 1 structural.
    New Yakutsk copper to Moscow (d, 140)
    New Moscow 75; New Sverdlovsk 108; New Sevastopol 69; New Petrograd 40;
    Build all freights, 1540g left.
    But I only get 2000 next turn
    Or I can build another round of freights and launch after the 1560 turn.
    1550 Environmentalism -> Fusion.
    New Vladivostok Copper to Moscow (d, 166)
    New Tblisi 86; New Minsk 67; New Odessa 80; Heidelberg 89; New Smolensk 110; New Kiev 80; Sydney 69.
    Currently 75 freights.
    RB 29 Freights.
    After a long think, I must stop trying to gain one turn. I will either be short of money or freights.

    1560 Fusion => Future 1
    New Yakutsk Silver to Moscow (d, 175)
    build modules, components, many structural
    Still need about 15 3rd rows.
    1570 build 30 Structurals
    New Minsk 80.
    Only 3 cities need another trade route.
    1580 Build SS, and Launch. ETA 1591.

    I lost a turn from being dispirited after I realized I could not build the SS by 1560.

    After Launch I built all wonders (which was tricky)
    I don't think I left any city sites unbuilt.
  10. Jokemaster

    Jokemaster Insert something here

    Nov 15, 2010
    GOTM202. WE IN THERE. King difficulty. Keyboard on my old computer went down, and the one I bought was too big & flimsy construction so I returned it (no special deals until Christmas it seems like). Having some issues running the FoxAhead launcher on other computers, so I borrowed a keyboard from my local library. King difficulty, 3 players. Fortunately I should be done in a few hours thanks to EC.

    4000 BC: Move up. One square north is 3 specials.

    3950 BC: Hut: NONE horsemen. Moscou built. Size 1 is a given. Uncover iron! This will speed things up greatly.

    3900 BC: > Alphabet. Northeast is rivers and a sea. Northwest, also.

    3800 BC: Hut uncovered.

    3750 BC: Hut: Masonry. I was thinking either settlers or barbs… Also this was a prairie square? It looked like hills. That was almost risky.

    3450 BC: Size1 settlers constructed. Will head south to build over a river. Northeast can be reached more easily.

    3300 BC: St. Petersburg built.

    3250 BC: >Alphabet > Nothing on path. Have to go for Writing, for 30s slot.

    3200 BC: Moscou warrior.

    3100 BC: Hut: HBR. Techcost 32. Techrate 8 turns, the rivers are a boon.

    3050 BC: St. Petersburg warriors.

    2850 BC: Writing > Code of Laws. Rush 5s in Moscou.

    2700 BC: Rush 4s in St. Pete.

    2650 BC: Hut: Map Making.

    2550 BC: Kiev built NE. Will build a trireme.

    2500 BC: No trace of enemy civs. We are 3/3 in wealth.

    2450 BC; St Pete Settlers. Hut: Bronze Working. What the heck dude. I get that I’m playing this from a cache of knowledge, but seriously?

    2400 BC Minsk built.

    2250 BC: Code of Laws > Burial.

    2000 BC: Hut: NONE Archers.. Oohhh! We are getting somewhere close! Moscou warrior is “near Leipzig.” Pop exceeds 100k citizens.

    STATUS AT 2000BC: (End of 41st turn)

    Population: 100.000 Cities: 4 Government: Despotism Total advances: 7 (researching Burial)
    Gold: 35 T4L0S6 Income/Cost per turn: 5 income, 0 cost. Production: 14MT Trade: 14arrows
    Units: 2 Warriors, 1 Archer, 1 Horseman.
    Wonders: None
    Germans and Egyptians are in the game.

    Goals: Find Germans, expand. Also want to build some boats in Kiev and Minsk for mobility.

    1900 BC; Moscou settlers. Will build a canal city 2 squares north, road first.

    Interturn: Meet German warrior. Trade for Currency, they have nothing good. Peace, 100g tribute. I forgot to give MM.

    1750 BC: Kiev trireme, will pick up horseman.

    1700 BC: Smolensk built as canal city. Will build a horseman for exploration.

    1650 BC: Odessa built. Hut: SETTLERS!! This is soo huge. Switch Smolensk build order to Settlers.

    1600 BC: Burial > Monarchy. Hut: Literacy. Tech cost 132, techrate 15 turns…. Give all to Germans, get maps. They are FAR away. Berlin is on a river, and I gave them Masonry (they would not yield otherwise) If they build City Walls things will get complicated. Need to ship an outpost settler there ASAP.

    1550 BC: Horseman disembarks, goes back to exploring NE. Hopefully I meet Egypt soon.

    1450 BC: Hut: 50g.

    1350 BC: Hut: Construction.

    1300 BC: Hut: REPUBLIC. Unfeasible with my current strategy. Sebastopol built.

    1250 BC: Sadly cannot get more than 1 NONE rn with two cities left until 9. Hut; BARBS. So long for not jinxing that! Hut: Mathematics.

    Interturn: Lose my horseman. Will build a phalanx in Smolensk to deal with stragglers.

    1200 BC: Smolensk trireme done.

    1100 BC; hut: 50g.

    1050 BC: Hut: MONARCHY. Sadly we Are on an oedo year right now, so we will not be able to revolt – note the royal “we” - until 925 BC.

    Interturn: Barbs near Sebastopol. Rush a horse in Sebastopol and a future city to help with this.

    1000 BC: Tblisbi built.
    STATUS AT 1000BC: (End of 61st turn)

    Population: 140.000 Cities: 8 Government: Despotism Total advances: 14 (researching Polytheism)
    Gold: 226 T4L0S6 Income/Cost per turn: 6 income, 0 cost. Production: 24MT Trade: 19arrows
    Units: 2 Warriors, 1 Archer, 1 Horseman, 2 Settlers, 2 Triremes.
    Wonders: None
    Germans: Peace, 2 cities.

    Goals: Expand, build city near Germans. Find Egyptians. Possibly start on HG. Build on northern shore Ne of strait. Minsk was landlocked so did not build a boat there. Need more boats.

    Interturn: More barbs near Tblisbi! This might get dicey.

    950 BC: Sverdlosk built. Warrior is “near Thebes”. YET ANOTHER pack of Barbs near Tblisbi.

    925 BC: Monarchy!. Unfortunately lose a Horseman attacking a Barb stack, which means I will lose some money to Barb tribute.

    900 BC: Forgot to rush another Horseman in Tblisbi for w/e reason. Barbs moved unoptimally, I could have saved,,, dang! Hut: Mysticism. Germans: Update maps, 100g, get Pottery from them. Berlin is only reasily reachable by sea.

    Interturn: Pay 104g tribute to Barbs. Should have waited 1 turn to get from Germans!

    850 BC: Yakutsk built NE of the strait. Good canal city as well!

    Interturn: YET ANOTHER Barb uprising near Tblisbi. This time I have a Phalanx positioned on a mountain, so the approach should be covered.

    825 BC: Moscou starts building HG.

    800 BC: Vladivostok built. Found a spot to build near Berlin, but it will not be ready until 600 BC.

    750 BC: Egypt is NW of Smolensk but I can’t easily reach it. Another canal city is needed.

    700 BC: Polytheism > Astronomy. Techrate 70%. Trade not available. Should have picked WC so detour to trade is better. I needed Seafaring yesterday.

    675 BC: Found signs of life! Egyptian infrastructure was located. Right next to proposed canal too.

    Interturn: Get contacted by Egyptians. Peace, maps, 150g tribute.

    650 BC: Switch to building Barracks. Home cities will attach Egyptians, gold will attack Germans. Kill 2 Barb leaders for 300g total. Have lots of it now.

    600 BC; TWO MORE barbarian uprisings to the east. Geez! First the great library of knowledge, then the barbarian invasion. What`s next, the Middle Ages impregnable fortresses?

    575 BC: Novgorod built. Krasonyarsk built as the outpost city to the Germans, on the other side of the world. Riga built as another canal city, to Egyptians’s north side.

    525 BC: Kill Barb horse near Yakutsk.

    500 BC: Horse loses 2nd fight near Yakutsk… I will lose half my money again! You know what? F it. I am not going to. Astrakhan built on marsh so I don`t lose my settler. Vladivostok rush Diplomat. Rush Barracks in Krasonyarsk.

    Interturn: Lose Yakutsk and 33g to Barbs. Lose my Phalanx to barbs as well.

    475 BC: Embassy with Egyptians. Kill Barb leader in Germany for 150g. Hut: BARBS. Near Riga, this is not good.

    STATUS AT 1000BC: (End of 82nd turn)

    Population: 310.000 Cities: 15 Government: Monarchy Total advances: 17 (researching Astronomy)
    Gold: 560 T4L0S6 Income/Cost per turn: 26 income, 2 cost. Production: 52MT Trade: 33arrows
    Units: 3 Warriors, 1 Archer, 2 Horsemen, 5 Settlers, 2 Triremes, 2 Phalanxes, 1 Diplomat.
    Wonders: Currently building HG
    Germans: Peace, 2 cities.
    Egypt: Peace, 2 cities.

    Goals: Found my targets. Move in quick.

    450 BC: Bribe back Yakutsk for 26g.

    425 BC: Hut: Settlers. Near Egypt.

    400 BC: Kill Barb leader for 150g. Unfortunately it was a 2-stack so missed out on another 150g there.

    375 BC: Naples built. Germans: 100g.

    275 BC: Need to save and close for now.

    250 BC: Issos built as a canal city for easier access to Leipzig. Rush dip in Issos. If Germans did not build a 3rd city we are good in a few turns.

    225 BC: Pop exceeds 500k citizens. Egyptians: 100g. Germans: nothing. Unable to attack Berlin this turn as there is a Barb chariot near one of the landing spots. Cunaxa built.

    200 BC: I am liable to lose 2 settlers/potential towns if I conquer this turn, from settlers not building cities in time. This means 4 less points. Finishing today (not taking in account pop size of conquered cities) gives me 168k points. Finishing tomorrow gives me 171k points. Meh, it`s EC… who cares. Sneak attack Germans with 4 Vet Elephants. Kill 2 defending Phalanxes with surprisingly little resistance. Berlin stormed for 6g. Leipzig bribed for 212g. GERMAN CIV DESTROYED BY RUSSIANS. Whoops, can’t even finish right now… Thebes is the capital and not Memphis. Cannot go for now. Will have to wait a few turns.

    175 BC: ZOC has a potential to be very annoying when it comes to dealing with Egyptians! Sell Barracks in Leipzig for 40g. Cremona built. Cannae built.

    150 BC: I have 7 Barracks, and can make 280g from selling them. HG consts 150g to rush at this point. UGH. I have to take the long way around Thebes. I am going to get overtaken at this rate. Astronomy > Seafaring.

    Interturn: Barbs near Leipzig!! Aaand disorder so I can’t rush an ellie. I have to rush a library and then switch to ellie. This is going to cost me a lot.

    125 BC: Capoue built.

    Interturn: LOL nvm. Phalanx beat back the attack.

    75 BC: Rush HG in Moscow. Decide to attack at 2/3 strength. Vet ellies should still do it. Sneak attack: Lose 1 Ellie to a Phalanx (worrying sign) kill a warrior and a settler. Backup ain’t coming… One of the Vet ellies is on a mountain. Hopefully he can do it? Hut: Settlers.

    Interturn: Movement in Egypt.

    50 BC: MOSCOU HG. Kiev ellie… ATTACK FAILED. Very little HP on my last ellie and he will be killed by the counterattack. I have no other choice but to bribe a Phalanx with 157g and to sack Thebes for 4g. Fortunate that I had a dip nearby. Accidentaly press space bar and skip turn (would have had an opportunity to bribe Memphis and end game since I had enough movement points left after bribe) Have to rush a dip in Riga. Another turn delay. Find a stray Egyptian settler. If I cannot finish next turn he will be able to build a new city! Turin built. Sell all remaining Barracks.

    25 BC: Amazingly the Egyptians do not punish my exposed diplomat near Memphis. Apparently fortifying a 2/3MP warrior is more efficient to them. Kill it with Elephant (1/3 movement points, low hp!) Need 324g. Kill a defender, pop goes down, need 270g. Memphis bribed for 4citizens+ a settler. EGYPTIAN CIVILIZATION DESTROYED BY RUSSIANS. T3L7S0. Gênes built. Crète built. Vérone bult. Other score optimizations. ENTER.

    FINAL SCORE: 156points.
    GOTM score: *88888
    TURN: 100/420. Conquest.

    1 AD… WAIT WHAT?!?!? RESTARTS ARE ON!!! I didn’t remember that! I thought they were off! That’s legitimately a problem.T3L0S7. Fortunately techrate is 4 turns. Hut: 50g. Found Trondheim… Just my luck it’s on a river. I was going to explore that part of the map just to uncover it, out of sheer luck. The other Berlin boat is 4 turns away. That being said, It’s also on a river, because of course it is.

    80 AD: Seafaring > Trade. Get in reach of Trondheim. Declare war. Kill 1 Phalanx, conquer city for 13g and… TRADE. You mother! VIKING CIV DESTROYED BY RUSSIANS. T0L7S3. Hopefully I don’t get trolled again. Hut:… BARBARIANS. Not an AT as I was hoping. Now I get the “Bonus Score” when I bring up F9. Sneaky detail I had not noticed last time! Optimizations. ENTER.

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